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Mob Techniques - Printable Version +- Naruto, Ninja Arts! (https://narutoninjaarts.net) +-- Forum: Suggestions (https://narutoninjaarts.net/forumdisplay.php?fid=8) +--- Forum: Techniques (https://narutoninjaarts.net/forumdisplay.php?fid=9) +--- Thread: Mob Techniques (/showthread.php?tid=75) |
Mob Techniques - Indigo - 05-17-2015 Mob Attacks Mobs Always Have: 1 Tricky Technique 1 Weapon 1 Passive 2 Techniques -------------------------------------- Tricky: 15 techs Shunshin - teles mob behind their target Kawarimi - teles mob somewhere within 10 tiles and leaves kawarimi in his place (invis mob for while)' Sozo Saisei - heals mob by 10% of his hp Karasu Bunshin - makes bunshin of mob somewhere within 10 tiles Kaijukai Korin - makes 5x5 area that paralyzes anyone near Suisho Ro - Freezes target in crystal, freeze has 10k hp to break away Kazangan Gusoku - leaves fire trails behind him, these last for minute Taigyoku - Shield that bleeds anyone 1 tile close, lasts 5 seconds mob can move with it Netsugen - Shield that burns anyone 1 tile close, lasts 5 seconds mob can move with it Gogyo Fuuin - halves stats of target within 3 tiles Tenrou - effect applied if target within 3 tiles Suikoudan - level 5 Sharingan Counter - shields mob for 5 seconds Bansho Tenin - pulls target towards mob Preta Absorb - any jutsu hit user during 5 seconds heals him instead of damage Weapon: 10 techs Kunai - as it is Shuriken - as it is Senbon - as it is Windmill Shuriken - as it is Caltrops - these last 1 minute before dissapearing Yellow Flash Kunai - teleports mob after kunai gone 5 tiles forward or hits something Asuma wind knives - throws very fast projectile Asuma fire knives - throws 3 tile fire projectile Kage Shuriken - throws 3 tiles of shurikens instead of 1 Tag Kunai - throws kunai with tag, explodes on contact Passives: 10 techs Tsumabeni - all shurikens automaticly are in flames Kamikaze - pushes opponents away when punched Fuusoku - chance to shoot back projectile that hits mob Hiraishin - if this mob is punched player gets damaged Domu - halves damage mob takes Jiton - makes immune to metal techs (and shoots kunais and stuff back) Chakra No Mesu - Increases damage, may screw with enemys movement White Fang Tanto - Increases damage, bleed effect on hit Green Beast Weights - moves 2 tiles at once CS/Bijuu/SM - when he dies he turns into this, doubles stats and regains 50% of his hp Techniques: 20 techs Meiton - absorbs all jutsus hit and shoots beam after 5 seconds Jukai Koutan - Shoots 3 lines of trees from mobs sides and infront Mokujoheki - surrounds 10 tiles with wood leaves corners empty so mob can walk away from it Hyoton: Hissatsu Hyoso - 3 tile wave of ice which leaves trail behind Yokai no Jutsu - Shoots 7 tile wide projectile Renpa - Shoots 5 projectiles in wave formation Shinnetsu - Shoots 2 boiling balls from sides of user, leaves enemy burned Konoha Senpuu - 1 tile AoE around user Multi Shikomishidan - Shoots 3 tile wide Projectile, on hit poisons enemy Housenka - level 5 Endan - 3x3 projectile Mizudeppou - level 5 Daipakufu - level 5 Teppodama - level 5 Doryuo Dango - level 5 Doryuu Taiga - level 5 Gian - level 5 Juha Shou - level 5 Tatsu No Ooshigoto - level 5 Daitoppa - level 5 RE: Mob Techniques - Grand - 05-17-2015 Sounds epic, would make the game a lot more interesting rather than just face rolling all the current non-boss mobs. Nice work Indi ;D RE: Mob Techniques - Strequiem - 10-30-2017 I was thinking Indigo, that the rogues,the critters, etc has there own type of attacks andresistance to them Critters- Snake target attacks players, because in real life would a snake jsut ignore a person? they cause poison. Wolf- Causes bleed frogs causes stuns cows-Tanky Rogues- Can use either use a fire projectile, Tsumabeni, Doryuo Dango level 2 or 3 like you said, Mizurappa,Juha Shou, lvl 3 Gian. The village Shinobi each has there native element techniques |