more traits:
Workaholic - allows 2 professions
Mithridatism - immune to poison damage
Blood Clot/Coagulate - takes no bleed damage
Drug addict - pills got 2x the duration and effect
Sylph - absorbs all fuuton moves boosting the damage of the users next used fuuton skill
Earth Worm - absorbs all doton moves boosting the damage of the users next used doton skill
Salamander - absorbs all katon moves boosting the damage of the users next used katon skill
Amphibian - absorbs all suiton moves boosting the damage of the users next used suiton skill
bloodtaker/vampire - absorbs 10% of a players hp when you kill them
Berserker - you gain 100 extra health for every point spent on stamina
Hell spawn/See you in hell - you do a small aoe when you die based on half you health (5x5?)
Grisly wound - damaging enemy has a chance to apply bleed
Future sight - increases dodge by 25 and exp gain (5% or 10%)
Counter - you have a % chance to do half the damage of physical attacks back at the attecker (50%)
Lucky seven - increases your dodge and critical rate by 25 when you got less then 75% hp, 50 when you got less then 50% and 100 when you got less then 25% hp left
Strong mind - Status effects lasts half the duration
Strengthtaker - ups your tai for every player kill (stacks with kubikiribocho, resets on death/relog)
Powertaker - ups your nin for every player kil (resets on death/relog)
shisui shar ideas:
+ zanzou bunshin - The user makes the target see 9 clones of the user (they walk around randomly like npcs/critters)
+ allow manipulation at stage 3 sharingan (the target can still control themself, you can just interfere with their movement and such)
- moves the target under control with the up, right, left, down verbs
+ verb to view your target under control (click again to go back to normal view)
+ shisui shunshin (like samurai shunpo)
MS:
+ The user can make the target punch
+ With MS the user can force the target to use their jutsus (fusions and specials included)
+ got a verb to take full control of the target once they are under the influence (can give back the control by clicking the verb again)
- moves the target under control with the up, right, left, down verbs
Susanoo idea:
1 stage (bones) - a shield based on 1/2 the user base hp
2 stage (flesh) - 25% damage reduction, moves a little slower
3 and final stage (armor) - complete susanoo, the user moves slow and reduce all incoming damage by 50%,
punching will slash, a wave in a stright line 10 tiles (this mode drains 500 chakra per sec)
PS. works like gates, rest to cancel all stages
reqs:
1st stage = lvl 50, atlest 3k nin and gen
2nd stage = lvl 65, atleast 5k nin and gen
3rd stage = hidden
complete susanoo jutsus obito/shisui/madara/itachi/sasuke/izuna
all susanoos get yata shield at stage 2 and up (unreakable shield for a sec)
obito - Kamui shurkien - projectile version of kamui (2 sec cd)
shisui - Tsukumo [Ninty Nine] - The user fires a green version of chidori senbon, 5 tiles wide, shoots on players command not auto, 5 sec cd)
madara - Yamagiri [Mountain Slash] the user fires a 5 tile wide slash projectile which pierces everything
itachi - Yasaka Magatama [Yasaka Beads] - The user throw 3 magatamas in a 3 tiles wide projectile, works like windmill shuriken, nin based damage)
sasuke - Indora no Ya [Indra Arrow] - The user fires a 3 tile wide arrow which explodes lightning on impact, 7x7)
izuna - Enkou [Fire Rain] - the user makes fire rain in an aoe of 7x7, urns all enemyes inside, user not affected)
(This post was last modified: 02-14-2017, 09:29 PM by Shinari.)
Workaholic - allows 2 professions
Mithridatism - immune to poison damage
Blood Clot/Coagulate - takes no bleed damage
Drug addict - pills got 2x the duration and effect
Sylph - absorbs all fuuton moves boosting the damage of the users next used fuuton skill
Earth Worm - absorbs all doton moves boosting the damage of the users next used doton skill
Salamander - absorbs all katon moves boosting the damage of the users next used katon skill
Amphibian - absorbs all suiton moves boosting the damage of the users next used suiton skill
bloodtaker/vampire - absorbs 10% of a players hp when you kill them
Berserker - you gain 100 extra health for every point spent on stamina
Hell spawn/See you in hell - you do a small aoe when you die based on half you health (5x5?)
Grisly wound - damaging enemy has a chance to apply bleed
Future sight - increases dodge by 25 and exp gain (5% or 10%)
Counter - you have a % chance to do half the damage of physical attacks back at the attecker (50%)
Lucky seven - increases your dodge and critical rate by 25 when you got less then 75% hp, 50 when you got less then 50% and 100 when you got less then 25% hp left
Strong mind - Status effects lasts half the duration
Strengthtaker - ups your tai for every player kill (stacks with kubikiribocho, resets on death/relog)
Powertaker - ups your nin for every player kil (resets on death/relog)
shisui shar ideas:
+ zanzou bunshin - The user makes the target see 9 clones of the user (they walk around randomly like npcs/critters)
+ allow manipulation at stage 3 sharingan (the target can still control themself, you can just interfere with their movement and such)
- moves the target under control with the up, right, left, down verbs
+ verb to view your target under control (click again to go back to normal view)
+ shisui shunshin (like samurai shunpo)
MS:
+ The user can make the target punch
+ With MS the user can force the target to use their jutsus (fusions and specials included)
+ got a verb to take full control of the target once they are under the influence (can give back the control by clicking the verb again)
- moves the target under control with the up, right, left, down verbs
Susanoo idea:
1 stage (bones) - a shield based on 1/2 the user base hp
2 stage (flesh) - 25% damage reduction, moves a little slower
3 and final stage (armor) - complete susanoo, the user moves slow and reduce all incoming damage by 50%,
punching will slash, a wave in a stright line 10 tiles (this mode drains 500 chakra per sec)
PS. works like gates, rest to cancel all stages
reqs:
1st stage = lvl 50, atlest 3k nin and gen
2nd stage = lvl 65, atleast 5k nin and gen
3rd stage = hidden
complete susanoo jutsus obito/shisui/madara/itachi/sasuke/izuna
all susanoos get yata shield at stage 2 and up (unreakable shield for a sec)
obito - Kamui shurkien - projectile version of kamui (2 sec cd)
shisui - Tsukumo [Ninty Nine] - The user fires a green version of chidori senbon, 5 tiles wide, shoots on players command not auto, 5 sec cd)
madara - Yamagiri [Mountain Slash] the user fires a 5 tile wide slash projectile which pierces everything
itachi - Yasaka Magatama [Yasaka Beads] - The user throw 3 magatamas in a 3 tiles wide projectile, works like windmill shuriken, nin based damage)
sasuke - Indora no Ya [Indra Arrow] - The user fires a 3 tile wide arrow which explodes lightning on impact, 7x7)
izuna - Enkou [Fire Rain] - the user makes fire rain in an aoe of 7x7, urns all enemyes inside, user not affected)