max 5 ppl including leader
exclusives: CS and sound sash
+ sound sash = boosts CS performance - increases the users CS boosts by 1.25x, so a 1.5x boost would be a 1.75x boost etc
Can get CS with the "Fuukoku Houin"(a coffin/box located in the sound 5 base) and "Shikokumujin" used on the box while someone is inside the box. only leader can activate the box.
how the process works:
+ 1st, the player that is going to get the CS will walk into the box in Sound 5 base located somewhere in Oro hideout.
+ 2nd, the sound 5 leader will use the "Shikokumujin" on the coffin/box while a player is in it, and they would have to wait 1 min
+ 3rd, after the 1min, if the player in the box survived the HP drain, they will have gotten a random CS
Failes if player dies
Chances to get:
10% Heaven
10% Earth
20% Tayuya
20% Kidoumaru
20% Jirobou
20% Sakon/Ukon
Leaving sound 5 will make them auto lose their CS (ppl born with CS or bought is not counted)
side note: what CS you get is fixed from creation, leaving and rejoining to try and get a diff CS wont work or make it so, once a CS has been obtained, and they lose it, getting CS again will give them the same
the CS boosts: HP drain to keep CS up, CS1= same as 3rd gate HP drain, CS2= same as 6th gate HP drain (rest to cancel CS, 1 min CD when deactivated)
Heaven: CS1 boosts 1.25x chakra,nin and tai. CS2 boosts 1.3x chakra, 1.75x nin and 1.5x tai
Earth: CS1 boosts 1.25x chakra and 1.5x tai. CS2 boosts 1.3x chakra and 2x tai
Jiro: CS1 boosts 1.25x chakra and 1.25x tai. CS2 boosts 1.3x chakra and 1.5x tai
Tayuya: CS1 boosts 1.25x chakra, 1.25x nin and gen. CS2 boosts 1.3x chakra , 2x gen 1.5x nin
Kidoumaru: CS1 boosts 1.25x chakra, 1.5x nin and 20 crit. CS2 boosts 1.3x chakra, 1.75x nin and 40 crit
Sakon/Ukon:CS1 boosts 1.25x chakra, tai and nin, also removes punch delay. CS2 boots 1.3x chakra, 1.5x tai and nin, removes punch delay and reduced jutsu CDs by 25%
CS2 REQ:
50 player kills and be above lvl 40, once this req is met, user can click power up again to go CS2
CS jutsus: req CS 2 active to use
sasuke:
- Tsubasa no Tate - block/shield with no drain or CD (blocks projectiles and takes 50% less damage from taijutsu, can move when using, but cant use anything else)
- Haisou - for the next 5 sec the user flies up in the air and cant be hit by projectiles (30/s CD)
jirobo:
- Rakanken - knockback palm cone with heavy damage (1-3) (15/s CD)
- Chakra Kyuuin Te - users next punch absorbs chakra from target = to damage done (30/s CD)
kimimaro:
- Taiatari - 7 tile dash damage that ignore def jutsus and shields (15/s CD)
- Yagara - 1 tile aoe tailwhip hit with knock back (10/s CD)
tayuya:
- Mateki: Mugen Onsa - genjutsu aoe stun for 0.5 sec for every 1k gen user has (5x5 aoe, 45/s CD)
- Mateki: Makyou no Ran - summons 3 dense ogres that fires controlable chakra worms with non dense trail, drains chakra and damages when hit or touching trail (drain and damage = 1x nin, 300/s Chakra drain to keep out)
A
|
x
ux---->
x
|
v
x = ogre loaction
u = user
arrows= direction controlable with trails goes when summoned
sakon:
- Danmaku - tripple hit in 1 tile aoe (1hit = 0.75x users tai, 30/s CD)
- Jidousai Hyouji - 500/s HP regen for 30 sec duration (1 min and 30 sec CD)
kidoumaru:
- Dai San Me - gives 25% jutsu crit (200/s chakra drain)
- Kasei - user grows 4 extra arms, boosts tai by 1.25x and 1 punch = 3 hits (fighting style)
exclusives: CS and sound sash
+ sound sash = boosts CS performance - increases the users CS boosts by 1.25x, so a 1.5x boost would be a 1.75x boost etc
Can get CS with the "Fuukoku Houin"(a coffin/box located in the sound 5 base) and "Shikokumujin" used on the box while someone is inside the box. only leader can activate the box.
how the process works:
+ 1st, the player that is going to get the CS will walk into the box in Sound 5 base located somewhere in Oro hideout.
+ 2nd, the sound 5 leader will use the "Shikokumujin" on the coffin/box while a player is in it, and they would have to wait 1 min
+ 3rd, after the 1min, if the player in the box survived the HP drain, they will have gotten a random CS
Failes if player dies
Chances to get:
10% Heaven
10% Earth
20% Tayuya
20% Kidoumaru
20% Jirobou
20% Sakon/Ukon
Leaving sound 5 will make them auto lose their CS (ppl born with CS or bought is not counted)
side note: what CS you get is fixed from creation, leaving and rejoining to try and get a diff CS wont work or make it so, once a CS has been obtained, and they lose it, getting CS again will give them the same
the CS boosts: HP drain to keep CS up, CS1= same as 3rd gate HP drain, CS2= same as 6th gate HP drain (rest to cancel CS, 1 min CD when deactivated)
Heaven: CS1 boosts 1.25x chakra,nin and tai. CS2 boosts 1.3x chakra, 1.75x nin and 1.5x tai
Earth: CS1 boosts 1.25x chakra and 1.5x tai. CS2 boosts 1.3x chakra and 2x tai
Jiro: CS1 boosts 1.25x chakra and 1.25x tai. CS2 boosts 1.3x chakra and 1.5x tai
Tayuya: CS1 boosts 1.25x chakra, 1.25x nin and gen. CS2 boosts 1.3x chakra , 2x gen 1.5x nin
Kidoumaru: CS1 boosts 1.25x chakra, 1.5x nin and 20 crit. CS2 boosts 1.3x chakra, 1.75x nin and 40 crit
Sakon/Ukon:CS1 boosts 1.25x chakra, tai and nin, also removes punch delay. CS2 boots 1.3x chakra, 1.5x tai and nin, removes punch delay and reduced jutsu CDs by 25%
CS2 REQ:
50 player kills and be above lvl 40, once this req is met, user can click power up again to go CS2
CS jutsus: req CS 2 active to use
sasuke:
- Tsubasa no Tate - block/shield with no drain or CD (blocks projectiles and takes 50% less damage from taijutsu, can move when using, but cant use anything else)
- Haisou - for the next 5 sec the user flies up in the air and cant be hit by projectiles (30/s CD)
jirobo:
- Rakanken - knockback palm cone with heavy damage (1-3) (15/s CD)
- Chakra Kyuuin Te - users next punch absorbs chakra from target = to damage done (30/s CD)
kimimaro:
- Taiatari - 7 tile dash damage that ignore def jutsus and shields (15/s CD)
- Yagara - 1 tile aoe tailwhip hit with knock back (10/s CD)
tayuya:
- Mateki: Mugen Onsa - genjutsu aoe stun for 0.5 sec for every 1k gen user has (5x5 aoe, 45/s CD)
- Mateki: Makyou no Ran - summons 3 dense ogres that fires controlable chakra worms with non dense trail, drains chakra and damages when hit or touching trail (drain and damage = 1x nin, 300/s Chakra drain to keep out)
A
|
x
ux---->
x
|
v
x = ogre loaction
u = user
arrows= direction controlable with trails goes when summoned
sakon:
- Danmaku - tripple hit in 1 tile aoe (1hit = 0.75x users tai, 30/s CD)
- Jidousai Hyouji - 500/s HP regen for 30 sec duration (1 min and 30 sec CD)
kidoumaru:
- Dai San Me - gives 25% jutsu crit (200/s chakra drain)
- Kasei - user grows 4 extra arms, boosts tai by 1.25x and 1 punch = 3 hits (fighting style)