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Steam/Boil. Dust And Crystal Ideas/changes

1 Replies, 5042 Views

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Dust Release:
==
English: Dust Release: Retachment of the Primitive world technique
Romanji: Jinton: Genkai Hakuri no Jutsu

Makes a giant cube of death. Leave as it is.
==
English: Dust Release: Detachment of the Primitive World: Pillar
Romanji: Jinton: Genkai Hakuri: Hashira

Creates a 3 tile projectile that leaves a trail.
Moves at 3x movement speed
Damage is 1.5x Nin
Range is 25 tiles
Cost 2k Chakra
10 Second cooldown.
====

====
Crystal Release:
==
English: Crystal Armour
Romanji: Kessho no Yoroi

Creates crystal on the body to protect the user, and increase damage dealt by the user. Activated Armour
Increases  Crit by 15% Reduces damage by from incoming hits by 3000 And increases Punch to 1.4x Tai

If user is about to die, Crystal armour absorbs one killing blow, and disables. Only activates if user has 1500 chakra to eat up.
Chakra cost 50 per second
==
English: Growing Crystal throns
Romanji: Keikyoku

Creates crystal Explosion. Like Kamikaze. Anything that touches the trail gets caught inside (Even shurikens and clones) Leaves Crystal shards on the floor afterwards, Act like caltrops.
After target(s) are caught they are put into crystal prisons.
1350 Chakra to activate, 150 Chakra used per everything caught in crystals.
==
English: Crystal Release: Jade Crystal Blade
Romanji: Shoton: Suisho To

If user has Chakra Blades, They have crystal element. Crystal blades will pierce all shields.
hits 2 tiles infront of the user.
Whatever chakra cost normal Chakra blades have.
Changes melee attack damage from Tai to 0.5x Nin.
==
English: Crystal Release: Crimson Fruit
Romanji: Shoton: Kurenai No Kajitsu

Creates a durable shield around a target. This can be used to protect or trap a target. Protects against external and internal attacks.
Crystal user can touch a enemy or ally to encase them in crystal. Cannot be broken, doesnt do damage, Chakra cost of 1750 to activate. Lasts for 20 seconds unless user disables it.
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English: Crystal: Hexagonal Shuriken
Romanji: Kessho: Rokkaku Shuriken

Guren creates several crystal shuriken and launches them at the opponent?

When you throw shurikens, Activate Kessho: Rokkaku Shuriken
Turns single tile Shuriken into 3 Tile Crystal snowflake shuriken.
Damage is changed to 0.5x Tai
If hit, Slows the movement speed of whoever it hits for 3 seconds.
250 Chakra cost.
====

====
Steam / Boil Release
==
English: Boil Release: Skilled Mist Technique
Romanji: Futton: Komu No Jutsu

This mist contains a powerful acidic property, capable of melting bodies, and chakra defences, such as Susanoo.
Though the mist is corrosive to all around it, the user seems to be immune to it, as Mei used it in an enclosed area without endangering herself.

Creates a Giant acid mist infront of the user. 7x7 That lingers.
Deals 0.25x Nin per second damage
Bypasses all shields. Melts (Turns off) Armour on people inside
Does not affect the user of tech.
Costs 1250 Chakra to activate
Cooldown 10 seconds
Lasts 20 seconds
==
English: Boil Release: Unrivalled Strength
Romanji: Futton: Kairiki Muso

The user increases the temperature of chakra to the Boiling Point generating large amounts of steam and evaporating any water or ice in direct contact with their body. The pressure resulting from this emitted steam can then be used to increase the force behind physical attacks, giving the user Matchless Superhuman Strength

Dual Effects: any Ice or Water element techs within 2 tiles of user is evaporated instantly.
Increases Crit rate by 40 and Adds 4 tile knockback.
Fighting style. Costs 100 Chakra A second

==
English: Erupting Propulsion Fist
Romanji: Funsuiken

While Futton Kairiki Muso is activated, User gains verb Funsuiken. This increases the chakra drain to 400 per second. But increases movement speed to 1.5x and on the next hit slows target hit by punch for 5 seconds. Movement speed and chakra cost drop back down to 100 after this punch.
==
English: Erupting Strong Foot
Romanji: Fungokyaku

While Futton Kairiki Muso is activated, User gains Fungokyaku verb. This is a 3 tile dash kick that launches enemy back 4 tiles. Cooldown of 5 seconds. No chakra cost.
==
English: ?
Ramanji: ? (Whatever the current steam move is in the game)

increase it from 3 tile to 5 tile. And decrease cooldown of the move.
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(This post was last modified: 09-09-2015, 05:15 PM by Galaxy.)
(09-09-2015, 01:19 PM)Galaxy Wrote: ====
Crystal Release:
==
English: Crystal Armour
Romanji: Kessho no Yoroi

Creates crystal on the body to protect the user, and increase damage dealt by the user. Lets just make it a fighting style.
Increases Dodge and Crit by 15%
If user is about to die, Crystal armour absorbs one killing blow, and disables. Only activates if user has 1500 chakra to eat up.
Chakra cost 50 per second
==
English: Growing Crystal throns
Romanji: Keikyoku

Creates crystal controlable, Similar to kage mane. Anything that touches the trail gets caught inside (Even shurikens and clones)
After target(s) are caught they are put into crystal prisons.
1350 Chakra to activate, 150 Chakra used per everything caught in crystals.
==
English: Crystal Release: Crimson Fruit
Romanji: Shoton: Kurenai No Kajitsu

Creates a durable shield around a target. This can be used to protect or trap a target. Protects against external and internal attacks.
Crystal user can touch a enemy or ally to encase them in crystal. Cannot be broken, doesnt do damage, Chakra cost of 1750 to activate. Lasts for 20 seconds unless user disables it.
==
English: Crystal: Hexagonal Shuriken
Romanji: Kessho: Rokkaku Shuriken

Guren creates several crystal shuriken and launches them at the opponent?

When you throw shurikens, Activate Kessho: Rokkaku Shuriken
Turns single tile Shuriken into 3 Tile Crystal snowflake shuriken.
Damage is changed to 0.5x Tai
If hit, Slows the movement speed of whoever it hits for 3 seconds.
250 Chakra cost.
====

====
Steam / Boil Release
==
English: Boil Release: Skilled Mist Technique
Romanji: Futton: Komu No Jutsu

This mist contains a powerful acidic property, capable of melting bodies, and chakra defences, such as Susanoo.
Though the mist is corrosive to all around it, the user seems to be immune to it, as Mei used it in an enclosed area without endangering herself.

Creates a Giant acid mist infront of the user. 7x7.
Deals 0.25x Nin per second damage
Bypasses all shields. Melts (Turns off) Armour on people inside
Does not affect the user of tech.
Costs 1250 Chakra to activate
Cooldown 10 seconds
Lasts 20 seconds
==
English: Boil Release: Unrivalled Strength
Romanji: Futton: Kairiki Muso

The user increases the temperature of chakra to the Boiling Point generating large amounts of steam and evaporating any water or ice in direct contact with their body. The pressure resulting from this emitted steam can then be used to increase the force behind physical attacks, giving the user Matchless Superhuman Strength

Dual Effects: any Ice or Water element techs within 2 tiles of user is evaporated instantly.
Increases Crit rate by 40 and Adds 4 tile knockback.
Fighting style. Costs 100 Chakra A second

==
English: Erupting Propulsion Fist
Romanji: Funsuiken

While Futton Kairiki Muso is activated, User gains verb Funsuiken. This increases the chakra drain to 400 per second. But increases movement speed to 1.5x and on the next hit slows target hit by punch for 5 seconds. Movement speed and chakra cost drop back down to 100 after this punch.
==
English: Erupting Strong Foot
Romanji: Fungokyaku

While Futton Kairiki Muso is activated, User gains Fungokyaku verb. This is a 3 tile dash kick that launches enemy back 4 tiles. Cooldown of 5 seconds. No chakra cost.
==
English: ?
Ramanji: ? (Whatever the current steam move is in the game)

increase it from 3 tile to 5 tile. And decrease cooldown of the move.
====

Crystal Armour - Change this to a constant effect, it will absorb one death blow (upon doing so will remove any other buff from this skill) & reduce flat damage by a small amount, increase physical damage by small amount.

Growing Crystal Thorns - Make this a moveable technique that covers the area (random tiles) in patches of crystal, anything caught inside of it after the crystal sets (animation finishes) you are caught in a trap.

Jade Crystal Blade - Already been reworked into a fighting style

Crimson Fruit - Isn't this the same as one of the skills we already have in?

Crystal Shuirken - No.

Acid Mist - Too large, if anything it'll stay as a small wave or change to a coned spray of acid

Futton physical attacks - I haven't read into these yet, but they're all very derivative and could probably just be worked into a fighting style/physical buff instead of separate attacks



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