Stats - Printable Version +- Naruto, Ninja Arts! (https://narutoninjaarts.net) +-- Forum: Suggestions (https://narutoninjaarts.net/forumdisplay.php?fid=8) +--- Forum: Game Mechanics (https://narutoninjaarts.net/forumdisplay.php?fid=12) +--- Thread: Stats (/showthread.php?tid=13) |
Stats - Indigo - 03-17-2015 INDIGO'S VERSION: Improved version of current stats like now everything needs points evenly in 2 stats to get best conclusion there are 6 stats, Mental Strength, Physical Strength, Reflexes, Endurance, Technique and Tolerance each stat raises 5 things: Mental Strength - Chakra, Genjutsu, Ninjutsu, Puncture and Finesse Physical Strength - Taijutsu, Fatigue, Block, Skill and Puncture Reflexes - Defense, Success Rate, Skill, Finesse and Speed Endurance - Health, Chakra, Taijutsu, Chakra Control and Speed Technique - Ninjutsu, Success Rate, Effiency, Block and Chakra Control Tolerance - Health, Defense, Genjutsu, Fatigue, Effiency e.q to get best health you need even points in endurance and tolerance, which both increase it Description of bonus stats (most of these can be invisible to player) Chakra Control - decreases the chakra used Puncture - lets more damage come through of enemy defense Finesse - increases Attack Speed, critical chance, cripple chance Speed - Handsign speed, Dodge chance, movement speed Block - increases block chance and amount of damage that is blocked Fatigue - each punch increases chance of missing with it by 5%, points in this gives chance of skipping this effect (so you can do hit withouth your miss chance increase) Skill - taijutsu hit goes into 4 categories: perfect hit being 100% dmg, good hit being 75%, hit being 50% and scratch being 25% of real damage Success Rate - ninjutsu hit goes into 4 categories: perfect hit being 100% dmg, good hit being 75%, hit being 50% and scratch being 25% of real damage Efficiency - jutsus power dissolves further it goes by 1% per tile, points in this gives chance of skipping this effect (so jutsu can move tile withouth its damage dropping) Preferable stats for Taijutsu: Physical Strength, Tolerance, Reflexes and Endurance Ninjutsu: Technique, Mental Strength, Reflexes and Tolerance Genjutsu: Mental Strength, Tolerance, Technique and Endurance NICK'S VERSION: Stats are: Taijutsu, Chakra, Health, Defense and Genjutsu each stat would be made so we think stat we want in end and divide it by 500 Health: increases health Defense: increases defense Taijutsu: increases taijutsu Chakra: increases ninjutsu and chakra Genjutsu increases genjutsu BIJI/ROCO'S VERSION: current stat system but increase health and chakra gain, lower tai/nin/gen gain |