[Guide] 

Elemental Techniques

0 Replies, 12498 Views

In this game elements have advantages over each other so for example suiton jutsus
will always beat katon jutsus and at the same time the suiton jutsus damage will be boosted
this allows you to take advantage of your opponents element.
[Image: 180?cb=20091021202844]

When you learn your element you will have access to elemental skill tree where you can put points in first element jutsu for that element.
Each element in tree has 5 levels, levels make jutsus better for example giving them more damage, size, some special effect

you get 2 points every level, these points you can use for element jutsus
level 1 = 2 point
level 2 = 3 points
level 3 = 4 points
level 4 = 5 points
level 5 = 6 points

from level 1 to level 5 = 20 points
so 10 lvls to master one jutsu

you can place points in first jutsu right after you get your element, after that tree will divide into 2 sections "Offensive" and Tactical"
Offensive jutsus are more damage based directly attacking jutsus
Tactical jutsus are more skill based which are more tricky to use

NOTE! putting points in one section doesnt mean you cannot put points in other section, you can have jutsus from both tactical and offensive tree

Each section has 3 jutsus
first jutsu in each section can be put points when you gain 10 lvl
second jutsu in each section can be put points when you gain 20 lvl
third jutsu in each section can be put points when you gain 40 lvl

Your first element most likely go according to what village you were put in, for example if you're born in Leaf you're most likely to have Katon as your first element
and if you're born in Mist you're most likely to have Suiton as your first element. Your second element is completely random.

----------------------------------------------------------------------------
Element Skills:

[Image: vm0twEX.png]
Katon is strong against Fuuton
Katon is weak against Suiton

Endan: Shoots 1 tile fireball that explodes on contact , explode gets bigger with levels
-Chakra Costs (250,400,500,600,750)
-Nin Damage (50%,80%,100%,120%,140%)
-BaseDmg = 2000
-Level 2: 0 Move delay 5x5 explosion
-Level 3: 7x7 explosion

Housenka: shoots multiple fireballs, amount and formation change with level
-Chakra Costs (300,400,400,500,600)
-Nin Damage (20%,50%,50%,70%,100%)
-BaseDmg = 1000
-Cooldown 5s
-Level 1: 3 shots in row
-Level 2: 5 shots in row
-Level 3: 3 shots in wave
-Level 4 5 shots in wave
-Level 5: 7 shots in wave

Goukakyuu:: shoots fireball infront of user, increases size with levels
-Chakra Costs (200,300,500,700,800)
-Nin Damage (70%,100%,100%,150%,175%)
-BaseDmg = 3000
-Freeze freezes user for 1,7s
-Level 1: 1x2 size
-Level 3: 3x3 size

Hitora: shoots 1 tile controllable fire tiger that explodes on contact, explode gets bigger with levels
-Chakra Costs (300,400,650,750,850)
-Nin Damage (30%,30%,40%,40%,50%)
-BaseDmg = 500
-Cooldown 11s
-Level 1: 3x3 explosion
-Level 4 5x5 explosion

Tsumabeni: ignites shurikens and kunai in air, turning them nin based at later levels it will heat up so much anyone near shuriken gets hurt
-Chakra Costs (100,250,400,550,750)
-Nin Damage (100%,120%,130%,140%,150%)
-Cooldown 1s
-Level 3: 10% side burn

Tenrou: puts seal on target, everytime target does handsigns he gets burned (need be close to put seal), at latter levels this will be invisible projectile so you dont need be close anymore)
-Chakra Costs (250,300,350,400,450)
-Nin Damage (10%,20%,30%,40%,50%)
-Level 1: time = 60s
-Level 2: time = 70s
-Level 3: time = 80s
-Level 4 invisible projectile, time = 90s
-Level 5: time = 100s

Hibashiri when you use jutsu makes fire ring infront of user, this ring gets bigger with levels
-Chakra Costs (500,750,1000,1250,1500)
-Nin Damage (50%,75%,75%,100%,100%)
-Cooldown 10s
-Freeze freezes user for 0,5s
-Level 1: 3x3 area
-Level 3: 5x5 area

[Image: ecMV41q.png]
Suiton is strong against Katon
Suiton is weak against Doton

Mizudeppou: shoots 1 tile water bullet, this can be spammed, at later levels pierces stuff
-Chakra Costs (100,150,200,250,300)
-Nin Damage (50%,75%,75%,100%,100%)
-BaseDmg = 1000
-Cooldown 0.4s
-Level 2: Pierce = 1
-Level 3: Pierce = 2
-Level 4 Pierce = 3
-Level 5: Pierce = 5

Teppoudama: makes 1 tile water ball that becomes chakra draining puddle on contact, puddle gets bigger with levels
-Chakra Costs (250,300,450,500,550)
-Nin Damage (25%,50%,100%,125%,150%)
-BaseDmg = 1500
-Level 1: 3x3 area of 10%*nin chakra drain puddles
-Level 2: Speed 0,
-Level 3: 5x5 area of 10%*nin chakra drain puddles

Mizurappa: shoots water jet infront of user, gets bigger with levels
-Chakra Costs (200,300,500,700,800)
-Nin Damage (60%,80%,100%,120%,140%)
-BaseDmg = 3000
-Cooldown 7s
-Freeze freezes user for 0,8s
-Shieldbreaker
-Level 1: 1x2
-Level 3: 3x3 Size

Daipakufu: shoots 1 tile water wave at later levels this is 5 tile water wave with trail
-Chakra Costs (250,500,600,1000,1200)
-Nin Damage (80%,100%,100%,125%,150%)
-BaseDmg = 500
-Cooldown 8s
-Level 2: 3 tile wide
-Level 3: Trail, 10%*usr.nin chakra drain
-Level 4 5 tile wide

Suikoudan: shoots shark that steals chakra on hit, at later levels it adds more sharks and it steals chakra even if enemy is close to shark
-Chakra Costs (200,400,600,800,1000)
-Chakra Drain/Nin (10%,20%,30%,40%,50%)
-Cooldown 2.5s
-Level 3: 2 sharks
-Level 4 3 sharks
-Level 5: 5 sharks

Ja no Kuchi: this makes controllable water dragon that takes anyone it hits with it and hurts second, later levels this can take multiple people with it
-Chakra Costs (800,900,1000,1100,1200)
-Nin Damage (60%,80%,100%,120%,150%)
-Cooldown 5s
-Lifetime 20s
-Level 1: speed = 2
-Level 4 speed = 1
-Level 5: speed = 0

Mizukagami: this makes water mirror infront of user this mirror reflects damage done to it, at later levels there will be more mirrors and amount of reflected damage increased
-Chakra Costs (250,500,600,1000,1200)
-Damage Returned (20%,40&,60%,80%,100%)
-Cooldown 8s
-Level 1: 1 Mirror
-Level 3: 3 Mirrors
-Level 5: 5 Mirrors

[Image: udcONGb.png]
Doton is strong against Suiton
Doton is weak against Raiton

Doryuo Dango: with this user shoots 1 tile rock, at later levels this rock gets bigger up to 5x5
-Chakra Costs (350,450,550,650,1150)
-Nin Damage (100%,120%,120%,140%,160%)
-BaseDmg = 1500
-Cooldown 4s
-Freeze freezes user for 0,3s
-Level 1: 1 tile
-Level 3: 3x3 tile
-Level 5: 5x5 tile

Doryuusou: makes indicator, when you use jutsu again makes stone spikes rise around indicator at random spots, at later level area spikes rises gets bigger
-Chakra Costs (300,425,1200,1300,1400)
-Nin Damage (100%,125%,125%,150%,150%)
-Cooldown 10s
-Level 1: 3x3 50% chance for spike to appear on tile
-Level 3: 5x5
-Level 5: 7x7

Doryuudan: makes indicator, when you use jutsu again makes dragon rise from ground and start shoot projectiles until it is out of projectiles, with 3rd click you can make dragon dive into ground again leaving indicator
-Chakra Costs (600,700,800,1300,1400)
-Nin Damage (25%,50%,50%,75%,100%)
-BaseDmg = 500
-Cooldown 7s
-Level 1: 1 shot
-Level 2: 2 shots
-Level 3: 3 shots
-Level 4 4 shots, 3 tile wide
-Level 5: 5 shots

Doryuu Taiga: this makes 1 tile mud spot infront of user, on second click it shoots mudriver into direction user faces, at higher level mudriver gets bigger
-Chakra Costs (300,500,700,900,1100)
-Nin Damage (100%,100%,130%,130%,160%)
-BaseDmg = 500
-Cooldown 5s after start tile
-Cooldown 7s after shot
-Level 1: 1 tile
-Level 2: 3 tile wide
-Level 4 5 tile wide

Kengan: this increases users punches damage and adds knockback on punches
-Chakra Drain (10,20,30,40,50)
-Tai Damage (60%,80%,100%,120%,160%)
-Level 1: 2 tile knockback
-Level 3: 3 tile knockback
-Level 5: 4 tile knockback
-Sharingan Copy: 40% Tai dmg and 2 tile knockback

Domu: with this user reduces damage he takes, at later levels reduced damage gets bigger
-Chakra Drain (20,40,50,60,70)
-Level 1: decrease dmg taken by 10%, increase dmg from raiton by 10%
-Level 2: decrease dmg taken by 20%, increase dmg from raiton by 20%
-Level 3: decrease dmg taken by 30%, increase dmg from raiton by 30%
-Level 4 decrease dmg taken by 40%, increase dmg from raiton by 40%
-Level 5: decrease dmg taken by 50%, increase dmg from raiton by 50%

Doryuuheki: creates 3 tile wide shield infront of user, user can punch it and make it projectile
-Chakra Costs (100,150,200,250,300)
-Nin Damage (150%,150%,150%,150%,150%)
-Cooldown 20s
-Level 1: 3x3 Dense earth wall

[Image: cS3YWE8.png]
Raiton is strong against Doton
Raiton is weak against Fuuton[/color]

Gian: this shoots 1 tile lightning blast, at later levels it still shoot 5 lightning blasts in wave formation
-Chakra Costs (200,400,500,900,1000)
-Nin Damage (60%,60%,80%,80%,100%)
-BaseDmg = 2000
-Cooldown 10s
-Level 1: 1 shot
-Level 2: 3 shots
-Level 4 5 shots

Chidori Senbon: Shoots senbons at certain intervals, at later level there will be more senbons shot and senbons will be 3 tile big
-Chakra Costs (200,400,600,800,900)
-Nin Damage (90%,90%,90%,90%,90%)
-BaseDmg = 2000
-Cooldown 5s
-Level 1: 6 shots, interval time = 1s
-Level 2: 7 shots
-Level 3: 8 shots
-Level 4 9 shots
-Level 5: 10 shots

Rairyuu no Tatsumaki: this makes 2 tile long lightning dragon that can pierce while both head and body do damage, on higher level this dragon becomes longer and more bodies to make damage
-Chakra Costs (400,800,1200,1600,2000)
-Nin Damage (25%,25%,50%,50%,75%)
-Cooldown 5s
-Lifetime 20s
-Level 1: 1 trail
-Level 2: 2 trail
-Level 3: 3 trail
-Level 4 4 trail
-Level 5: 5 trail

Jigokuzuki: this increases users punches range
-Chakra Drain (10,20,30,40,50)
-Tai Damage (20%,40%,60%,80%,100%)
-Cooldown 4s
-Level 1: 2 tiles punch distance
-Level 3: 3 tiles punch distance
-Level 5: 4 tiles punch distance

Hiraishin: this makes user surrounded in lightning, anyone who punches user gets hurt depending users nin
-Chakra Drain (5,10,15,20,25)
-Nin Damage (100%,120%,140%,160%,180%)
-Level 1: 10% less damage taken from taijutsu
-Level 2: 20% less damage taken from taijutsu
-Level 3: 30% less damage taken from taijutsu
-Level 4 40% less damage taken from taijutsu
-Level 5: 50% less damage taken from taijutsu

Denpou Sekka: makes indicator, when you use jutsu again makes lightning around indicator, at later level area gets bigger
-Chakra Costs (200,400,600,800,1200)
-Nin Damage (50%,75%,75%,100%,100%)
-Cooldown 3s
-Level 1: 3x3
-Level 3: 5x5
-Level 5: 7x7

Shichuu Shibari: makes 5x5 AoE in area user clicks dealing dps inside it
-Chakra Costs (500,650,800,1050,1200)
-Nin Damage (50%,55%,60%,65%,70%)
-BaseDmg = 500
-Level 1: 30% nin in middle
-Level 2: 35% nin in middle
-Level 3: 40% nin in middle
-Level 4 45% nin in middle
-Level 5: 50% nin in middle

[Image: o5DNXF8.png]
Fuuton is strong against Raiton
Fuuton is weak against Katon

Juha Shou: this makes 1 tile wind wave, at later levels wave gets bigger and user will shoot multiple of them in row
-Chakra Costs (100,200,400,800,1200)
-Nin Damage (10%,20%,30%,40%,50%)
-BaseDmg = 1000
-Level 1: single 1 wide shot, 5s Cooldown
-Level 2: 2 shots
-Level 3: 3 tile wide, 10s Cooldown
-Level 4 3 shots
-Level 5: 5 tile wide, 15s Cooldown

Tatsu no Ooshigoto: this makes hurricane that moves zigzag formation forward, at later levels there will be multiple hurricanes
-Chakra Costs (350,400,450,550,700)
-Nin Damage (20%,50%,50%,70%,100%)
-BaseDmg = 1500
-Cooldown 5s
-Level 1: 1 shot
-Level 2: 2 shots
-Level 3: 3 shots
-Level 4 5 shots
-Level 5: 7 shots

Daitoppa: this makes 1 tile windy projectile with trail, anyone who steps on it gets pushed towards end of jutsu, at last level this will be 7 tile big windy projectile
-Chakra Costs (350,600,1100,1200,2000)
-Nin Damage (20%,40%,60%,80%,100%)
-BaseDmg = 500
-Cooldown 15s
-Level 1: 1 tile
-Level 2: 3 tiles
-Level 3: 5 tiles
-Level 5: 7 tiles

Juha Reppuushou: this makes controllable wind arm that pushes anyone back with it and damaging at same time, at later levels this will be 3x3 big controllable
-Chakra Costs (600,700,800,1300,1400)
-Nin Damage (20%,40%,60%,80%,100%)
-Cooldown 20s
-Lifetime 20s
-Level 3: 3x3 Projectile, Lifetime 10s

Kamikaze: this makes wave around user that pushes anyone near user back while damaging them, at later levels area that gets pushed back is bigger
-Chakra Costs (350,400,450,550,700)
-Nin Damage (20%,40%,40%,60%,60%)
-BaseDmg = 500
-Cooldown 10s
-Shieldbreaker
-Level 1: 2 tile distance
-Level 3: 3 tile distance
-Level 5: 4 tile distance

Kouha Reppuuken: this increases damage of punches, has chance to bleed on hit, allows user punch through shields
-Chakra Costs (10,20,30,40,50)
-Tai Damage (90%,100%,110%,120%,130%)
-Cooldown 1s
-Level 1: 25% chance to bleed for 5 ticks
-Sharingan Copy: 110% of Tai

Fuusoku: this allows user push any jutsus and other projectiles 1 tile near him back to direction they came from, at later levels area where stuff gets pushed back gets bigger
-Chakra Costs (750,1000,1250,1500,1750)
-Cooldown 2s
-Level 1: 1 tile, 1s into jutsu life time
-Level 2: Pierces once, 2s into jutsu life time
-Level 3: 2 tile
-Level 4: 3 tile, Pierces twice,3s into jutsu life time
-Level 5: 4 tile, Pierces thrice
[Image: Indigo-ItachiSig.png]
(This post was last modified: 03-29-2018, 03:03 PM by Indigo.)



Users browsing this thread: 2 Guest(s)