Genjutsus
While enemy is caught in genjutsu, user would have genjutsu commands in his genjutsu tab to mess with target
genjutsu stacks, so hitting one person multiple time with genjutsu increases his genjutsu number, and he will be always under genjutsu unless that number is 0 if genjutsu number is decreased by one the others remain and keep enemy under genjutsu
the more genjutsu stat user has the more ways of messing he unlocks
only one genjutsu effect can be effective at once, if you choose new effect last effect is lost
if multiple people are caught in your genjutsu, they share the effect you choose
if person is already caught and someone else catches that person, then it will be clash between 2 users genjutsu stat, winner takes control of target
genjutsu drains 10 chakra every second for each "layer" so if targets genjutsu count is 7 then it takes 70 chakra/s for user
if someone
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Way to Catch
300 gen Genjutsu Tap: if user punches within next 20 seconds he will increase targets genjutsu by 1
600 gen Genjutsu: invisible projectile, if hits enemy it will will increase targets genjutsu count by 1
4500 gen Genjutsu Trap: you leave single area, if enemy steps onto that tile he gets caught
5000 gen Genjutsu: invisible projectile is upgraded to 3 tile wide projectile
6000 gen AoE Genjutsu: increase genjutsu count by 1 on anyone 3x3 area near you
7500 gen Genjutsu: invisible projectile is upgraded to 2x3 tile wide projectile (both rows hit)
8000 gen Area Genjutsu: would make invisible area of 15x15, anyone under this area gets 1 added to genjutsu count, but when they leave it decreases by 1
10000 gen Genjutsu: invisible projectile is upgraded to 2x5 tile wide projectile (both rows hit)
Way to Dispel
Hit user: this would decreases genjutsu number by 1
Distance: get 20 tiles away from user and it starts decreasing genjutsu number by 1 every 2 seconds
1000 gen Kai: freezes user and starts decreasing genjutsu number by 1 every 2 seconds, is interrupted if user is hit or he moves/attacks has 20s/cooldown
1500 gen Force Chakra: other people with target (target see nothing but others would see "Indigo Says: Genjutsu")
4200 gen Gen Counter: if you are under genjutsu you can counter it and turn that genjutsu into person who used it on you so instead of you its him who is under genjutsu
Genjutsu Commands
600 gen Invert: invert enemy movement
1200 gen Double Dmg: make hits show double the damage you actually did (even on hp bar)
1800 gen Diag Stop: disable diagonal movement of target
2400 gen Change Jutsu: target uses a random jutsu he has instead of the one he intended to use
3000 gen Change Tool: throw another tool in place of one target tries to throw (needs to have other tools in inventory)
3600 gen Lag Spike: make target freeze for 1 second every 10 seconds (like it lags for him)
4200 gen Katsu: if target has clay/tags within screen it explodes when this is used
4800 gen Jutsu Stop: ignore next jutsu target tries to use and put it on cooldown
5400 gen Fake Body: make targets real body invisible for target and switch his view and control onto bunshin while real body mirrors the persons movements invisible to him
6000 gen Fake Chakra: all jutsus take less than on chakra bar, but in reality its normal chakra cost (they lose chakra before bar is empty)
6600 gen Fake Health: all hits do less than really on hp bar, but in reality its normal dmg (they die before hp bar is empty)
7200 gen Boost Stop: if user uses boost or heal when this genjutsu is active, it does nothing and goes into cooldown
7800 gen Macro Swap: make targets macros randomly swap around
8400 gen Self Punch: when target punches he hurts himself
9000 gen Jutsu Take Over: user takes ownership of jutsu until genjutsu broken or changed (details below)
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Seperate Genjutsus these are solo moves that arent connected to genjutsu system (they can be broken only by hitting user)
150 gen Henge: make chakra drain instead of time, you can also choose to henge an object instead of person (from few selected objects)
150 gen Bunshin: bunshin moves with user (1 tile between user and bunshin) bunshins are just "ghosts" you can switch place with bunshin by using bunshin jutsu again when its active bunshins arent dense and cannot be killed, only way to break the jutsu is to hit user
2000 gen Move Bunshin: the user creates a genjutsu clone that walks straight in a line, as the user becomes invisible
2500 gen Hide Handsigns: dont show handsigns of next jutsu you do
3000 gen Duplicate Projectile: if you use it when projectile is in air there will appear 5 fakes with it, fakes go through everything without damaging
3500 gen Duplicate Item: if you have tag or caltrop on ground it makes 20 fakes around it in random pattern, fakes go through everything without damaging
4000 gen Mirror Bunshin: makes bunshin that mirrors users movement main purpose to confuse opponent which is real one after every time user and copy walk over each other
4500 gen-Fake Position: makes it look like the user is a few tiles away from their actual location
5000 gen Fake Death: when jutsu is used, the user marks the location. the next time they take damage, they are teleport back to the marked point, and a false death message will appear
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NOTES
new passive for yamanaka - they start from -1 genjutsu, so they need to be hit twice before they are under genjutsu
make someone under genjutsu visible for chakra vision (there is genjutsu state within ChakraOverlay.dmi)
when someone is in bijuu form his genjutsu stack returns to 0 and cant increase until bijuu boost ends
Jutsu Take Over
Control Jutsus - user takes ownership of this jutsu until genjutsu broken or changed
-Hitora
-Ja No Kuchi
-Rairyuu
-Juha Reppuushou
-Kage Shibari
-Kage Mane
-Kongou Fuusa
-Kuropansa
-Shinkugyoku
-Daijurin
Indicator Jutsus - allows target move fake indicator while user controls real indicator, when target activates jutsu it will be on real indicator
-Doryuusou
-Doryuudan
-Denpou Sekka
-Jikukan Kekkai
Click Jutsus - users clicks control these jutsu until genjutsu broken or changed
-Pillars
-Amaterasu
-Kikaichu
-Hachi Bakudan
-Hachimitsu
-Mizuke
-Satetsu
-Muki Tensei
-Sakin
-Kamui
-Bunshins
Controlled - user takes ownership of this jutsu until genjutsu broken or changed
-Dog
-Nikudan Sensha
-Shintenshin
-Puppets
-Kotoamatsukami
(This post was last modified: 05-31-2017, 09:34 AM by Indigo.)
While enemy is caught in genjutsu, user would have genjutsu commands in his genjutsu tab to mess with target
genjutsu stacks, so hitting one person multiple time with genjutsu increases his genjutsu number, and he will be always under genjutsu unless that number is 0 if genjutsu number is decreased by one the others remain and keep enemy under genjutsu
the more genjutsu stat user has the more ways of messing he unlocks
only one genjutsu effect can be effective at once, if you choose new effect last effect is lost
if multiple people are caught in your genjutsu, they share the effect you choose
if person is already caught and someone else catches that person, then it will be clash between 2 users genjutsu stat, winner takes control of target
genjutsu drains 10 chakra every second for each "layer" so if targets genjutsu count is 7 then it takes 70 chakra/s for user
if someone
--------------------------------------------------
Way to Catch
300 gen Genjutsu Tap: if user punches within next 20 seconds he will increase targets genjutsu by 1
600 gen Genjutsu: invisible projectile, if hits enemy it will will increase targets genjutsu count by 1
4500 gen Genjutsu Trap: you leave single area, if enemy steps onto that tile he gets caught
5000 gen Genjutsu: invisible projectile is upgraded to 3 tile wide projectile
6000 gen AoE Genjutsu: increase genjutsu count by 1 on anyone 3x3 area near you
7500 gen Genjutsu: invisible projectile is upgraded to 2x3 tile wide projectile (both rows hit)
8000 gen Area Genjutsu: would make invisible area of 15x15, anyone under this area gets 1 added to genjutsu count, but when they leave it decreases by 1
10000 gen Genjutsu: invisible projectile is upgraded to 2x5 tile wide projectile (both rows hit)
Way to Dispel
Hit user: this would decreases genjutsu number by 1
Distance: get 20 tiles away from user and it starts decreasing genjutsu number by 1 every 2 seconds
1000 gen Kai: freezes user and starts decreasing genjutsu number by 1 every 2 seconds, is interrupted if user is hit or he moves/attacks has 20s/cooldown
1500 gen Force Chakra: other people with target (target see nothing but others would see "Indigo Says: Genjutsu")
4200 gen Gen Counter: if you are under genjutsu you can counter it and turn that genjutsu into person who used it on you so instead of you its him who is under genjutsu
Genjutsu Commands
600 gen Invert: invert enemy movement
1200 gen Double Dmg: make hits show double the damage you actually did (even on hp bar)
1800 gen Diag Stop: disable diagonal movement of target
2400 gen Change Jutsu: target uses a random jutsu he has instead of the one he intended to use
3000 gen Change Tool: throw another tool in place of one target tries to throw (needs to have other tools in inventory)
3600 gen Lag Spike: make target freeze for 1 second every 10 seconds (like it lags for him)
4200 gen Katsu: if target has clay/tags within screen it explodes when this is used
4800 gen Jutsu Stop: ignore next jutsu target tries to use and put it on cooldown
5400 gen Fake Body: make targets real body invisible for target and switch his view and control onto bunshin while real body mirrors the persons movements invisible to him
6000 gen Fake Chakra: all jutsus take less than on chakra bar, but in reality its normal chakra cost (they lose chakra before bar is empty)
6600 gen Fake Health: all hits do less than really on hp bar, but in reality its normal dmg (they die before hp bar is empty)
7200 gen Boost Stop: if user uses boost or heal when this genjutsu is active, it does nothing and goes into cooldown
7800 gen Macro Swap: make targets macros randomly swap around
8400 gen Self Punch: when target punches he hurts himself
9000 gen Jutsu Take Over: user takes ownership of jutsu until genjutsu broken or changed (details below)
--------------------------------------------------
Seperate Genjutsus these are solo moves that arent connected to genjutsu system (they can be broken only by hitting user)
150 gen Henge: make chakra drain instead of time, you can also choose to henge an object instead of person (from few selected objects)
150 gen Bunshin: bunshin moves with user (1 tile between user and bunshin) bunshins are just "ghosts" you can switch place with bunshin by using bunshin jutsu again when its active bunshins arent dense and cannot be killed, only way to break the jutsu is to hit user
2000 gen Move Bunshin: the user creates a genjutsu clone that walks straight in a line, as the user becomes invisible
2500 gen Hide Handsigns: dont show handsigns of next jutsu you do
3000 gen Duplicate Projectile: if you use it when projectile is in air there will appear 5 fakes with it, fakes go through everything without damaging
3500 gen Duplicate Item: if you have tag or caltrop on ground it makes 20 fakes around it in random pattern, fakes go through everything without damaging
4000 gen Mirror Bunshin: makes bunshin that mirrors users movement main purpose to confuse opponent which is real one after every time user and copy walk over each other
4500 gen-Fake Position: makes it look like the user is a few tiles away from their actual location
5000 gen Fake Death: when jutsu is used, the user marks the location. the next time they take damage, they are teleport back to the marked point, and a false death message will appear
--------------------------------------------------
NOTES
new passive for yamanaka - they start from -1 genjutsu, so they need to be hit twice before they are under genjutsu
make someone under genjutsu visible for chakra vision (there is genjutsu state within ChakraOverlay.dmi)
when someone is in bijuu form his genjutsu stack returns to 0 and cant increase until bijuu boost ends
Jutsu Take Over
Control Jutsus - user takes ownership of this jutsu until genjutsu broken or changed
-Hitora
-Ja No Kuchi
-Rairyuu
-Juha Reppuushou
-Kage Shibari
-Kage Mane
-Kongou Fuusa
-Kuropansa
-Shinkugyoku
-Daijurin
Indicator Jutsus - allows target move fake indicator while user controls real indicator, when target activates jutsu it will be on real indicator
-Doryuusou
-Doryuudan
-Denpou Sekka
-Jikukan Kekkai
Click Jutsus - users clicks control these jutsu until genjutsu broken or changed
-Pillars
-Amaterasu
-Kikaichu
-Hachi Bakudan
-Hachimitsu
-Mizuke
-Satetsu
-Muki Tensei
-Sakin
-Kamui
-Bunshins
Controlled - user takes ownership of this jutsu until genjutsu broken or changed
-Dog
-Nikudan Sensha
-Shintenshin
-Puppets
-Kotoamatsukami