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		<title><![CDATA[Naruto, Ninja Arts! - Techniques]]></title>
		<link>https://narutoninjaarts.net/</link>
		<description><![CDATA[Naruto, Ninja Arts! - https://narutoninjaarts.net]]></description>
		<pubDate>Fri, 24 Apr 2026 14:26:14 +0000</pubDate>
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		<item>
			<title><![CDATA[Seperate Genjutsus]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=407</link>
			<pubDate>Thu, 22 Mar 2018 23:11:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=4">Indigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=407</guid>
			<description><![CDATA[Seperate Genjutsus these are solo moves that arent connected to genjutsu system (they can be broken only by hitting user)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Henge:</span> make chakra drain instead of time, you can also choose to henge an object instead of person (from few selected objects)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Bunshin:</span> bunshin moves with user (1 tile between user and bunshin) bunshins are just "ghosts" you can switch place with bunshin by using bunshin jutsu again when its active bunshins arent dense and cannot be killed, only way to break the jutsu is to hit user<br />
2000 gen <span style="font-weight: bold;" class="mycode_b">Move Bunshin:</span> the user creates a genjutsu clone that walks straight in a line, as the user becomes invisible<br />
2500 gen <span style="font-weight: bold;" class="mycode_b">Chakra Ghost:</span> makes 5 clones within 5x5 area of user that move along with user, but these clones have chakra vision icon on top of them that confuses sage/doujutsus<br />
3000 gen <span style="font-weight: bold;" class="mycode_b">Hide Handsigns:</span> dont show handsigns of next jutsu you do<br />
3500 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Projectile:</span> if you use it when projectile is in air there will appear 5 fakes with it, fakes go through everything without damaging<br />
4000 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Item:</span> if you have tag or caltrop on ground it makes 20 fakes 7x7 area around it in random pattern, fakes go through everything without damaging<br />
4500 gen <span style="font-weight: bold;" class="mycode_b">Mirror Bunshin:</span> makes bunshin that mirrors users movement main purpose to confuse opponent which is real one after every time user and copy walk over each other<br />
5000 gen-<span style="font-weight: bold;" class="mycode_b">Fake Position:</span> makes it look like the user is a 2 tiles away from their actual location<br />
5500 gen <span style="font-weight: bold;" class="mycode_b">Fake Death:</span> when jutsu is used, the user marks the location. the next time they take damage, they are teleport back to the marked point, and a false death message will appear]]></description>
			<content:encoded><![CDATA[Seperate Genjutsus these are solo moves that arent connected to genjutsu system (they can be broken only by hitting user)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Henge:</span> make chakra drain instead of time, you can also choose to henge an object instead of person (from few selected objects)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Bunshin:</span> bunshin moves with user (1 tile between user and bunshin) bunshins are just "ghosts" you can switch place with bunshin by using bunshin jutsu again when its active bunshins arent dense and cannot be killed, only way to break the jutsu is to hit user<br />
2000 gen <span style="font-weight: bold;" class="mycode_b">Move Bunshin:</span> the user creates a genjutsu clone that walks straight in a line, as the user becomes invisible<br />
2500 gen <span style="font-weight: bold;" class="mycode_b">Chakra Ghost:</span> makes 5 clones within 5x5 area of user that move along with user, but these clones have chakra vision icon on top of them that confuses sage/doujutsus<br />
3000 gen <span style="font-weight: bold;" class="mycode_b">Hide Handsigns:</span> dont show handsigns of next jutsu you do<br />
3500 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Projectile:</span> if you use it when projectile is in air there will appear 5 fakes with it, fakes go through everything without damaging<br />
4000 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Item:</span> if you have tag or caltrop on ground it makes 20 fakes 7x7 area around it in random pattern, fakes go through everything without damaging<br />
4500 gen <span style="font-weight: bold;" class="mycode_b">Mirror Bunshin:</span> makes bunshin that mirrors users movement main purpose to confuse opponent which is real one after every time user and copy walk over each other<br />
5000 gen-<span style="font-weight: bold;" class="mycode_b">Fake Position:</span> makes it look like the user is a 2 tiles away from their actual location<br />
5500 gen <span style="font-weight: bold;" class="mycode_b">Fake Death:</span> when jutsu is used, the user marks the location. the next time they take damage, they are teleport back to the marked point, and a false death message will appear]]></content:encoded>
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		<item>
			<title><![CDATA[Summon technique]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=373</link>
			<pubDate>Sun, 14 Jan 2018 20:56:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=340">Rozan</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=373</guid>
			<description><![CDATA[In the show, we got people using summons a lot such as Jiraiya using frogs, Orochimaru using snakes. So one suggestion that i had for new techniques is that of having a chance to get a summon scroll. with the summon scroll. you have the chance to summon animals which are snakes frogs, dogs, basically the critters located around the world. if the players have a high enough amount of chakra, they can summon the boss which is just a gigantic version of the animal who can be rode on by right clicking the animal and attack by left clicking. the amount of damage done is based on the users nin.]]></description>
			<content:encoded><![CDATA[In the show, we got people using summons a lot such as Jiraiya using frogs, Orochimaru using snakes. So one suggestion that i had for new techniques is that of having a chance to get a summon scroll. with the summon scroll. you have the chance to summon animals which are snakes frogs, dogs, basically the critters located around the world. if the players have a high enough amount of chakra, they can summon the boss which is just a gigantic version of the animal who can be rode on by right clicking the animal and attack by left clicking. the amount of damage done is based on the users nin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Iburi clan]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=352</link>
			<pubDate>Thu, 26 Oct 2017 02:14:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=352</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">.:Iburi clan:.  nin (smoke/gass ppl)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Passive:</span> when they bleed their blood turn into 3x3 aoe smoke screen<br />
<span style="font-weight: bold;" class="mycode_b">1. </span>Maengan no Jutsu- housenka formation of smoke clouds that stick to the first target hit doing DPS<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Enmakurou no Jutsu- 2 tiles aoe smoke bind<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Enryuu no Jutsu- user becomes a controlable smoke dragon (getting hit or touching trail binds and does DPS, punch to break out, smoke tile touched disappear on bind) when jutsu ends user appears where the head is<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Messhuu Enrou no Jutsu (dense smoke prison) - creates a 5x5 smoke aoe that moves with the user, enemies inside are blinded and after staying in the smoke for over 3 sec starts takeing DPS due to lack of oxygen (200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Hatsuentou no Jutsu - burning smoke cloud tessendan formaton (does damage like tsumabeni)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Ibushimi no jutsu - user becomes smoke, cant be hit by physical attacks, takes half damage from jutsus, but double damage from fuuton, if they walk over enemies while in smoke form they will enter their body for 5 sec, doing 1/10 users nin as DPS every 0.5 sec (300/s chakra drain, cant do anything else while in this form)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">.:Iburi clan:.  nin (smoke/gass ppl)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Passive:</span> when they bleed their blood turn into 3x3 aoe smoke screen<br />
<span style="font-weight: bold;" class="mycode_b">1. </span>Maengan no Jutsu- housenka formation of smoke clouds that stick to the first target hit doing DPS<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Enmakurou no Jutsu- 2 tiles aoe smoke bind<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Enryuu no Jutsu- user becomes a controlable smoke dragon (getting hit or touching trail binds and does DPS, punch to break out, smoke tile touched disappear on bind) when jutsu ends user appears where the head is<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Messhuu Enrou no Jutsu (dense smoke prison) - creates a 5x5 smoke aoe that moves with the user, enemies inside are blinded and after staying in the smoke for over 3 sec starts takeing DPS due to lack of oxygen (200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Hatsuentou no Jutsu - burning smoke cloud tessendan formaton (does damage like tsumabeni)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Ibushimi no jutsu - user becomes smoke, cant be hit by physical attacks, takes half damage from jutsus, but double damage from fuuton, if they walk over enemies while in smoke form they will enter their body for 5 sec, doing 1/10 users nin as DPS every 0.5 sec (300/s chakra drain, cant do anything else while in this form)]]></content:encoded>
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		<item>
			<title><![CDATA[Chimera?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=351</link>
			<pubDate>Thu, 26 Oct 2017 02:11:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=351</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chimera special <span style="color: #ff3333;" class="mycode_color">1%</span>:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> chimera no jutsu - temp steals another players special? and stats adding them to the user (switched when a new one is stolen or user dies, also adds HP and chakra)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> cutting bandages- infuses bandages with the users chakra to cut everything in 5x5 around the user, 2 bandages spin clockwise around the user (user frozen, also blocks projectiles for the duration, last 2 sec, dmg = 1/3 users nin every 0.5 sec )<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Chimera form (hidden) - take on the form of the ultimate chimera (25% dmg reduction, 25% physical dmg return, 25% jutsu/projectile reflect chance, 300/s chakra)<br />
               - exploding feathers - fires explosive feathers that gets lodged in the ground after 10 tiles (explodes in 3x3 when touchd by enemies or users command doing 1x nin, 1 sec CD)<br />
               - poison gas - spews nin based poison gas that poisons in 7x7 aoe for 10 sec (1x users nin)<br />
               - flight - cant be hit by projectiles for 7 sec (20 sec CD)<br />
               - snake tail bite - controlable snake tail with dense trail (1x users tai)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chimera special <span style="color: #ff3333;" class="mycode_color">1%</span>:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> chimera no jutsu - temp steals another players special? and stats adding them to the user (switched when a new one is stolen or user dies, also adds HP and chakra)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> cutting bandages- infuses bandages with the users chakra to cut everything in 5x5 around the user, 2 bandages spin clockwise around the user (user frozen, also blocks projectiles for the duration, last 2 sec, dmg = 1/3 users nin every 0.5 sec )<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Chimera form (hidden) - take on the form of the ultimate chimera (25% dmg reduction, 25% physical dmg return, 25% jutsu/projectile reflect chance, 300/s chakra)<br />
               - exploding feathers - fires explosive feathers that gets lodged in the ground after 10 tiles (explodes in 3x3 when touchd by enemies or users command doing 1x nin, 1 sec CD)<br />
               - poison gas - spews nin based poison gas that poisons in 7x7 aoe for 10 sec (1x users nin)<br />
               - flight - cant be hit by projectiles for 7 sec (20 sec CD)<br />
               - snake tail bite - controlable snake tail with dense trail (1x users tai)]]></content:encoded>
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		<item>
			<title><![CDATA[star jutsus for star village ?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=349</link>
			<pubDate>Thu, 26 Oct 2017 02:07:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=349</guid>
			<description><![CDATA[(<span style="color: #9933ff;" class="mycode_color">only non-clan players? from star village can learn by training with the star/meteor</span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">.:Star Training, How It Works:.</span></span><br />
walk up to the meteor, then click train, arrows will appear, you have to click arrows in correct order, fail and it will take some of users hp (-1% on failed click or player taking too long to click)<br />
+ star mastery stat<br />
clicking right arrow key = 0.25% increase to mastery<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Mastery Cap by lvl:</span></span><br />
lvl 15 = 25%<br />
lvl 25 = 50%<br />
lvl 35 = 75%<br />
lvl 45 = 100%<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kujaku myouhou - channels the star chakra, gives (needed for the other jutsus, 200/s chakra) a boost, also block all damage from the back when jutsu is active<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Kemono - 1 tile controllable chakra beast (blocks all projectiles that hit it)<br />
               - Soutou Kemono (hidden) - 3x1 controlable chakra beasts with tsumabeni effect, empty space in middele of the 3x1<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Kukuru - 2 tile aoe bind<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Hiyou - fly over dense objects and projectiles, cant be hit by projectiles (cant do anything else while flying, 300/s chakra, 5/s CD when deactivated)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Kuitsukusu - a frontal shield that last 3 sec that eats someones chakra or jutsu to boost own chakra<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Bakushou - 5 tiles wide star chakra heki with trail. initial hit does 1.5x of users nin, trail does 1/5 of users nin<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Jutsu Req:</span></span></span><br />
1 = 10% mastery<br />
2 = 15% mastery and 1k nin and 2k chakra<br />
3 = 35% mastery and 2k nin and 3k chakra<br />
4 = 40% mastery and 3k nin and 4k chakra<br />
5 = 75% mastery and 4k nin and 5k chakra<br />
6 = 100% mastery and 5k nin and 6k chakra]]></description>
			<content:encoded><![CDATA[(<span style="color: #9933ff;" class="mycode_color">only non-clan players? from star village can learn by training with the star/meteor</span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">.:Star Training, How It Works:.</span></span><br />
walk up to the meteor, then click train, arrows will appear, you have to click arrows in correct order, fail and it will take some of users hp (-1% on failed click or player taking too long to click)<br />
+ star mastery stat<br />
clicking right arrow key = 0.25% increase to mastery<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Mastery Cap by lvl:</span></span><br />
lvl 15 = 25%<br />
lvl 25 = 50%<br />
lvl 35 = 75%<br />
lvl 45 = 100%<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kujaku myouhou - channels the star chakra, gives (needed for the other jutsus, 200/s chakra) a boost, also block all damage from the back when jutsu is active<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Kemono - 1 tile controllable chakra beast (blocks all projectiles that hit it)<br />
               - Soutou Kemono (hidden) - 3x1 controlable chakra beasts with tsumabeni effect, empty space in middele of the 3x1<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Kukuru - 2 tile aoe bind<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Hiyou - fly over dense objects and projectiles, cant be hit by projectiles (cant do anything else while flying, 300/s chakra, 5/s CD when deactivated)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Kuitsukusu - a frontal shield that last 3 sec that eats someones chakra or jutsu to boost own chakra<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Bakushou - 5 tiles wide star chakra heki with trail. initial hit does 1.5x of users nin, trail does 1/5 of users nin<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Jutsu Req:</span></span></span><br />
1 = 10% mastery<br />
2 = 15% mastery and 1k nin and 2k chakra<br />
3 = 35% mastery and 2k nin and 3k chakra<br />
4 = 40% mastery and 3k nin and 4k chakra<br />
5 = 75% mastery and 4k nin and 5k chakra<br />
6 = 100% mastery and 5k nin and 6k chakra]]></content:encoded>
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		<item>
			<title><![CDATA[New Kinjutsu]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=272</link>
			<pubDate>Sat, 12 Aug 2017 22:47:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=340">Rozan</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=272</guid>
			<description><![CDATA[Impure World Resurrection: Take a persons blood after killing them and use it to make a similar mob identically to the person blood. For example, if I take Indigo blood and killed him. using this technique would allow me to make an mob named Indigo with his stats and weapons, but no jutsus given for him at all.]]></description>
			<content:encoded><![CDATA[Impure World Resurrection: Take a persons blood after killing them and use it to make a similar mob identically to the person blood. For example, if I take Indigo blood and killed him. using this technique would allow me to make an mob named Indigo with his stats and weapons, but no jutsus given for him at all.]]></content:encoded>
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		<item>
			<title><![CDATA[Zetsu special]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=262</link>
			<pubDate>Fri, 04 Aug 2017 07:12:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=262</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">1.</span> Kagerou -  make it like 1 step = 3 steps, user is invis and invulnerable(cant be damaged) + phase effect so they can walk on walls and dense tiles (while in this jutsu, they are also untrackable by spy npc and untargetable) = quick travels under terrain (300/s drain)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Houshi no Jutsu - infect enemies in 5x5 with chakra spores, when enemies use jutsu, white zetsu will spawn and attack them (has same stats as user, drain 0.5% chakra from target every sec, chakra drained is given to user. last 1 min, 1 min and 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Sashiki no Jutsu - shoots a wooden stake that causes bleed on hit, works like mizudeppou<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Haetorigusa no Jutsu - instantly places invis venus flytrap that springs forth and bind enemies that step on it (10/s CD, last 1 min)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Nezuku no Jutsu - 7 tiles wide chess pattern, root sawa (touching the tiles does damage and poisons, 45/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Kyuuketsu Houshi no Jutsu - releases spores in 7x7 around the user that leech hp, and gives it to user (DPS in AOE, 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">7. </span>Choujou Kebutsu - transcended Buddha statue- summons a giant wooden Buddha behind the user, 3 tiles wide bump hit (bump damage = nin, 300/s chakra drain to keep the Buddha out)<br />
               - Shinra Banshou: Goyouso - fires a 5 tiles wide heki of all 5 elements with trail (has the effects of the respective elements)<br />
<br />
<span style="color: #ff3333;" class="mycode_color">katon</span> - burn<br />
<span style="color: #3399ff;" class="mycode_color">suiton</span> - 5% chakra drain<br />
<span style="color: #996633;" class="mycode_color">doton</span> - knock back + 1.5x more damage<br />
<span style="color: #ffcc33;" class="mycode_color">raiton</span> - 2 sec stun<br />
<span style="color: #66cc33;" class="mycode_color">fuuton</span> - bleed<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8. </span>Bunretsu: Eiyou - splits into 2 bodies, one white one black. counts as real player bodies. user can swap main body. if the user is in one body and dies, automatically gets transfered to the other body, and cant use body split again until death.  user can use all their jutsus from either body when split, except body specific jutsu.  (use jutsu again next to body to fuse)      <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">white copies enemies (kisei bunshin), black posesses ppl (Sekai Seiha)</span></span><br />
               -  Sekai Seiha - enter a player with your dark half and take control (control with up,down,right,left) - if user has more hp then target, they get full control, if they got less the control will be like kotoamatsukami (if target dies, user pops back out on same spot target died)<br />
               - Kisei Bunshin - mimics the stats (and jutsus, debatable) of the last person you absorbed chakra from and adds them to yours (also henge their icon, 300/s Drain) <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">will be 2 names on arena challenge when split</span></span><br />
example:<br />
indigo (black)<br />
indigo (white)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">1.</span> Kagerou -  make it like 1 step = 3 steps, user is invis and invulnerable(cant be damaged) + phase effect so they can walk on walls and dense tiles (while in this jutsu, they are also untrackable by spy npc and untargetable) = quick travels under terrain (300/s drain)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Houshi no Jutsu - infect enemies in 5x5 with chakra spores, when enemies use jutsu, white zetsu will spawn and attack them (has same stats as user, drain 0.5% chakra from target every sec, chakra drained is given to user. last 1 min, 1 min and 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Sashiki no Jutsu - shoots a wooden stake that causes bleed on hit, works like mizudeppou<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Haetorigusa no Jutsu - instantly places invis venus flytrap that springs forth and bind enemies that step on it (10/s CD, last 1 min)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Nezuku no Jutsu - 7 tiles wide chess pattern, root sawa (touching the tiles does damage and poisons, 45/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Kyuuketsu Houshi no Jutsu - releases spores in 7x7 around the user that leech hp, and gives it to user (DPS in AOE, 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">7. </span>Choujou Kebutsu - transcended Buddha statue- summons a giant wooden Buddha behind the user, 3 tiles wide bump hit (bump damage = nin, 300/s chakra drain to keep the Buddha out)<br />
               - Shinra Banshou: Goyouso - fires a 5 tiles wide heki of all 5 elements with trail (has the effects of the respective elements)<br />
<br />
<span style="color: #ff3333;" class="mycode_color">katon</span> - burn<br />
<span style="color: #3399ff;" class="mycode_color">suiton</span> - 5% chakra drain<br />
<span style="color: #996633;" class="mycode_color">doton</span> - knock back + 1.5x more damage<br />
<span style="color: #ffcc33;" class="mycode_color">raiton</span> - 2 sec stun<br />
<span style="color: #66cc33;" class="mycode_color">fuuton</span> - bleed<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8. </span>Bunretsu: Eiyou - splits into 2 bodies, one white one black. counts as real player bodies. user can swap main body. if the user is in one body and dies, automatically gets transfered to the other body, and cant use body split again until death.  user can use all their jutsus from either body when split, except body specific jutsu.  (use jutsu again next to body to fuse)      <br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">white copies enemies (kisei bunshin), black posesses ppl (Sekai Seiha)</span></span><br />
               -  Sekai Seiha - enter a player with your dark half and take control (control with up,down,right,left) - if user has more hp then target, they get full control, if they got less the control will be like kotoamatsukami (if target dies, user pops back out on same spot target died)<br />
               - Kisei Bunshin - mimics the stats (and jutsus, debatable) of the last person you absorbed chakra from and adds them to yours (also henge their icon, 300/s Drain) <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">will be 2 names on arena challenge when split</span></span><br />
example:<br />
indigo (black)<br />
indigo (white)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jinchuuriki jutsus]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=261</link>
			<pubDate>Fri, 04 Aug 2017 07:04:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=261</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">basic jinchuriki jutsu: </span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">+</span> Bijuu Dama - shoots a 3x3 chakra ball to the location target was when jutsu was used (explodes in 7x7 when it reaches the location or on impact)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">.:personal jutsu for jinchurikis 1-9:.</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1</span> Sassandan - sand shigure from the user in 7 tiles wide heki (20/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">2</span> Nezumi Kedama - shoots multiple blure fire balls to the location target was when the fire ball was released (shoots 10 blue fire balls shaped like a mouse,  45/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">3</span> Daikaisuidan - shoots two giant 3x3 water balls in tessendan formation (pierce, 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">4</span> Kakazan - releases lava in a wave that creates a 7x7 aoe around the user that does DPS (DPS like 4 pillars + burn, does not hurt user)<br />
<span style="font-weight: bold;" class="mycode_b">5</span> Tsunoori - Dashes 10 tiles leaving a steam trail for 10 sec, hitting someone will pull them along and damage them for each tile pulled as well (touching trail or getting hit causes burn, 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">6</span> Hiruma - covers the users body in acid, allowing them to run through targets applyng DPS like a acid poison (30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">7</span> Mushikui - dashes 10 tiles hitting everything 1 tile close to the user (like tsumabeni, 20/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">8</span> Bijuu Hachimaki - user creates a giant twister forming a shield like kaitan, pushing back people in 7x7 and damaging them for each tile bushed back (30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">9</span> Renzoku Bijuu Dama - rapid fires 2x2 mini bijuu damas in housenka fromation that explodes in 3x3 on impact (20/s CD)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">basic jinchuriki jutsu: </span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">+</span> Bijuu Dama - shoots a 3x3 chakra ball to the location target was when jutsu was used (explodes in 7x7 when it reaches the location or on impact)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">.:personal jutsu for jinchurikis 1-9:.</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1</span> Sassandan - sand shigure from the user in 7 tiles wide heki (20/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">2</span> Nezumi Kedama - shoots multiple blure fire balls to the location target was when the fire ball was released (shoots 10 blue fire balls shaped like a mouse,  45/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">3</span> Daikaisuidan - shoots two giant 3x3 water balls in tessendan formation (pierce, 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">4</span> Kakazan - releases lava in a wave that creates a 7x7 aoe around the user that does DPS (DPS like 4 pillars + burn, does not hurt user)<br />
<span style="font-weight: bold;" class="mycode_b">5</span> Tsunoori - Dashes 10 tiles leaving a steam trail for 10 sec, hitting someone will pull them along and damage them for each tile pulled as well (touching trail or getting hit causes burn, 30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">6</span> Hiruma - covers the users body in acid, allowing them to run through targets applyng DPS like a acid poison (30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">7</span> Mushikui - dashes 10 tiles hitting everything 1 tile close to the user (like tsumabeni, 20/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">8</span> Bijuu Hachimaki - user creates a giant twister forming a shield like kaitan, pushing back people in 7x7 and damaging them for each tile bushed back (30/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">9</span> Renzoku Bijuu Dama - rapid fires 2x2 mini bijuu damas in housenka fromation that explodes in 3x3 on impact (20/s CD)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A New Clan & Proffesion]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=255</link>
			<pubDate>Wed, 02 Aug 2017 03:43:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=345">RagnarokNite</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=255</guid>
			<description><![CDATA[New Clan &amp; Proffesion<br />
A little information , this is my first Post and first time suggesting something for NNA<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
Proffesion : " Blood "<br />
-------------------------------------------------------------------------------- <br />
Passive : Can make Blood Bullets cost of 100 health per bullet can stack to 1,000 in invetory.<br />
--------------------------------------------------------------------------------<br />
Ability 1 : Blood Pistol<br />
Requirements : 3000 Max Health<br />
Chakra cost : 100 Health<br />
Does : Fires 1 Blood Bullet<br />
Damage : 10% Max Health + (Tai+Nin+Gen)<br />
Cooldown : Can fire 5 bullets per second<br />
--------------------------------------------------------------------------------<br />
Ability 2 : Bullet Storm<br />
Requirements : 6000 Max Health <br />
Chakra cost : 400 Health<br />
Does : Fires 9 bullets (1 in all directions)<br />
Damage : 10% Max Health + (Tai+Nin+Gen)<br />
Cooldown : 3 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 3 : Blood Wall<br />
Requirements : 9000 Max Health<br />
Chakra cost : 800 Health<br />
Does : Creates a Blood Wall infront of you.<br />
Damage : Can absorb 2x your Max Health of Damage before disappearing.<br />
Cooldown : 5 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 4 : Confusion<br />
Requirements : 12000 Max Health<br />
Chakra cost : 1200 Health<br />
Does : Slows all Mobs on Screen for 4 seconds<br />
Damage : None<br />
Cooldown : 8 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 5 : Heart Attack<br />
Requirements : 16000 Max Health <br />
Chakra cost : 2000 Health<br />
Does : Damages your "Target" (if you can see your target they take damage when you use this)<br />
Damage : 2000 + 10% Max Health + (Tai+Nin+Gen)<br />
Cooldown : 15 seconds<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
Clan : " Blood Born "<br />
--------------------------------------------------------------------------------<br />
Passive : 2% of max hp regen a second , max chakra set to 1 can never increase , pay Health for chakra cost. all Chakra but 1 is added to Health. * (Clafication if you increase max chakra it adds to Max Health | Jutsus Cost 1.5x their regular chakra cost)<br />
--------------------------------------------------------------------------------<br />
Fighting style : " (Blood Dance/temp name) " 10% of max Health added to tai/nin/gen based on what option you choose when you enter "Blood Dance". <br />
--------------------------------------------------------------------------------<br />
Ability 1 : Bloody Fist<br />
Requirements : 4000 Max Health<br />
Chakra cost : 58 Health/Chakra<br />
Does : Hits Enemy directly in front of you.<br />
Damage : Highest Stat out of Tai/Nin/Gen or (if that requires too much code) Whatever you choose for fighting style.<br />
Cooldown : 2/7 a second (3 hits per second)<br />
--------------------------------------------------------------------------------<br />
Ability 2 : Flesh Cyclone<br />
Requirements : 5500 Max Health<br />
Chakra cost : 108 Health/Chakra<br />
Does : Hits Enemies 1sq/AOE around you.<br />
Damage : Highest Stat out of Tai/Nin/Gen or (if that requires too much code) Whatever you choose for fighting style.<br />
Cooldown : 4 seconds<br />
-------------------------------------------------------------------------------- <br />
Ability 3 : Puncture<br />
Requirements : 7000 Max Health<br />
Chakra cost : 208 Health/Chakra<br />
Does : Shoots out a 1tile projectile that pierces enemies.<br />
Damage : Highest Stat out of Tai/Nin/Gen or (if that requires too much code) Whatever you choose for fighting style.<br />
Cooldown : 1/2 second<br />
--------------------------------------------------------------------------------<br />
Ability 4 : Constitution<br />
Requirements : 10000 Max Health<br />
Chakra cost : 2% + 10% of Accumitive Tai/Nin/Gen = Health Drain a second.<br />
Does : You move slow , Max Health gets a 30% buff and you take 25% reduced damage.<br />
Damage : None.<br />
Cooldown : 30 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 5 : Blood Rage<br />
Requirements : 15000 Max Health , Increases by 50 per stack. total Drain at max stacks is 1,000 Health/s<br />
Does : Increases Attack Speed by 5% can stack 19 times for total of 95% increase. Get 45% of Damage done back as Health.<br />
Can be used like Gates (Hachimon) to reach max stacks fast.<br />
Damage : None.<br />
Cooldown : 45 seconds<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
Some Other Thoughts On Random Things<br />
--------------------------------------------------------------------------------<br />
&lt;-&gt; Players Regenerate 0.005 x Max Health a second so 18460 (My current Max Health) x 0.005 = 92.3 (200 seconds for Max Health)<br />
If you do that might want to take out Rest that way it puts more incentive for people to play <br />
Supportive healers<br />
&lt;-&gt; Players Regenerate 0.005 x Max Chakra a second (200 seconds for Max Chakra)<br />
&lt;-&gt; Turn Boss Rooms into Multiple rooms like Sage Roco 1|2|3 appon entering you choose one room and fight that boss<br />
&lt;-&gt; Successful Kills grant 2% xp up to 80% (Stacks with Weights , Scrolls , Double Xp)<br />
&lt;-&gt; For Village Points you can buy Scrolls that temp buff Tai/Nin/Gen]]></description>
			<content:encoded><![CDATA[New Clan &amp; Proffesion<br />
A little information , this is my first Post and first time suggesting something for NNA<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
Proffesion : " Blood "<br />
-------------------------------------------------------------------------------- <br />
Passive : Can make Blood Bullets cost of 100 health per bullet can stack to 1,000 in invetory.<br />
--------------------------------------------------------------------------------<br />
Ability 1 : Blood Pistol<br />
Requirements : 3000 Max Health<br />
Chakra cost : 100 Health<br />
Does : Fires 1 Blood Bullet<br />
Damage : 10% Max Health + (Tai+Nin+Gen)<br />
Cooldown : Can fire 5 bullets per second<br />
--------------------------------------------------------------------------------<br />
Ability 2 : Bullet Storm<br />
Requirements : 6000 Max Health <br />
Chakra cost : 400 Health<br />
Does : Fires 9 bullets (1 in all directions)<br />
Damage : 10% Max Health + (Tai+Nin+Gen)<br />
Cooldown : 3 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 3 : Blood Wall<br />
Requirements : 9000 Max Health<br />
Chakra cost : 800 Health<br />
Does : Creates a Blood Wall infront of you.<br />
Damage : Can absorb 2x your Max Health of Damage before disappearing.<br />
Cooldown : 5 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 4 : Confusion<br />
Requirements : 12000 Max Health<br />
Chakra cost : 1200 Health<br />
Does : Slows all Mobs on Screen for 4 seconds<br />
Damage : None<br />
Cooldown : 8 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 5 : Heart Attack<br />
Requirements : 16000 Max Health <br />
Chakra cost : 2000 Health<br />
Does : Damages your "Target" (if you can see your target they take damage when you use this)<br />
Damage : 2000 + 10% Max Health + (Tai+Nin+Gen)<br />
Cooldown : 15 seconds<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
Clan : " Blood Born "<br />
--------------------------------------------------------------------------------<br />
Passive : 2% of max hp regen a second , max chakra set to 1 can never increase , pay Health for chakra cost. all Chakra but 1 is added to Health. * (Clafication if you increase max chakra it adds to Max Health | Jutsus Cost 1.5x their regular chakra cost)<br />
--------------------------------------------------------------------------------<br />
Fighting style : " (Blood Dance/temp name) " 10% of max Health added to tai/nin/gen based on what option you choose when you enter "Blood Dance". <br />
--------------------------------------------------------------------------------<br />
Ability 1 : Bloody Fist<br />
Requirements : 4000 Max Health<br />
Chakra cost : 58 Health/Chakra<br />
Does : Hits Enemy directly in front of you.<br />
Damage : Highest Stat out of Tai/Nin/Gen or (if that requires too much code) Whatever you choose for fighting style.<br />
Cooldown : 2/7 a second (3 hits per second)<br />
--------------------------------------------------------------------------------<br />
Ability 2 : Flesh Cyclone<br />
Requirements : 5500 Max Health<br />
Chakra cost : 108 Health/Chakra<br />
Does : Hits Enemies 1sq/AOE around you.<br />
Damage : Highest Stat out of Tai/Nin/Gen or (if that requires too much code) Whatever you choose for fighting style.<br />
Cooldown : 4 seconds<br />
-------------------------------------------------------------------------------- <br />
Ability 3 : Puncture<br />
Requirements : 7000 Max Health<br />
Chakra cost : 208 Health/Chakra<br />
Does : Shoots out a 1tile projectile that pierces enemies.<br />
Damage : Highest Stat out of Tai/Nin/Gen or (if that requires too much code) Whatever you choose for fighting style.<br />
Cooldown : 1/2 second<br />
--------------------------------------------------------------------------------<br />
Ability 4 : Constitution<br />
Requirements : 10000 Max Health<br />
Chakra cost : 2% + 10% of Accumitive Tai/Nin/Gen = Health Drain a second.<br />
Does : You move slow , Max Health gets a 30% buff and you take 25% reduced damage.<br />
Damage : None.<br />
Cooldown : 30 seconds<br />
--------------------------------------------------------------------------------<br />
Ability 5 : Blood Rage<br />
Requirements : 15000 Max Health , Increases by 50 per stack. total Drain at max stacks is 1,000 Health/s<br />
Does : Increases Attack Speed by 5% can stack 19 times for total of 95% increase. Get 45% of Damage done back as Health.<br />
Can be used like Gates (Hachimon) to reach max stacks fast.<br />
Damage : None.<br />
Cooldown : 45 seconds<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
--------------------------------------------------------------------------------<br />
Some Other Thoughts On Random Things<br />
--------------------------------------------------------------------------------<br />
&lt;-&gt; Players Regenerate 0.005 x Max Health a second so 18460 (My current Max Health) x 0.005 = 92.3 (200 seconds for Max Health)<br />
If you do that might want to take out Rest that way it puts more incentive for people to play <br />
Supportive healers<br />
&lt;-&gt; Players Regenerate 0.005 x Max Chakra a second (200 seconds for Max Chakra)<br />
&lt;-&gt; Turn Boss Rooms into Multiple rooms like Sage Roco 1|2|3 appon entering you choose one room and fight that boss<br />
&lt;-&gt; Successful Kills grant 2% xp up to 80% (Stacks with Weights , Scrolls , Double Xp)<br />
&lt;-&gt; For Village Points you can buy Scrolls that temp buff Tai/Nin/Gen]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fuuma clan: tai/nin clan]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=254</link>
			<pubDate>Sat, 29 Jul 2017 03:05:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=254</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PASSIVE:</span></span> each player kill boost damage by 10% up to max 50% (resets on death)<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Fuuma Shuriken: Harigane - throws 2 fuuma shurikens in 3 tiles wide heki, a wire line inbetween the 2 fuuma shurikens that will bind anyone in the middle line (punch to break out)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Fuuma Kajoumon - 8 fuuma shurikens spirals outwards (like kamikaze, but has no knock back)<br />
<span style="font-weight: bold;" class="mycode_b">3. </span>Kage Fuuma Shuriken - throws 2 shurikens on the same tile, 1 is controlable with a near invisible dense wire trail that binds anyone that touces it (punch to break out, the wire trail tile that gets touched disappear on bind)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Utsusemi -  quick cone DPS infront, cone keeps expanding every sec, 200/s drain for channeling (user is frozen while channeling) targets hit will be slowed<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Fuuma Ougi: Jibaku Mandala - 3x3 projectile that sticks to first target hit, user frozen, target frozen on hit, fast DPS, punch to break (200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Fuuma Henge: Kagerou (secret req) - boost nin by 1.5x, click TP, 300/s chakra drain (4 chakra wings icon that looks like fairy wings)<br />
               - Kagerou Ninpou: Utakata - heavy chakra blast (4 chakra waves with space inbetween, explodes 3x3 on impact or touching trail)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Chakra Ito: Seishi Densou (Hidden Req) - weapons thrown by the user that hits target triggers link between user and target, if either on of them die, they both die. can only be linked to 1 person, old link removed if a new target is hit (user of jutsu gets the kill, and users death is counted as suicide. lasts till user runs out of chakra or deactivates the jutsu, 250/s chakra)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PASSIVE:</span></span> each player kill boost damage by 10% up to max 50% (resets on death)<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Fuuma Shuriken: Harigane - throws 2 fuuma shurikens in 3 tiles wide heki, a wire line inbetween the 2 fuuma shurikens that will bind anyone in the middle line (punch to break out)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Fuuma Kajoumon - 8 fuuma shurikens spirals outwards (like kamikaze, but has no knock back)<br />
<span style="font-weight: bold;" class="mycode_b">3. </span>Kage Fuuma Shuriken - throws 2 shurikens on the same tile, 1 is controlable with a near invisible dense wire trail that binds anyone that touces it (punch to break out, the wire trail tile that gets touched disappear on bind)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Utsusemi -  quick cone DPS infront, cone keeps expanding every sec, 200/s drain for channeling (user is frozen while channeling) targets hit will be slowed<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Fuuma Ougi: Jibaku Mandala - 3x3 projectile that sticks to first target hit, user frozen, target frozen on hit, fast DPS, punch to break (200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Fuuma Henge: Kagerou (secret req) - boost nin by 1.5x, click TP, 300/s chakra drain (4 chakra wings icon that looks like fairy wings)<br />
               - Kagerou Ninpou: Utakata - heavy chakra blast (4 chakra waves with space inbetween, explodes 3x3 on impact or touching trail)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Chakra Ito: Seishi Densou (Hidden Req) - weapons thrown by the user that hits target triggers link between user and target, if either on of them die, they both die. can only be linked to 1 person, old link removed if a new target is hit (user of jutsu gets the kill, and users death is counted as suicide. lasts till user runs out of chakra or deactivates the jutsu, 250/s chakra)]]></content:encoded>
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		<item>
			<title><![CDATA[A new Sharingan Ability]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=230</link>
			<pubDate>Sat, 17 Jun 2017 16:26:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=83">Yami-Sora</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=230</guid>
			<description><![CDATA[This ability should be added to The Madara/Obito and possibly sasuke's Mangekyo this ability was used by madara in the fight against hashirama Before Edo It Pretty much allowed him to Reflect a blade back tword hashirama using his sharingan this ability is called Time Collaberation It can Reflect any Ninjutsu-Thrown Weapon and Some Ranged taijutsu back at the opponant if it is a projectile it can be deflected pretty much Tell me what you think there are some ability's like this already in game so it should not be hard to add in for the next update]]></description>
			<content:encoded><![CDATA[This ability should be added to The Madara/Obito and possibly sasuke's Mangekyo this ability was used by madara in the fight against hashirama Before Edo It Pretty much allowed him to Reflect a blade back tword hashirama using his sharingan this ability is called Time Collaberation It can Reflect any Ninjutsu-Thrown Weapon and Some Ranged taijutsu back at the opponant if it is a projectile it can be deflected pretty much Tell me what you think there are some ability's like this already in game so it should not be hard to add in for the next update]]></content:encoded>
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		<item>
			<title><![CDATA[Juugo Clan]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=219</link>
			<pubDate>Thu, 08 Jun 2017 22:21:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=219</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Passive</span> - 150/s chakra regen (as they are constantly absorbing chakra from the nature)<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kassokuken - fighting style that can rotate between 3 forms  on click (piston, axe and claw)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Forms:</span></span><br />
- Piston = 2 hit, knock back (1st hit tai, 2nd hit nin)<br />
- Axe = hits the 3 tiles infront (diag-left,front and diag-right, heavy damage, but slow attack speed)<br />
- Claw = increase attack speed + bleed on hit<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Jouatsuki - 7 tile dash that drags opponent with user hitting them on every moved tile, people behind the user in a 5x5 aoe will be knocked back<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Yuujo - user creates a shield out of their flesh to reduce all damage taken by 25%, 100/s chakra drain <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Saibou Kyuuin - next punch steal hp and chakra = to damage done (note that you cant steal more then the target have)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Kassokuken: Ichishiki - 10 tile dash + on hit = bigger bakuton (3-5-7)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Taren Fujizuho - 5 tiles wide chakra blast heki (middle tile 2x damage, next 1.5x and outer tiles 1x)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7. </span>Heishitsu Tenkan - Physically transfrom the users body by absorbing large amounts of nature chakra (3 stages, Boosts stats, 1 min and 30s CD when deactivated)<br />
               - HP drain like gates<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stages:</span></span><br />
1st = arm - boosts Chakra/Tai/Nin by 1.25x, Drains HP/150<br />
2nd = half body -  boosts Chakra/Tai/Nin by 1.5x, Drains HP/120<br />
3rd = full body - boosts Chakra/Tai/Nin by 1.75x, Drains HP/ 90]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Passive</span> - 150/s chakra regen (as they are constantly absorbing chakra from the nature)<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kassokuken - fighting style that can rotate between 3 forms  on click (piston, axe and claw)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Forms:</span></span><br />
- Piston = 2 hit, knock back (1st hit tai, 2nd hit nin)<br />
- Axe = hits the 3 tiles infront (diag-left,front and diag-right, heavy damage, but slow attack speed)<br />
- Claw = increase attack speed + bleed on hit<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Jouatsuki - 7 tile dash that drags opponent with user hitting them on every moved tile, people behind the user in a 5x5 aoe will be knocked back<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Yuujo - user creates a shield out of their flesh to reduce all damage taken by 25%, 100/s chakra drain <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Saibou Kyuuin - next punch steal hp and chakra = to damage done (note that you cant steal more then the target have)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Kassokuken: Ichishiki - 10 tile dash + on hit = bigger bakuton (3-5-7)<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Taren Fujizuho - 5 tiles wide chakra blast heki (middle tile 2x damage, next 1.5x and outer tiles 1x)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7. </span>Heishitsu Tenkan - Physically transfrom the users body by absorbing large amounts of nature chakra (3 stages, Boosts stats, 1 min and 30s CD when deactivated)<br />
               - HP drain like gates<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stages:</span></span><br />
1st = arm - boosts Chakra/Tai/Nin by 1.25x, Drains HP/150<br />
2nd = half body -  boosts Chakra/Tai/Nin by 1.5x, Drains HP/120<br />
3rd = full body - boosts Chakra/Tai/Nin by 1.75x, Drains HP/ 90]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[::Element Specialization::]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=209</link>
			<pubDate>Sun, 04 Jun 2017 19:30:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=209</guid>
			<description><![CDATA[+ Req to unlock/pick a specialization: need lvl 60 + S class and talk to Point Vendor to pick your specialization (need 10 arena points to unlock a specialization to start of) <br />
+ Each player can only pick 1 Specialization (Elementalist trait can pick 2)<br />
+ Every Jutsu and lvl upgrade costs Arena Points<br />
+ Lvl 1 costs 5 AP and lvl 2 costs 10 AP for all jutsus<br />
+ Ultimates costs 20 AP and you can only have 1 ultimate<br />
<br />
<br />
<span style="color: #3333ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SUITON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Suiton: Suirou no Jutsu<br />
    - lvl 1 = 1 tile bind, the user traps the target inside of a water prison hitting the target trapped inside with drowning damage<br />
    - lvl 2 = Makes a water clone that uses this jutsu for you instead<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Suiton: Suiben no Jutsu<br />
    - lvl 1 = hits 4 tiles side ways infront 2 left side and 1 up on right side dmg based on mostly nin and a bit of taijutsu<br />
    - lvl 2 = has 50% chance to bind targets in water rope on hit (punch to break free)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Suiton: Isonagi no Jutsu<br />
    - lvl 1 = places an indicator, a pair of pincers rise out of the ground in a 2x2 aoe and damages targets.<br />
    - lvl 2 = binds target on hit<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Suiton: Hachi Shokushu no Jutsu (Fighting-style)<br />
    - lvl 1 = makes users attack omni-directional (hits 2 tiles all directions)<br />
    - lvl 2 = also drains chakra on hit<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Suiton: Suikoubakuha no Jutsu<br />
    - lvl 1 = Shoots a huge 2x2 chakra shark<br />
    - lvl 2 = now it also explodes in a 5x5 aoe on impact and drains chakra<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6.</span><span style="font-weight: bold;" class="mycode_b"> Ultimate</span> (can only pick 1) 20 AP<br />
    + Suiton: Daibakuryuu no Jutsu (Furious Current Jutsu) - the user places an indicator, clicking again will create a giant water vortex in a 7x7 aoe, sucking enemies to the center, doing DPS and draining chakra<br />
    + Suiton: Daibaku Suishouha no Jutsu - the user sends 3 waves of 5 tiles wide water waves in all 4 directions, the last wave leavng a trail (getting hit by any of the waves or stepping on the trail drains chakra, the waves has same interval as chidori senbon)<br />
<br />
<br />
<br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">KATON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Katon: Gouenka no Jutsu<br />
    - lvl 1 = user sends 10 flame bullets into air, they start falling down and hitting random spots within users screen every 0.1s<br />
    - lvl 2 = user sends 20 flame bullets into air<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Katon: Haijingakure no Jutsu<br />
    - lvl 1 = the user sends 1 wave of 3 tiles wide ash in all 4 directions, getting hit will blind targets for 10 sec<br />
    - lvl 2 = will also damage and burn targets hit<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Katon: Karyuudan no Jutsu<br />
    - lvl 1 = the user fires a 3x3 fire dragon head that explodes on impact<br />
    - lvl 2 = leaves fire caltrops at point of collision that burns for 10 sec<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Katon: Gouryuuka no Jutsu<br />
    - lvl 1 = fires 3 shots of 3x3 tiles fire dragon heads in a housenka formation <br />
    - lvl 2 = fires 5 shots<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5. </span>Katon: Ryuuen Odori no Jutsu<br />
    - lvl 1 = fires a  3x3 sphere of swirling fire dragons that burns on hit<br />
    - lvl 2 = the sphere sticks onto whoever it hits and does DPS for 10 sec to anyone in the AOE<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6.</span> <span style="font-weight: bold;" class="mycode_b">Ultimate</span> (can only pick 1) 20 AP<br />
    + Katon: Gouka Mekkyaku (atk)- this makes 7x3 fire blast burns, first tile does normal dmg while last 2 does 0.2x head dmg (this jutsu goes through opponent withouth dissapearing)<br />
    + Katon: Oni Dourou - creates fire whisps all over the screen in random locations that bursts when enemies tourch them, damaging and burning them<br />
<br />
<br />
<br />
 <br />
<span style="color: #ffcc33;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RAITON</span></span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Paralyze Effect:</span></span> jutsus that cause paralyze increases paralyze count, heals 1 paralyze count every 10 seconds<br />
- everytime you take step there is [paralyze count/5] chance it fails<br />
- everytime you punch there is [paralyze count] chance it fails<br />
- everytime you do handsigns there is [paralyze count] chance it fails<br />
- everytime you do slash there is [paralyze count] chance it fails<br />
<br />
Gian - adds 15 paralyze count<br />
Senbon - adds 2 paralyze count<br />
pillars - adds 1 paralyze count<br />
rairyuu - adds 1 paralyze count<br />
hiraishin - adds 10 paralyze count<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Raiton: Raijuu Tsuiga no Jutsu<br />
    - lvl 1 = fires 3 waves of 1 tile homing lightning wolfs that goes into spot target was when they were shot<br />
    - lvl 2 = adds 5 to paralyze count<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Raiton: Raigeki no Jutsu<br />
    - lvl 1 = a lightning whip strike that works like "Suiben"<br />
    - lvl 2 = adds 10 to paralyze count<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Raiton: Hebi Mikazuchi no Jutsu<br />
    - lvl 1 = fires lightning snakes in all directions<br />
    - lvl 2 = fires lightning snakes in all directions that binds and and does DPS (break bind with punch)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Raiton: Raisou Gekishin no Jutsu<br />
    - lvl 1 = the user fires a housenka formation of lightning discs<br />
    - lvl 2 = the lightning discs also adds 7 to paralyze count pierces like mizudeppou<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5. </span>Raiton: Torabasami no Jutsu<br />
    - lvl 1 = the user places down a lightning bear trap that springs up and damages enemies when they step on it<br />
    - lvl 2 = adds 10 to paralyze count and causes bleed<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6. </span><span style="font-weight: bold;" class="mycode_b">Ultimate</span> (can only pick 1) 20 AP<br />
Kirin (atk)- 5x5 controllable, Pierces objects, dies when hits player, creating a 7x7 aoe of lightning currents that damages and stuns anyone who touches them for 3 sec<br />
Raiton: Raikou Yoroi (tac)- as it is now except it would have 20% dodge and crit and chakra drain, allows tele around map by clicking (5 sec cooldown on click)<br />
<br />
<br />
<br />
 <br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DOTON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Doton: Shinjuu Zanshu no Jutsu<br />
    - lvl 1 = the user burries underground and moves around (phase effect, will see a bump/shadow move around on the ground)<br />
    - lvl 2 = if the user manages to walk under another player (aka be on the same tile), the user will automaitcally pop up and pull the enemy down in the hole, damaging and binding them<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Doton: Sekkai Koutentsuban no Jutsu<br />
    - lvl 1 = creats a stone shield on the user, with hp based on the user chakra<br />
    - lvl 2 = hitting the stone breast plate will make it shatter slowly, releaseing shards of stones caltrops in all directions<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Doton: Arijigoku no Jutsu<br />
    - lvl 1 = places an indicator, clicking again will make an aoe of 7x7 quick sand that sucks players to the center<br />
    - lvl 2 = players at the center of the jutsu takes DPS (can cast jutsus while being pulled to the center)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Doton: Iwadeppou no Jutsu<br />
    - lvl 1 = fires stones (stone ver of mizudeppou)<br />
    - lvl 2 = instead of piercing like mizudeppou, they multi hit and cause bleed<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Doton: Gansetsukon no Jutsu<br />
    - lvl 1 = Throws a 1 tile 1x3 rock spear (all 3 tiles hit)<br />
    - lvl 2 = the rock spear splits into more spears the further it goes, after 3 tiles it becomes 3 spears, after 6 tiles it becomes 5 after 9 it becomes 7<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6.</span> <span style="font-weight: bold;" class="mycode_b">Utlimate</span> (can only pick 1) 20 AP<br />
    + Doton: Iwa Souzou no Jutsu - this will create a rock golem that has 200,000 hp and its tai is 10,000 and Punch is 3 tile wide, this is controlled with w,a,s,d, punch has chance break bone<br />
    + Doton: Shishi Doujou no Jutsu - creates a corpse mound that summons corpse NPCs that the player semi control, all corpse NPCs spawned will walk towards the users target and attack, if there is no target they will just walk aimlessly (corpse mound has 250k hp, lasts until user runs out of chakra or it is destroyed, 200/s drain) (corpse NPCs has 50k hp, spawn every 3 sec and doe 5k damage, limit 9 corpses)<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #33cc33;" class="mycode_color">FUUTON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Fuuton: Happa Shinkuutai no Jutsu<br />
    - lvl 1 = use jutsu and click anywhere on your screen to make the air burst, bursts from 1 tile and outwards in all directions (burst projectile travels 5 tiles)<br />
    - lvl 2 = the initial projectiles will burst one more time if they hit something or reaches their max range<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Fuuton: Kamaitachi no Jutsu<br />
    - lvl 1 = fires a 3x3 multihit projectile that causes bleed<br />
    - lvl 2 = now it also sucks nearby enemies into the whirlwind and pulls them along with the projectile<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Fuuton: Teikiatsu no Jutsu<br />
    - lvl 1 = reduces the amount of oxygen around the user, slowing down enemies in close proximity to the user (5x5 aoe, 500/s drain)<br />
    - lvl 2 = also does DPS by reducing the amount further making close enemies choke<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Fuuton: Hana Chirimai no Jutsu<br />
    - lvl 1 = creates a flower flurry around the user that does DPS to enemies 1 tile close (last 30 sec)<br />
    - lvl 2 = by pucnhing the user will fire a small twister of flower petals that causes bleed or poison on hit (up to 5 shots before jutsu disappears)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Fuuton: Kami Oroshi no Jutsu<br />
    - lvl 1 = user can click anywhere to create a 3x3 wind vortex that pulls nearby enemies towards the center and does DPS<br />
    - lvl 2 = the center of the vortex shreds their armor, making them take 10% more damage from all source for 1 min after getting damaged<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6.</span><span style="font-weight: bold;" class="mycode_b"> Ultimate</span> (can only pick 1) 20 AP<br />
    + Fuuton: Kaiten Shuriken (tac) - 5 shurikens roll around user, user can shoot it and move it with macroable commands (user can move himself and jutsu, but cannot use other jutsus nor attack). remaining blades protect user at cost of 1 blade<br />
    + Fuuton: Dai Kamaitachi no Jutsu - fires 3x3 projectile in all directions that suck in enemies 2 tiles near it, does DPS and causes bleed and does kamikaze effect on center when it hits something dense]]></description>
			<content:encoded><![CDATA[+ Req to unlock/pick a specialization: need lvl 60 + S class and talk to Point Vendor to pick your specialization (need 10 arena points to unlock a specialization to start of) <br />
+ Each player can only pick 1 Specialization (Elementalist trait can pick 2)<br />
+ Every Jutsu and lvl upgrade costs Arena Points<br />
+ Lvl 1 costs 5 AP and lvl 2 costs 10 AP for all jutsus<br />
+ Ultimates costs 20 AP and you can only have 1 ultimate<br />
<br />
<br />
<span style="color: #3333ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SUITON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Suiton: Suirou no Jutsu<br />
    - lvl 1 = 1 tile bind, the user traps the target inside of a water prison hitting the target trapped inside with drowning damage<br />
    - lvl 2 = Makes a water clone that uses this jutsu for you instead<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Suiton: Suiben no Jutsu<br />
    - lvl 1 = hits 4 tiles side ways infront 2 left side and 1 up on right side dmg based on mostly nin and a bit of taijutsu<br />
    - lvl 2 = has 50% chance to bind targets in water rope on hit (punch to break free)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Suiton: Isonagi no Jutsu<br />
    - lvl 1 = places an indicator, a pair of pincers rise out of the ground in a 2x2 aoe and damages targets.<br />
    - lvl 2 = binds target on hit<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Suiton: Hachi Shokushu no Jutsu (Fighting-style)<br />
    - lvl 1 = makes users attack omni-directional (hits 2 tiles all directions)<br />
    - lvl 2 = also drains chakra on hit<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Suiton: Suikoubakuha no Jutsu<br />
    - lvl 1 = Shoots a huge 2x2 chakra shark<br />
    - lvl 2 = now it also explodes in a 5x5 aoe on impact and drains chakra<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6.</span><span style="font-weight: bold;" class="mycode_b"> Ultimate</span> (can only pick 1) 20 AP<br />
    + Suiton: Daibakuryuu no Jutsu (Furious Current Jutsu) - the user places an indicator, clicking again will create a giant water vortex in a 7x7 aoe, sucking enemies to the center, doing DPS and draining chakra<br />
    + Suiton: Daibaku Suishouha no Jutsu - the user sends 3 waves of 5 tiles wide water waves in all 4 directions, the last wave leavng a trail (getting hit by any of the waves or stepping on the trail drains chakra, the waves has same interval as chidori senbon)<br />
<br />
<br />
<br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">KATON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Katon: Gouenka no Jutsu<br />
    - lvl 1 = user sends 10 flame bullets into air, they start falling down and hitting random spots within users screen every 0.1s<br />
    - lvl 2 = user sends 20 flame bullets into air<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Katon: Haijingakure no Jutsu<br />
    - lvl 1 = the user sends 1 wave of 3 tiles wide ash in all 4 directions, getting hit will blind targets for 10 sec<br />
    - lvl 2 = will also damage and burn targets hit<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Katon: Karyuudan no Jutsu<br />
    - lvl 1 = the user fires a 3x3 fire dragon head that explodes on impact<br />
    - lvl 2 = leaves fire caltrops at point of collision that burns for 10 sec<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Katon: Gouryuuka no Jutsu<br />
    - lvl 1 = fires 3 shots of 3x3 tiles fire dragon heads in a housenka formation <br />
    - lvl 2 = fires 5 shots<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5. </span>Katon: Ryuuen Odori no Jutsu<br />
    - lvl 1 = fires a  3x3 sphere of swirling fire dragons that burns on hit<br />
    - lvl 2 = the sphere sticks onto whoever it hits and does DPS for 10 sec to anyone in the AOE<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6.</span> <span style="font-weight: bold;" class="mycode_b">Ultimate</span> (can only pick 1) 20 AP<br />
    + Katon: Gouka Mekkyaku (atk)- this makes 7x3 fire blast burns, first tile does normal dmg while last 2 does 0.2x head dmg (this jutsu goes through opponent withouth dissapearing)<br />
    + Katon: Oni Dourou - creates fire whisps all over the screen in random locations that bursts when enemies tourch them, damaging and burning them<br />
<br />
<br />
<br />
 <br />
<span style="color: #ffcc33;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">RAITON</span></span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Paralyze Effect:</span></span> jutsus that cause paralyze increases paralyze count, heals 1 paralyze count every 10 seconds<br />
- everytime you take step there is [paralyze count/5] chance it fails<br />
- everytime you punch there is [paralyze count] chance it fails<br />
- everytime you do handsigns there is [paralyze count] chance it fails<br />
- everytime you do slash there is [paralyze count] chance it fails<br />
<br />
Gian - adds 15 paralyze count<br />
Senbon - adds 2 paralyze count<br />
pillars - adds 1 paralyze count<br />
rairyuu - adds 1 paralyze count<br />
hiraishin - adds 10 paralyze count<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Raiton: Raijuu Tsuiga no Jutsu<br />
    - lvl 1 = fires 3 waves of 1 tile homing lightning wolfs that goes into spot target was when they were shot<br />
    - lvl 2 = adds 5 to paralyze count<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Raiton: Raigeki no Jutsu<br />
    - lvl 1 = a lightning whip strike that works like "Suiben"<br />
    - lvl 2 = adds 10 to paralyze count<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Raiton: Hebi Mikazuchi no Jutsu<br />
    - lvl 1 = fires lightning snakes in all directions<br />
    - lvl 2 = fires lightning snakes in all directions that binds and and does DPS (break bind with punch)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Raiton: Raisou Gekishin no Jutsu<br />
    - lvl 1 = the user fires a housenka formation of lightning discs<br />
    - lvl 2 = the lightning discs also adds 7 to paralyze count pierces like mizudeppou<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5. </span>Raiton: Torabasami no Jutsu<br />
    - lvl 1 = the user places down a lightning bear trap that springs up and damages enemies when they step on it<br />
    - lvl 2 = adds 10 to paralyze count and causes bleed<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6. </span><span style="font-weight: bold;" class="mycode_b">Ultimate</span> (can only pick 1) 20 AP<br />
Kirin (atk)- 5x5 controllable, Pierces objects, dies when hits player, creating a 7x7 aoe of lightning currents that damages and stuns anyone who touches them for 3 sec<br />
Raiton: Raikou Yoroi (tac)- as it is now except it would have 20% dodge and crit and chakra drain, allows tele around map by clicking (5 sec cooldown on click)<br />
<br />
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<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DOTON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Doton: Shinjuu Zanshu no Jutsu<br />
    - lvl 1 = the user burries underground and moves around (phase effect, will see a bump/shadow move around on the ground)<br />
    - lvl 2 = if the user manages to walk under another player (aka be on the same tile), the user will automaitcally pop up and pull the enemy down in the hole, damaging and binding them<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Doton: Sekkai Koutentsuban no Jutsu<br />
    - lvl 1 = creats a stone shield on the user, with hp based on the user chakra<br />
    - lvl 2 = hitting the stone breast plate will make it shatter slowly, releaseing shards of stones caltrops in all directions<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Doton: Arijigoku no Jutsu<br />
    - lvl 1 = places an indicator, clicking again will make an aoe of 7x7 quick sand that sucks players to the center<br />
    - lvl 2 = players at the center of the jutsu takes DPS (can cast jutsus while being pulled to the center)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Doton: Iwadeppou no Jutsu<br />
    - lvl 1 = fires stones (stone ver of mizudeppou)<br />
    - lvl 2 = instead of piercing like mizudeppou, they multi hit and cause bleed<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Doton: Gansetsukon no Jutsu<br />
    - lvl 1 = Throws a 1 tile 1x3 rock spear (all 3 tiles hit)<br />
    - lvl 2 = the rock spear splits into more spears the further it goes, after 3 tiles it becomes 3 spears, after 6 tiles it becomes 5 after 9 it becomes 7<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6.</span> <span style="font-weight: bold;" class="mycode_b">Utlimate</span> (can only pick 1) 20 AP<br />
    + Doton: Iwa Souzou no Jutsu - this will create a rock golem that has 200,000 hp and its tai is 10,000 and Punch is 3 tile wide, this is controlled with w,a,s,d, punch has chance break bone<br />
    + Doton: Shishi Doujou no Jutsu - creates a corpse mound that summons corpse NPCs that the player semi control, all corpse NPCs spawned will walk towards the users target and attack, if there is no target they will just walk aimlessly (corpse mound has 250k hp, lasts until user runs out of chakra or it is destroyed, 200/s drain) (corpse NPCs has 50k hp, spawn every 3 sec and doe 5k damage, limit 9 corpses)<br />
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<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #33cc33;" class="mycode_color">FUUTON</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Fuuton: Happa Shinkuutai no Jutsu<br />
    - lvl 1 = use jutsu and click anywhere on your screen to make the air burst, bursts from 1 tile and outwards in all directions (burst projectile travels 5 tiles)<br />
    - lvl 2 = the initial projectiles will burst one more time if they hit something or reaches their max range<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Fuuton: Kamaitachi no Jutsu<br />
    - lvl 1 = fires a 3x3 multihit projectile that causes bleed<br />
    - lvl 2 = now it also sucks nearby enemies into the whirlwind and pulls them along with the projectile<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Fuuton: Teikiatsu no Jutsu<br />
    - lvl 1 = reduces the amount of oxygen around the user, slowing down enemies in close proximity to the user (5x5 aoe, 500/s drain)<br />
    - lvl 2 = also does DPS by reducing the amount further making close enemies choke<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Fuuton: Hana Chirimai no Jutsu<br />
    - lvl 1 = creates a flower flurry around the user that does DPS to enemies 1 tile close (last 30 sec)<br />
    - lvl 2 = by pucnhing the user will fire a small twister of flower petals that causes bleed or poison on hit (up to 5 shots before jutsu disappears)<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Fuuton: Kami Oroshi no Jutsu<br />
    - lvl 1 = user can click anywhere to create a 3x3 wind vortex that pulls nearby enemies towards the center and does DPS<br />
    - lvl 2 = the center of the vortex shreds their armor, making them take 10% more damage from all source for 1 min after getting damaged<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">6.</span><span style="font-weight: bold;" class="mycode_b"> Ultimate</span> (can only pick 1) 20 AP<br />
    + Fuuton: Kaiten Shuriken (tac) - 5 shurikens roll around user, user can shoot it and move it with macroable commands (user can move himself and jutsu, but cannot use other jutsus nor attack). remaining blades protect user at cost of 1 blade<br />
    + Fuuton: Dai Kamaitachi no Jutsu - fires 3x3 projectile in all directions that suck in enemies 2 tiles near it, does DPS and causes bleed and does kamikaze effect on center when it hits something dense]]></content:encoded>
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		<item>
			<title><![CDATA[Sharingan Perception]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=204</link>
			<pubDate>Thu, 01 Jun 2017 11:19:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=80">Just Dre</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=204</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Sharingan Perception:</span></span> Creates an invisible AOE field around the user that significantly reduces the speed of incoming projectiles that enter that field (kunai, shuriken, jutsus, etc).<br />
<br />
1 Tomoe = 3x3 field<br />
2 Tomoe = 5x5 field<br />
3 Tomoe = 7x7 field]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Sharingan Perception:</span></span> Creates an invisible AOE field around the user that significantly reduces the speed of incoming projectiles that enter that field (kunai, shuriken, jutsus, etc).<br />
<br />
1 Tomoe = 3x3 field<br />
2 Tomoe = 5x5 field<br />
3 Tomoe = 7x7 field]]></content:encoded>
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		<item>
			<title><![CDATA[Jutsu Shiki (Profession): - nin based]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=194</link>
			<pubDate>Fri, 12 May 2017 18:06:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=194</guid>
			<description><![CDATA[1. Metsu - Shoots ancient letters, 1 tile projectile, spammable like mizudeppou<br />
2. Keishu -  creates a 3 tiles wide wall of ancient letters infront of user for 10 sec<br />
4. Houin - creates a 5x5 cage of ancient letters infront of the user, 200/s chakra drain<br />
5. Shimetsu - 1 tile projectile that does DPS to target on hit based on users 1/6 nin for 5 sec<br />
6. kyoufu - 1 tile projectile that causes target to lose control of their movement and walk like an NPC for 5 sec<br />
7. Kakai - writes invisibe ancient lettes on 1 tile on the ground that explodes when stepped on by others, 3x3 explosion that does damage based on users nin 1x<br />
8. Mahoujin - creates a circle in mid air of ancient letters that shots 5 waves of the 5 elements, 3 tiles wide, each was does 1/5 users nin<br />
<br />
+ Jutsu Shiki Mastery: non-clan only - gives additional damage and effects to the runes<br />
.Metsu - slows on hit<br />
.Keishu - reflects all jutsus (does not disappear until time limit is over)<br />
.Houin - using jutsus within the cage damages based on user nin<br />
.Shimetsu - causes bleed<br />
.Kyoufu - does additional DPS<br />
.Kakai - freezes for 3 sec<br />
.Mahoujin - additional effect based on the element<br />
<br />
fire = burn<br />
lightning = stun<br />
earth = knockback<br />
water = chakra drain<br />
wind = bleed]]></description>
			<content:encoded><![CDATA[1. Metsu - Shoots ancient letters, 1 tile projectile, spammable like mizudeppou<br />
2. Keishu -  creates a 3 tiles wide wall of ancient letters infront of user for 10 sec<br />
4. Houin - creates a 5x5 cage of ancient letters infront of the user, 200/s chakra drain<br />
5. Shimetsu - 1 tile projectile that does DPS to target on hit based on users 1/6 nin for 5 sec<br />
6. kyoufu - 1 tile projectile that causes target to lose control of their movement and walk like an NPC for 5 sec<br />
7. Kakai - writes invisibe ancient lettes on 1 tile on the ground that explodes when stepped on by others, 3x3 explosion that does damage based on users nin 1x<br />
8. Mahoujin - creates a circle in mid air of ancient letters that shots 5 waves of the 5 elements, 3 tiles wide, each was does 1/5 users nin<br />
<br />
+ Jutsu Shiki Mastery: non-clan only - gives additional damage and effects to the runes<br />
.Metsu - slows on hit<br />
.Keishu - reflects all jutsus (does not disappear until time limit is over)<br />
.Houin - using jutsus within the cage damages based on user nin<br />
.Shimetsu - causes bleed<br />
.Kyoufu - does additional DPS<br />
.Kakai - freezes for 3 sec<br />
.Mahoujin - additional effect based on the element<br />
<br />
fire = burn<br />
lightning = stun<br />
earth = knockback<br />
water = chakra drain<br />
wind = bleed]]></content:encoded>
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