Personal Weapon
everyone could buy weapon of their choise from shop
weapons have 3 basic commands
sheath/unsheath - switches between weapon on its holster and on your hand
weapon attack - this is the basic attack with weapon
block - this is like sharingan counter (which should be changed since its main purpose is now to copy)
also each weapon gives 3 own moves to use with it and has their own effect
stats effect onto weapons
strength = bone (1 str is 1 more bone)
intelligence = bleed (1 int is 2 more bleed)
Speed = damage (1 spd is 30 more base damage)
Dexterity = critical chance (5 dex is 1 crit chance)
Stamina = weapon durability (1 stm = 1 durability)
NOTICE: when weapon in hand, you cant use handsigns meaning you cant use your jutsus, you need to sheath weapon first
upgrades increase the damage of weapon and durability, at the higher states you can add seals to make your weapon more powerful
the weapon you buy would be normal weapon, but as you play you can upgrade it
Polished -> Fine -> Good -> Great -> Fancy -> Excellent -> Unique -> Renowed -> Legendary
every weapon level you can give it one of three possible upgrades
when your weapon reaches Unique state you can name it
-------------------------------------------------
Weapons:
Bow
-Damage: 500
-Speed: 2
-Effect: Pierce
-Bleed: 500/s
Moves
-Triple Shot - Shoots 3 arrows
-Power Shot - forces enemy ride the arrow like ja no kuchi
-Arrow Rain - makes 3x3 AoE on clicked area
Blowgun
-Damage: 250
-Speed: 1
-Effect: poisons enemy
-Bleed: 100/s
Moves
-Effect Dart - works like needle, can cause effect depending where hit
-Chakra disruption - doubles enemy jutsus chakra cost for 10 seconds
-Sensory disruption - enemy will miss all taijutsu moves for 10 seconds
Spear
-Damage: 700
-Speed: 3
-Effect: Slows enemy on hit
-Bleed: 250/s
Moves
-Throw - throws spear
- Swing - hits 1x3 area infront of user
- Thrust - hits 2 tiles forward user
Katana
-Damage: 600
-ASpeed: 4
-Effect: macroed (you can hit any direction you want)
-Bleed: 600/s
Moves
-Wide Slash - hits 5 around user (side corner front corner side)
-Thrust - hits 2 tiles forward user
-Dash - user will dash 5 tiles and strike anything it hits
Axe
-Damage: 1200
-ASpeed: 5
-Effect: shield break
-Bleed: 700/s
Moves
-Wide Slash - hits 3 tiles infront of user
-Power Slash - knocks enemy 3 tiles back
-Deep Slash - bleed damage will double on hit
Claws
-Damage: 350
-ASpeed: 1
-Effect: adds into punch damage
-Bleed: 400/s
Moves
-Double Slash - does 2 hits at once
-Dash - user will dash 5 tiles and strike anything it hits
-Deep Slash - bleed damage will double on hit
Chain Sickle
-Damage: 1000
-ASpeed: 4
-Effect: throws weapon 5 tiles forward and drags it back
-Bleed: 300/s
-Bone: 100/every 3 steps
Moves
-Stance - switches basic attack between throwing chain or sickle (bleed or bone dmg)
-Whirl - whirls chain around user, if enemy steps in he gets hit and frozen till he punches himself free
-Direct - when chain/sickle is thrown, user clicks either side, to move sickle there hurting anyone between
Naginata
-Damage: 850
-ASpeed: 5
-Effect: 2 tile reach
-Bleed: 600/s
Moves
-Thrust - hits 4 tiles forward
-Wave Slash - hits 2x3 tiles infront of user
-Impale - puts weapon infront of user, can run into enemy
Scythe
-Damage: 500
-ASpeed: 5
-Effect: 1x3 tile attack
-Bleed: 300/s
Moves
-Whirl - hit&run type, you whirl around with scythe hurting anyone who comes close
-Wave Slash - hits 2x3 tiles infront of user
-Deep Slash - bleed damage will double on hit
Staff
-Damage: 750
-ASpeed: 3
-Effect: macroed 2 tile reach (you can hit any direction you want)
-Bone: 100/every 3 steps
Moves
-Thrust - hits 4 tiles forward
-Knockback - knock everyone 2 tiles near user back to 5 tiles
-Sweep - hits 2x3 tiles infront of user
Nunchucks
-Damage: 600
-ASpeed: 1
-Effect: bump hits half damage
-Bone: 150/every 3 steps
Moves
-Whirl - whirls nunchucks around hitting anyone close
-Power Hit - bone damage doubled on hit
-Concussion - target frozen for second on hit
Tonfas
-Damage: 750
-ASpeed: 2
-Effect: 40% block rate
-Bone: 50/every 3 steps
Moves
-Precison - Switch from 40% block chance to stop enemy using jutsus for 5 seconds after being hit
-Offense - Switch from 40% block chance to 2 tile reach with punches
-Swift - Switch from 40% block chance to 40% double attack chance
-------------------------------------------------
Upgrade levels:
Level 1 = Weapon
Req: buy it from shop
-weapon base damage
-10 durability
Level 2 = Polished Weapon
Req: 20 kills with weapon, use special moves 15 times, 20 level
-2x damage
-15 durability
Level 3 = Fine Weapon
Req: 40 kills with weapon, use special moves 25 times, 30 level
-3x damage
-20 durability
Level 4 = Good Weapon
Req: 80 kills with weapon, use special moves 50 times, 40 level
-4x damage
-40 durability
Level 5 = Great Weapon
Req: 10 arena kills with weapon, use special moves 100 times, 50 level
-5x damage
-60 durability
Level 6 = Fancy Weapon
Req: 20 arena kills with weapon, use special moves 200 times, 60 level
-6x damage
-80 durability
Level 7 = Excellent Weapon
Req: 40 arena kills with weapon, use special moves 300 times, 70 level
-7x damage
-100 durability
Level 8 = Unique Weapon
Req: 80 arena kills with weapon, use special moves 400 times, 80 level
-8x damage
-150 durability
Level 9 = Renowed Weapon
Req: 100 arena kills with weapon, use special moves 500 times, 90 level
-9x damage
-200 durability
Level 10 = Legendary Weapon
Req: 150 arena kills with weapon, use special moves 750 times, 100 level
-10x damage
-250 durability
(This post was last modified: 05-04-2015, 11:37 AM by Indigo.)
everyone could buy weapon of their choise from shop
weapons have 3 basic commands
sheath/unsheath - switches between weapon on its holster and on your hand
weapon attack - this is the basic attack with weapon
block - this is like sharingan counter (which should be changed since its main purpose is now to copy)
also each weapon gives 3 own moves to use with it and has their own effect
stats effect onto weapons
strength = bone (1 str is 1 more bone)
intelligence = bleed (1 int is 2 more bleed)
Speed = damage (1 spd is 30 more base damage)
Dexterity = critical chance (5 dex is 1 crit chance)
Stamina = weapon durability (1 stm = 1 durability)
NOTICE: when weapon in hand, you cant use handsigns meaning you cant use your jutsus, you need to sheath weapon first
upgrades increase the damage of weapon and durability, at the higher states you can add seals to make your weapon more powerful
the weapon you buy would be normal weapon, but as you play you can upgrade it
Polished -> Fine -> Good -> Great -> Fancy -> Excellent -> Unique -> Renowed -> Legendary
every weapon level you can give it one of three possible upgrades
when your weapon reaches Unique state you can name it
-------------------------------------------------
Weapons:
Bow
-Damage: 500
-Speed: 2
-Effect: Pierce
-Bleed: 500/s
Moves
-Triple Shot - Shoots 3 arrows
-Power Shot - forces enemy ride the arrow like ja no kuchi
-Arrow Rain - makes 3x3 AoE on clicked area
Blowgun
-Damage: 250
-Speed: 1
-Effect: poisons enemy
-Bleed: 100/s
Moves
-Effect Dart - works like needle, can cause effect depending where hit
-Chakra disruption - doubles enemy jutsus chakra cost for 10 seconds
-Sensory disruption - enemy will miss all taijutsu moves for 10 seconds
Spear
-Damage: 700
-Speed: 3
-Effect: Slows enemy on hit
-Bleed: 250/s
Moves
-Throw - throws spear
- Swing - hits 1x3 area infront of user
- Thrust - hits 2 tiles forward user
Katana
-Damage: 600
-ASpeed: 4
-Effect: macroed (you can hit any direction you want)
-Bleed: 600/s
Moves
-Wide Slash - hits 5 around user (side corner front corner side)
-Thrust - hits 2 tiles forward user
-Dash - user will dash 5 tiles and strike anything it hits
Axe
-Damage: 1200
-ASpeed: 5
-Effect: shield break
-Bleed: 700/s
Moves
-Wide Slash - hits 3 tiles infront of user
-Power Slash - knocks enemy 3 tiles back
-Deep Slash - bleed damage will double on hit
Claws
-Damage: 350
-ASpeed: 1
-Effect: adds into punch damage
-Bleed: 400/s
Moves
-Double Slash - does 2 hits at once
-Dash - user will dash 5 tiles and strike anything it hits
-Deep Slash - bleed damage will double on hit
Chain Sickle
-Damage: 1000
-ASpeed: 4
-Effect: throws weapon 5 tiles forward and drags it back
-Bleed: 300/s
-Bone: 100/every 3 steps
Moves
-Stance - switches basic attack between throwing chain or sickle (bleed or bone dmg)
-Whirl - whirls chain around user, if enemy steps in he gets hit and frozen till he punches himself free
-Direct - when chain/sickle is thrown, user clicks either side, to move sickle there hurting anyone between
Naginata
-Damage: 850
-ASpeed: 5
-Effect: 2 tile reach
-Bleed: 600/s
Moves
-Thrust - hits 4 tiles forward
-Wave Slash - hits 2x3 tiles infront of user
-Impale - puts weapon infront of user, can run into enemy
Scythe
-Damage: 500
-ASpeed: 5
-Effect: 1x3 tile attack
-Bleed: 300/s
Moves
-Whirl - hit&run type, you whirl around with scythe hurting anyone who comes close
-Wave Slash - hits 2x3 tiles infront of user
-Deep Slash - bleed damage will double on hit
Staff
-Damage: 750
-ASpeed: 3
-Effect: macroed 2 tile reach (you can hit any direction you want)
-Bone: 100/every 3 steps
Moves
-Thrust - hits 4 tiles forward
-Knockback - knock everyone 2 tiles near user back to 5 tiles
-Sweep - hits 2x3 tiles infront of user
Nunchucks
-Damage: 600
-ASpeed: 1
-Effect: bump hits half damage
-Bone: 150/every 3 steps
Moves
-Whirl - whirls nunchucks around hitting anyone close
-Power Hit - bone damage doubled on hit
-Concussion - target frozen for second on hit
Tonfas
-Damage: 750
-ASpeed: 2
-Effect: 40% block rate
-Bone: 50/every 3 steps
Moves
-Precison - Switch from 40% block chance to stop enemy using jutsus for 5 seconds after being hit
-Offense - Switch from 40% block chance to 2 tile reach with punches
-Swift - Switch from 40% block chance to 40% double attack chance
-------------------------------------------------
Upgrade levels:
Level 1 = Weapon
Req: buy it from shop
-weapon base damage
-10 durability
Level 2 = Polished Weapon
Req: 20 kills with weapon, use special moves 15 times, 20 level
-2x damage
-15 durability
Level 3 = Fine Weapon
Req: 40 kills with weapon, use special moves 25 times, 30 level
-3x damage
-20 durability
Level 4 = Good Weapon
Req: 80 kills with weapon, use special moves 50 times, 40 level
-4x damage
-40 durability
Level 5 = Great Weapon
Req: 10 arena kills with weapon, use special moves 100 times, 50 level
-5x damage
-60 durability
Level 6 = Fancy Weapon
Req: 20 arena kills with weapon, use special moves 200 times, 60 level
-6x damage
-80 durability
Level 7 = Excellent Weapon
Req: 40 arena kills with weapon, use special moves 300 times, 70 level
-7x damage
-100 durability
Level 8 = Unique Weapon
Req: 80 arena kills with weapon, use special moves 400 times, 80 level
-8x damage
-150 durability
Level 9 = Renowed Weapon
Req: 100 arena kills with weapon, use special moves 500 times, 90 level
-9x damage
-200 durability
Level 10 = Legendary Weapon
Req: 150 arena kills with weapon, use special moves 750 times, 100 level
-10x damage
-250 durability