Rinnegan

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1st stage - you gain small boost, all element trees available but user has to carefully choose what jutsus he wants with few points he has, awaken at life&death situation
2nd stage - you gain paths - 50 uses, 1000 tai, 1200 nin, 800 gen
3rd stage - you gain path techniques on your real body - 150 uses, 5000 tai, 7500 nin, 1000 gen

General:
Create Path: has 1 minute cooldown
Switch Path: gives box with all paths and main body, clicking path changes control
-NOTE: if users rinnegan is 3rd stage, switching into nonexisting path gives your main body that paths abilities
Summon Path: no longer, this will be Chikushodo paths ability

Paths:
Tendo
-Shinra Tensei - as it is
-Bansho Tenin - as it is
-Chibaku Tensei - as it is
-Shinra Tensei Shield- stops everything 3 tiles away

Shurado
-Kaiwan no Hiya - shoots controllable hand
-Shura no Kou - opens users head as warning, then makes 7x7 AoE
-Missiles - shoots 15 projectiles to spot target was when shot (semi homing)
-Boosters - dash to 5 tiles forward
-passive - takes halved damage

Ningendo
-Kyuukon no Jutsu - when this is done, target takes 25% more damage
-passive - when kills with this path user gets all info from target (stats, elements, specials ect)

Chikushodo
-Paths - summons all paths to this path
-Drill-Beaked Bird - controllable that drops bombs around
-Snake-Tailed Chameleon - invisble can be ridden making user too invisible
-Giant Panda - makes panda in direction user faces shielding from anything
-Giant Rhino - 3x3 projectile, middle tile hurts more than others
-Giant Crustacean - shoots Houmatsu Rappa that is 3 tile heki with trail
-Centipede - controllable with dense trail (like rairyuu)

Gakido
Fujutsu Kyuuin - as it is, except when used on person no damage, but 20% of his chakra gone

Jigokudo
-Meifu no Ou - when this is user path eats the person/path and fully heals it, if path is destroyed it can be fixed with this
[Image: Indigo-ItachiSig.png]
(This post was last modified: 07-15-2015, 10:58 PM by Indigo.)
(04-06-2015, 04:49 PM)Indigo Wrote: 1st stage - you gain small boost, all element trees available but user has to carefully choose what jutsus he wants with few points he has, awaken at life&death situation
2nd stage - you gain paths - 50 uses, 1000 tai, 1200 nin, 800 gen
3rd stage - you gain path techniques on your real body - 150 uses, 5000 tai, 7500 nin, 1000 gen

General:
Create Path: has 1 minute cooldown
Switch Path: gives box with all paths and main body, clicking path changes control
-NOTE: if users rinnegan is 3rd stage, switching into nonexisting path gives your main body that paths abilities
Summon Path: no longer, this will be Chikushodo paths ability

Paths:
Tendo
-Shinra Tensei - as it is
-Bansho Tenin - as it is
-Chibaku Tensei - as it is
-Shinra Tensei Shield- stops everything 3 tiles away

Shurado
-Kaiwan no Hiya - shoots controllable hand
-Shura no Kou - opens users head as warning, then makes 7x7 AoE
-Missiles - shoots 15 projectiles to spot target was when shot (semi homing)
-Boosters - dash to 5 tiles forward
-passive - takes halved damage

Ningendo
-Kyuukon no Jutsu - when this is done, target takes 25% more damage
-passive - when kills with this path user gets all info from target (stats, elements, specials ect)

Chikushodo
-Paths - summons all paths to this path
-Drill-Beaked Bird - controllable that drops bombs around
-Snake-Tailed Chameleon - invisble can be ridden making user too invisible
-Giant Panda - makes panda in direction user faces shielding from anything
-Giant Rhino - 3x3 projectile, middle tile hurts more than others
-Giant Crustacean - shoots Houmatsu Rappa that is 3 tile heki with trail
-Centipede - controllable with dense trail (like rairyuu)

Gakido
Fujutsu Kyuuin - as it is, except when used on person no damage, but 20% of his chakra gone

Jigokudo
-Meifu no Ou - when this is user path eats the person/path and fully heals it, if path is destroyed it can be fixed with this

stage 1 and 2 rinnegan could stay as is, except stage 1 having access to all element trees, instead give a skill to create chakra rods(weapon). stage 3 rinnegan would be nice, seeing as its hard enough to use the paths already, if the main body also could rotate between the different path abilities it would be better. but then again, the paths are already very rarely used, so if they had the ability to enter/leave different maps, i could see them being used more. 
When it comes to the paths itself, the Tendo and Shurado paths looks good and i love the idea, but Ningendos kyuukon no jutsu, instead of making the target take 25% more damage, i think making it steal 10% of the targets hp and giving it to the path/user would be more useful. and the passive. instead of being able to get info on the kill, the path gets the ability to get info on whoever is standing next to him, aka in contact with the path, and then make the passive a 1% insta kill on punch if the target has less then 25% hp.  The Chikushodo skills looks amazing and would be wonderful if they were made possible, but instead of just being able to summon the paths, i say it should be able to summon a player from the same village/org as well. And when the summoning jutsu is used to summon a player a prompt will be sent to the player saying "... is trying to summon you" then they get to pick yes or no. The Gakido can stay as it is, but get a little tweak, where a prosentage of the chakra absorbed is transfered to the user.  As for jigokudos Meifu no Ou skill, if it were spit into 2 jutsus, 1 that takes life and another that gives life it would be cool. the first jutsu Jigoku kusari (Hell chains) which pulls at the very essence of the targets life slowly draining the hp till the target dies or breaks free, much like a bind, but with hp absorb. both the target and caster will be frozen during the jutsu. the 2nd jutsu Jigoku Tensei (hell incarnation) compleatly heals the targets hp, but the caster loses same ammount of chakra as hp healed.



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