just a thought

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raiton redone:
1. Jibashi - The user shoots a stream of lightning at the target, will leave a trail at later levels and pierce defence.

offensive
1. Raishinsen - The user releases a current of lightning from their hands forward, damaging and knocking away opponents.
2. Gian - The user shoots a 1 tile wide lightning blast, at later levels it will shoot 5 lightning blasts in wave formation and leave a trail.
3. Rairyuu no Tatsumaki - The user creats a controlable vortex of lightning which takes on the shape of a dragon head. (works like Juha Reppuushou)

tactical
1. Jigokuzuki - Increases the users punches range, at later levels it will pierce defences.
2. Shichū Shibari - The user summons four giant rock pillars around the target, which then shoot bolts of lightning between them, immobilising the target in a small arena. Passing through the boundry will do great damage to them. (like hibashiri)
3. Denpou Sekka - The user makes an indicator on the ground, when used again it creates a lightning field around the indicator, at later level area gets bigger.



doton redone:
1. Doryou Dango - The user throws a 1 tile wide rock, at later levels this rock gets bigger up to 5x5.

offensive
1. Doryuudan - The user creats a dragon head of mud which shoots mud bullets in the direction the player is facing. later levels increase the ammount of bullets shot and damage.
2. Doro Hōshi - The user sends a stream of mud at the direction they are facing, the initial projectile damages. this also leaves a trail at later levels that slows down anyone who steps on it. (5 tiles wide)
3. Doryuu Taiga - The user makes a mudriver and shoots it in the direction they are facing, damaging and knocking their targets back, at higher level the mudriver gets bigger and do more damage.

tactical
1. Kengan - Increases the users punche damage and adds knockback on punches.
2. Domu - The user reduces damage he takes, at later levels the damage reduced gets bigger.
3. Doryuusou - The user makes an indicator on the ground, when the jutsu is used again it makes stone spikes rise around the indicator at random spots, at later level area spikes rises gets bigger (max size 10x10)
(This post was last modified: 01-31-2017, 10:39 PM by Shinari.)

Messages In This Thread
just a thought - by Shinari - 01-13-2017, 03:51 AM
RE: just a thought - by Bjisboss - 01-13-2017, 07:21 PM



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