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Stats

#1
INDIGO'S VERSION:
Improved version of current stats like now everything needs points evenly in 2 stats to get best conclusion
there are 6 stats, Mental Strength, Physical Strength, Reflexes, Endurance, Technique and Tolerance
each stat raises 5 things:
Mental Strength - Chakra, Genjutsu, Ninjutsu, Puncture and Finesse
Physical Strength - Taijutsu, Fatigue, Block, Skill and Puncture
Reflexes - Defense, Success Rate, Skill, Finesse and Speed
Endurance - Health, Chakra, Taijutsu, Chakra Control and Speed
Technique - Ninjutsu, Success Rate, Effiency, Block and Chakra Control
Tolerance - Health, Defense, Genjutsu, Fatigue, Effiency

e.q to get best health you need even points in endurance and tolerance, which both increase it

Description of bonus stats (most  of these can be invisible to player)

Chakra Control - decreases the chakra used
Puncture - lets more damage come through of enemy defense
Finesse - increases Attack Speed, critical chance, cripple chance
Speed - Handsign speed, Dodge chance, movement speed
Block - increases block chance and amount of damage that is blocked
Fatigue - each punch increases chance of missing with it by 5%, points in this gives chance of skipping this effect (so you can do hit withouth your miss chance increase)
Skill - taijutsu hit goes into 4 categories: perfect hit being 100% dmg, good hit being 75%, hit being 50% and scratch being 25% of real damage
Success Rate - ninjutsu hit goes into 4 categories: perfect hit being 100% dmg, good hit being 75%, hit being 50% and scratch being 25% of real damage
Efficiency - jutsus power dissolves further it goes by 1% per tile, points in this gives chance of skipping this effect (so jutsu can move tile withouth its damage dropping)


Preferable stats for
Taijutsu: Physical Strength, Tolerance, Reflexes and Endurance
Ninjutsu: TechniqueMental Strength, Reflexes and Tolerance
Genjutsu: Mental Strength, Tolerance, Technique and Endurance


NICK'S VERSION:
Stats are: Taijutsu, Chakra, Health, Defense and Genjutsu
each stat would be made so we think stat we want in end and divide it by 500

Health: increases health
Defense: increases defense
Taijutsu: increases taijutsu
Chakra: increases ninjutsu and chakra
Genjutsu increases genjutsu

BIJI/ROCO'S VERSION:
current stat system but increase health and chakra gain, lower tai/nin/gen gain
[Image: Indigo-ItachiSig.png]
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