Shakuton - Katon and Fuuton Fusion
1. Kajosatsu - as it is
2. Shinetsu - as it is but fireballs damage even by being close to them
3. Enkouben - rename from Netsugen
4. Kaendou - creates slow 3x3 projectile, explodes on hit and causes burn to anyone near
5. Shoukyaku - 5x5 AoE that burns anyone within
6. Jigoku - 1 tile AoE, that burns target so each step he takes he gets damaged for next 30 seconds
Jinton - Raiton and Fuuton Fusion
1. Mueishou - in this fighting style user teleport to different spot around enemy after each punch (so if you punch from front you can appear at enemy back or side)
2. Shinkirou - invisible till user attacks or is hit, every 3 seconds it shows where user is by showing "afterimage" (complete invis no chakra vision or target shall work)
3. Jinsoku - once used for 15 seconds user can click anywhere he wants and teleports in there
4. Onsoku - next 3 steps user will move 5 tiles at once (like GBW moves 2) and is intagible can move through people and jutsus
5. Sokuryoku - no cooldowns for taijutsu or tools in next 5 seconds, and handsigns totally gone for duration
6. Ukai - user dodges all jutsus and taijutsus for next 5 seconds
Kouton - Katon and Raiton Fusion
1. Kouryuuken - fighting style, where user does alot more damage and has high cripple chance
2. Koutetsu no Tate - in this form all metal does 0 damage
3. Shinkou Yoroi - in this form you take 50% less damage and anyone hitting you hurt themselves
4. Koushouheki - makes 5 tile steel block infront of user shielding him, user can punch this shield and shoot 1 tile projectile metal shards
5. Koujou - makes indicator, on click creates 3x3 steel spikes from ground
6. Koubaku - slows handsigns, attack and tool speed of target and reduces damage with taijutsu and tools
Ranton - Raiton and Suiton Fusion
1. Reiza Sakasu - 5x10 area infront of user, within this area 2 shots per second from random start tile to end of area continously until user stops jutsu or runs out of chakra
2. Raiunkuuha - makes clouds around user, hurts everyone who steps on it or anyone user walks on with it, hurts enemies but doesnt block them and lets jutsus through
3. Rankiryuu - 1 tile moveable cloud shield, can move it along with yourself, any jutsu hit this cloud is absorbed, every 10000 dmg increases its size 3 tile, 5 tile as movable, max 5 tiles, it is able to shoot lightning into general and diagonal directions that hits 10k but reduces its size (Rakurai Shigure command to shoot)
4. Raiundama - makes 2 balls round around 1 tile from user then dissapear and make 4 balls round around 2 tiles from user then dissapear and make 8 balls round around 3 tiles from user
5. Raikou - indicator that makes 3x3 lightning strike on spot, can be used 3 times before it runs out
6. Kouga - projectile that travels 10 tiles in instant, causes senbon effect on hit (head blind, arm break, leg slow, chest bleed)
Jinton - Doton and Fuuton Fusion
1. Genkai Hakuri Hashira no Jutsu - The user creates a pillar that shoots forward in 1 tile, ignoring all forms of defense this is low cost and low c/d move
2. Genkai Hakuri: Cube - 3x3 cube, that is left on place when user uses the jutsu again cube is shot into direction user faces
3. Genkai Hakuri: Cylinder - hits 3x7 area infront of user
4. Genkai Hakuri: Conical - reverse bakuton infront of user first is 5 tile, then 3 tile then 1 tile
5. Genkai Hakuri: Sphere - indicator, controlled and on second click makes 3x3 area appear
6. Genkai Hakuri: Kekkai - makes jinton cube around user, this vaporises any jutsu that hits it and hurts alot anyone who walks on it or punches it (enjin on user)
Youton - Katon and Doton Fusion (Notice the change of name)
1. Yokai no Jutsu - Slow down the speed of the jutsu and add a trail on to the jutsu, trail should be like caltrops burn anyone walk on it.
2. Yougankou - rename from Kazangan Gusoku, trail should be like caltrops burn anyone walk on it and not dense.
3. Kazan Kaisen - 7 tile version of Kamikaze, burns on hit
4. Youseki Bakuko - indicator placed where user stands, second click makes 3x3 lava geyser appear from there hurting anyone on it
5. Hakkazan - moving AoE like sawarabi but without chess pattern, causes burn on anyone who walks on it
6. Shakugaryuugan no Jutsu - makes 7 shots like housenka, each ball is multihitter like windmill shuriken
Futton - Katon and Suiton Fusion
1. Komu no Jutsu - makes 5x5 area around user, this area dps anyone inside it, user can do jutsu many times and increase its damage and size to 7x7 at cost of chakra, this lasts 10 seconds
2. Kairiki Muso - The user releases steam through their fists doing more damage when they punch, leaving whoever punched with a burn.
3. Mizuke - user can click on spot to make 3x3 area that do dps
4. Shimeri Jouki - makes 5 tile wave that leaves trail which dps, it has weak initial damage, but can destroy defense/IS like current komu
5. Jouki Bakushin - The user creates steam around themselves and dashes forward, passing through anyone in their way leaving them with a burn.
6. Fumoufu - burns anyone who hits user physically, and reduces damage taken
Shouton - Doton and Raiton Fusion
1. Isshi Komyo - as it is
2. Suishouken - rename from Suisho To
3. Suisho Ro - as it is
4. Rokkaku Shuriken - 3x3 The user shoots a giant crystal shuriken at their target (works like windmill shuriken)
5. Omiwatari - Controllable like nara shadow, it can be moved until 10 tiles or user ends jutsu then it becomes like caltrops
6. Kesshou Gokakurou- like fuusoku but everything nonplayer in area turns into crystal: puppet, kikaichu, IS, kunai/shurikens...maybe jutsus?
Hyoton - Suiton and Fuuton Fusion
1. Sensatsu Suisho - make it like old, shoots needles into every direction
2. Hissatsu Hyoso - as it is
3. Makyou Hyoushou Ichi - as it is
4. Hyougan Doumu - rename from Hyoboheki No Engai
5. Makyou Hyoushou - as it is
6. Hyourou - indicator, that becomes 3x3 area that freezes everyone within it and creates area that slows anyone walking on it (anyone frozen gotta punch their way out)
Mokuton - Doton and Suiton Fusion
1. Mokujoheki - as it is
2. Daijurin - as it is
3. Jukai Koutan - as it is
4. Kajukai Korin - as it is
5. Mokuryuu - makes 3 tile long dragon, that user rides from the start, it is multihit like reppuushou. its not constantly moving and player can move or stop it as he wishes
6. Hijutsu: Jukai Koutan - makes trees circle around 15 tiles from user like ice mirrors, locking everyone including user into that area. nobody can see though it so no shunshin out
(This post was last modified: 04-12-2018, 08:25 PM by Shinari.)
1. Kajosatsu - as it is
2. Shinetsu - as it is but fireballs damage even by being close to them
3. Enkouben - rename from Netsugen
4. Kaendou - creates slow 3x3 projectile, explodes on hit and causes burn to anyone near
5. Shoukyaku - 5x5 AoE that burns anyone within
6. Jigoku - 1 tile AoE, that burns target so each step he takes he gets damaged for next 30 seconds
Jinton - Raiton and Fuuton Fusion
1. Mueishou - in this fighting style user teleport to different spot around enemy after each punch (so if you punch from front you can appear at enemy back or side)
2. Shinkirou - invisible till user attacks or is hit, every 3 seconds it shows where user is by showing "afterimage" (complete invis no chakra vision or target shall work)
3. Jinsoku - once used for 15 seconds user can click anywhere he wants and teleports in there
4. Onsoku - next 3 steps user will move 5 tiles at once (like GBW moves 2) and is intagible can move through people and jutsus
5. Sokuryoku - no cooldowns for taijutsu or tools in next 5 seconds, and handsigns totally gone for duration
6. Ukai - user dodges all jutsus and taijutsus for next 5 seconds
Kouton - Katon and Raiton Fusion
1. Kouryuuken - fighting style, where user does alot more damage and has high cripple chance
2. Koutetsu no Tate - in this form all metal does 0 damage
3. Shinkou Yoroi - in this form you take 50% less damage and anyone hitting you hurt themselves
4. Koushouheki - makes 5 tile steel block infront of user shielding him, user can punch this shield and shoot 1 tile projectile metal shards
5. Koujou - makes indicator, on click creates 3x3 steel spikes from ground
6. Koubaku - slows handsigns, attack and tool speed of target and reduces damage with taijutsu and tools
Ranton - Raiton and Suiton Fusion
1. Reiza Sakasu - 5x10 area infront of user, within this area 2 shots per second from random start tile to end of area continously until user stops jutsu or runs out of chakra
2. Raiunkuuha - makes clouds around user, hurts everyone who steps on it or anyone user walks on with it, hurts enemies but doesnt block them and lets jutsus through
3. Rankiryuu - 1 tile moveable cloud shield, can move it along with yourself, any jutsu hit this cloud is absorbed, every 10000 dmg increases its size 3 tile, 5 tile as movable, max 5 tiles, it is able to shoot lightning into general and diagonal directions that hits 10k but reduces its size (Rakurai Shigure command to shoot)
4. Raiundama - makes 2 balls round around 1 tile from user then dissapear and make 4 balls round around 2 tiles from user then dissapear and make 8 balls round around 3 tiles from user
5. Raikou - indicator that makes 3x3 lightning strike on spot, can be used 3 times before it runs out
6. Kouga - projectile that travels 10 tiles in instant, causes senbon effect on hit (head blind, arm break, leg slow, chest bleed)
Jinton - Doton and Fuuton Fusion
1. Genkai Hakuri Hashira no Jutsu - The user creates a pillar that shoots forward in 1 tile, ignoring all forms of defense this is low cost and low c/d move
2. Genkai Hakuri: Cube - 3x3 cube, that is left on place when user uses the jutsu again cube is shot into direction user faces
3. Genkai Hakuri: Cylinder - hits 3x7 area infront of user
4. Genkai Hakuri: Conical - reverse bakuton infront of user first is 5 tile, then 3 tile then 1 tile
5. Genkai Hakuri: Sphere - indicator, controlled and on second click makes 3x3 area appear
6. Genkai Hakuri: Kekkai - makes jinton cube around user, this vaporises any jutsu that hits it and hurts alot anyone who walks on it or punches it (enjin on user)
Youton - Katon and Doton Fusion (Notice the change of name)
1. Yokai no Jutsu - Slow down the speed of the jutsu and add a trail on to the jutsu, trail should be like caltrops burn anyone walk on it.
2. Yougankou - rename from Kazangan Gusoku, trail should be like caltrops burn anyone walk on it and not dense.
3. Kazan Kaisen - 7 tile version of Kamikaze, burns on hit
4. Youseki Bakuko - indicator placed where user stands, second click makes 3x3 lava geyser appear from there hurting anyone on it
5. Hakkazan - moving AoE like sawarabi but without chess pattern, causes burn on anyone who walks on it
6. Shakugaryuugan no Jutsu - makes 7 shots like housenka, each ball is multihitter like windmill shuriken
Futton - Katon and Suiton Fusion
1. Komu no Jutsu - makes 5x5 area around user, this area dps anyone inside it, user can do jutsu many times and increase its damage and size to 7x7 at cost of chakra, this lasts 10 seconds
2. Kairiki Muso - The user releases steam through their fists doing more damage when they punch, leaving whoever punched with a burn.
3. Mizuke - user can click on spot to make 3x3 area that do dps
4. Shimeri Jouki - makes 5 tile wave that leaves trail which dps, it has weak initial damage, but can destroy defense/IS like current komu
5. Jouki Bakushin - The user creates steam around themselves and dashes forward, passing through anyone in their way leaving them with a burn.
6. Fumoufu - burns anyone who hits user physically, and reduces damage taken
Shouton - Doton and Raiton Fusion
1. Isshi Komyo - as it is
2. Suishouken - rename from Suisho To
3. Suisho Ro - as it is
4. Rokkaku Shuriken - 3x3 The user shoots a giant crystal shuriken at their target (works like windmill shuriken)
5. Omiwatari - Controllable like nara shadow, it can be moved until 10 tiles or user ends jutsu then it becomes like caltrops
6. Kesshou Gokakurou- like fuusoku but everything nonplayer in area turns into crystal: puppet, kikaichu, IS, kunai/shurikens...maybe jutsus?
Hyoton - Suiton and Fuuton Fusion
1. Sensatsu Suisho - make it like old, shoots needles into every direction
2. Hissatsu Hyoso - as it is
3. Makyou Hyoushou Ichi - as it is
4. Hyougan Doumu - rename from Hyoboheki No Engai
5. Makyou Hyoushou - as it is
6. Hyourou - indicator, that becomes 3x3 area that freezes everyone within it and creates area that slows anyone walking on it (anyone frozen gotta punch their way out)
Mokuton - Doton and Suiton Fusion
1. Mokujoheki - as it is
2. Daijurin - as it is
3. Jukai Koutan - as it is
4. Kajukai Korin - as it is
5. Mokuryuu - makes 3 tile long dragon, that user rides from the start, it is multihit like reppuushou. its not constantly moving and player can move or stop it as he wishes
6. Hijutsu: Jukai Koutan - makes trees circle around 15 tiles from user like ice mirrors, locking everyone including user into that area. nobody can see though it so no shunshin out