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	<channel>
		<title><![CDATA[Naruto, Ninja Arts! - Completed]]></title>
		<link>https://narutoninjaarts.net/</link>
		<description><![CDATA[Naruto, Ninja Arts! - https://narutoninjaarts.net]]></description>
		<pubDate>Thu, 14 May 2026 19:46:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Kage invite requirement]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=556</link>
			<pubDate>Mon, 03 Sep 2018 15:23:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=556</guid>
			<description><![CDATA[Raise the level cap for invite to village, 29 and lower seem pointless and unfounded.]]></description>
			<content:encoded><![CDATA[Raise the level cap for invite to village, 29 and lower seem pointless and unfounded.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shop npc Sell item option]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=356</link>
			<pubDate>Sat, 28 Oct 2017 00:18:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=356</guid>
			<description><![CDATA[The shop npc could have a option to sell items or armor that you dont want for a fair amount of price, like if you decide to buy something tht cost 100k, it'll give you 1/4 of the amount given, to free up space in inventory, since most not all item can discard.]]></description>
			<content:encoded><![CDATA[The shop npc could have a option to sell items or armor that you dont want for a fair amount of price, like if you decide to buy something tht cost 100k, it'll give you 1/4 of the amount given, to free up space in inventory, since most not all item can discard.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Captured flags]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=342</link>
			<pubDate>Tue, 24 Oct 2017 02:38:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=342</guid>
			<description><![CDATA[<span style="color: #cccccc;" class="mycode_color">Would be nice to have the flags change color representing the village that has control of it, like red;Leaf, Blue:Mist, Light blue: seven swordsman, Brown:Rock, Yellow:Cloud, Light brow: sand, Darkish Red; akatsuki, Purple:hawk, fraction white. </span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">Possible a tab to disclose what flag are in possession of whom, like vilalge rep tab.</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #cccccc;" class="mycode_color">Would be nice to have the flags change color representing the village that has control of it, like red;Leaf, Blue:Mist, Light blue: seven swordsman, Brown:Rock, Yellow:Cloud, Light brow: sand, Darkish Red; akatsuki, Purple:hawk, fraction white. </span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">Possible a tab to disclose what flag are in possession of whom, like vilalge rep tab.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[War idea]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=331</link>
			<pubDate>Sun, 10 Sep 2017 03:17:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=6">Bjisboss</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=331</guid>
			<description><![CDATA[war idea<br />
<br />
adds to event cycle will be the last event on cycle<br />
-players must be lvl 45 + to join<br />
-once start no other event will start until it is finish<br />
-you will be auto tele to prep rooms to get supplies the door will not open unless<br />
the war has enough people to start<br />
- this event needs atleast 4 people from different villages to start<br />
-once start the option to join war will stay there until the war is over<br />
-example can be (2 leaf 2 sand ,) or (1 leaf,sand,mist and iron) or ( 2 sand 1 leaf and mist etc...)-(cannot be 3 leaf 1 mist) but it can be<br />
3 leaf, 1 mist 1 akatsuki) or 4 mist 2 leaf etc...<br />
-custom factions will count as Missing in the war<br />
- Akatsuki,SSM and Hawks will be ther eown villages<br />
-u also will have the chance to leave the war from the waiting room<br />
-once outside u will be spawned in ur village spawn area outside int he war zone<br />
-you can win the war by killing players from other villages<br />
-you kill a player u get a point u die u lose a point kill the kage u gain 5 points<br />
kill a Anbu u gain 3 points <br />
-when u die u spawn in prep room to decide if u wanna leave war event or continue<br />
-can also gain points by capturing flags that will be placed around the map<br />
u will gain 1 point every 20 seconds whiles a flag is captured<br />
-capturing a flag will req u to click it and wait 30 secs time same as capturing other flags<br />
but the time is less<br />
-players with the most points at the end of the war wins<br />
-the war will last 20 minuts<br />
-every 5 minutes it will announce the current score and time left in ooc<br />
leaf-3 points<br />
sand-0<br />
mist-9<br />
Iron- -2<br />
Rock 4<br />
Akatsuki - 9<br />
Missing - 3<br />
Sevenswordsman- 8<br />
Hawks - 1<br />
10 MINS LEFT INSIDE OF THE GREAT NINJA WAR<br />
<br />
when time is up it will announce the winner and the score 1 more time Winner Leaf village 11 points<br />
Scores:<br />
<br />
Reward: 1mil exp ,4 ep ,5 ap,25 vp for the players of the village who won(they must be inside of war to get the prize)<br />
Reward if 6+ players join 3mil exp ,7 ep ,8 ap ,35 vp<br />
will also post the Mvp of the war person  who gained the most points  for the winning team <br />
MVP NINJA SHINARI 10 KILLS POINTS 20 POINTS FROM CAPTURES]]></description>
			<content:encoded><![CDATA[war idea<br />
<br />
adds to event cycle will be the last event on cycle<br />
-players must be lvl 45 + to join<br />
-once start no other event will start until it is finish<br />
-you will be auto tele to prep rooms to get supplies the door will not open unless<br />
the war has enough people to start<br />
- this event needs atleast 4 people from different villages to start<br />
-once start the option to join war will stay there until the war is over<br />
-example can be (2 leaf 2 sand ,) or (1 leaf,sand,mist and iron) or ( 2 sand 1 leaf and mist etc...)-(cannot be 3 leaf 1 mist) but it can be<br />
3 leaf, 1 mist 1 akatsuki) or 4 mist 2 leaf etc...<br />
-custom factions will count as Missing in the war<br />
- Akatsuki,SSM and Hawks will be ther eown villages<br />
-u also will have the chance to leave the war from the waiting room<br />
-once outside u will be spawned in ur village spawn area outside int he war zone<br />
-you can win the war by killing players from other villages<br />
-you kill a player u get a point u die u lose a point kill the kage u gain 5 points<br />
kill a Anbu u gain 3 points <br />
-when u die u spawn in prep room to decide if u wanna leave war event or continue<br />
-can also gain points by capturing flags that will be placed around the map<br />
u will gain 1 point every 20 seconds whiles a flag is captured<br />
-capturing a flag will req u to click it and wait 30 secs time same as capturing other flags<br />
but the time is less<br />
-players with the most points at the end of the war wins<br />
-the war will last 20 minuts<br />
-every 5 minutes it will announce the current score and time left in ooc<br />
leaf-3 points<br />
sand-0<br />
mist-9<br />
Iron- -2<br />
Rock 4<br />
Akatsuki - 9<br />
Missing - 3<br />
Sevenswordsman- 8<br />
Hawks - 1<br />
10 MINS LEFT INSIDE OF THE GREAT NINJA WAR<br />
<br />
when time is up it will announce the winner and the score 1 more time Winner Leaf village 11 points<br />
Scores:<br />
<br />
Reward: 1mil exp ,4 ep ,5 ap,25 vp for the players of the village who won(they must be inside of war to get the prize)<br />
Reward if 6+ players join 3mil exp ,7 ep ,8 ap ,35 vp<br />
will also post the Mvp of the war person  who gained the most points  for the winning team <br />
MVP NINJA SHINARI 10 KILLS POINTS 20 POINTS FROM CAPTURES]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Event's]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=293</link>
			<pubDate>Sat, 09 Sep 2017 09:25:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=293</guid>
			<description><![CDATA[All events should go into a event's tab/dropbox. Rather than all of them in different tabs/dropboxes]]></description>
			<content:encoded><![CDATA[All events should go into a event's tab/dropbox. Rather than all of them in different tabs/dropboxes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amour and Scroll enhancements]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=273</link>
			<pubDate>Tue, 15 Aug 2017 01:07:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=6">Bjisboss</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=273</guid>
			<description><![CDATA[ok amour will come in 3  rarities Common,Rare,Epic with also a chance<br />
to have a socket on the gear all amour have a chance to get 1 of these<br />
on it<br />
types of gears<br />
headband<br />
vest         - these gears will show no icon on the player when worn only on the floor when droped (only drops from boss mobs)<br />
shoes<br />
pants<br />
<br />
common gear- 15% chance to find<br />
rare gear - 5% chance to find<br />
epic gear - 2% chance to find                        - when drop on floor common will be dull ,rare will have a blue aura around it,epic will hav a purple aura<br />
1-2 sockets(5% chance to find a gear with a socket)<br />
<br />
reduction,chakra ,health,crit,dodge<br />
<br />
common gear will have the lowest of there 3 and only gets<br />
1 of the 3 by random so example<br />
<br />
you found a common hood with a 2% dmg reduction common gear<br />
dmg reduction is random between 1% -5% so u can find a gear<br />
with 1 2 3 or 5 % there chakra is random from 50 base extra -<br />
100 base extra same for health,or 1-5 crit buff or 1-5 dodge buff<br />
<br />
Rare gear this is better than common because it comes with (2)<br />
stats and the reduction,health,chakra bases are higher compare<br />
to common gear<br />
<br />
example you found a rare tunic with 6% damage deduction and 150 base extra health with 1 socket<br />
note: reduction will always be on gear once so the nxt 1 is randomize between hp and chakra base buff,crit or dodge <br />
so rare gear ranges are <br />
damage reductions chances u can get on the gear : 6%-10% health base buff: 150-250 chakra :150-250 crit:5-10 dodge: 5-10<br />
<br />
k Epic has a chance to get 3 of the stats/buffs so note again dmg reduction can only show up once on a gear the rest can<br />
show up multiple times so you found a epic gear 15% dmg reduction 500 health base buff 300 health base buff (u can even find <br />
a gear with no dmg reduction with pure health buff but only reduction can only show up once)<br />
<br />
ranges: dmg reduction ranges for epic gear 10%-20% health :300-600 base chakra :300-600 base crit 10-20 dodge:10-20<br />
<br />
note: effects only work when gear is equpied if you remove the gear the effects are removed<br />
<br />
Sockets are space in th egear where u can find scrolls to give yourself abilities on your gear you will be able to do so<br />
by right clicking the ability scroll hitting use then clicking a gear with a socket thats in ur inventory must unequip before socketing<br />
if the gear doesnt have a socket it will thus tell u to click another gear that has 1<br />
<br />
<br />
scroll enhancements: 5% chance of 1 dropping when killing a boss mob(once the scroll is place on the gear the only way to remove it is by using another orb on the gear<br />
it will thus ask are you sure this action will delete an destroy the current scroll on the gear hit yes the scroll is remove from the gear then all u have to do is place<br />
it on .<br />
<br />
Doton resistance scroll: reduces a extra 5% dmg from doton moves<br />
Raiton resistance scroll:reduces a extra 5% dmg from Raiton moves<br />
Suiton resistance scroll:reduces a extra 5% dmg from Suiton moves<br />
Poison resistance scroll: reduce a extra 5% dmg from poison moves<br />
slow resistance scroll: reduces slow time by 1 second<br />
Brun resistance scroll: reduces burn dmg by 2%<br />
<br />
drop rate lvl ranges : you must be in these lvl ranges when killing these mobs in other to have a chance for it to drop other wise<br />
it wont so if ur lvl 51 killing anything below zetsu an hashirama it wont drop lvl 101 killing anything below indi bj an roco nothing will drop<br />
<br />
Rock lee - if your lvl 1-16<br />
<br />
Dosu - if your lvl 16-20<br />
<br />
Sasuke &amp; kabuto - 20-25<br />
<br />
hanzo 26-29<br />
<br />
Orochimaru - 30-35<br />
<br />
mu &amp; Kisame - 36-50<br />
<br />
Zetsu,Hashirama 51 - 100<br />
<br />
Dark Indigo,Copiest Bj ,Sage Roco 101 -150]]></description>
			<content:encoded><![CDATA[ok amour will come in 3  rarities Common,Rare,Epic with also a chance<br />
to have a socket on the gear all amour have a chance to get 1 of these<br />
on it<br />
types of gears<br />
headband<br />
vest         - these gears will show no icon on the player when worn only on the floor when droped (only drops from boss mobs)<br />
shoes<br />
pants<br />
<br />
common gear- 15% chance to find<br />
rare gear - 5% chance to find<br />
epic gear - 2% chance to find                        - when drop on floor common will be dull ,rare will have a blue aura around it,epic will hav a purple aura<br />
1-2 sockets(5% chance to find a gear with a socket)<br />
<br />
reduction,chakra ,health,crit,dodge<br />
<br />
common gear will have the lowest of there 3 and only gets<br />
1 of the 3 by random so example<br />
<br />
you found a common hood with a 2% dmg reduction common gear<br />
dmg reduction is random between 1% -5% so u can find a gear<br />
with 1 2 3 or 5 % there chakra is random from 50 base extra -<br />
100 base extra same for health,or 1-5 crit buff or 1-5 dodge buff<br />
<br />
Rare gear this is better than common because it comes with (2)<br />
stats and the reduction,health,chakra bases are higher compare<br />
to common gear<br />
<br />
example you found a rare tunic with 6% damage deduction and 150 base extra health with 1 socket<br />
note: reduction will always be on gear once so the nxt 1 is randomize between hp and chakra base buff,crit or dodge <br />
so rare gear ranges are <br />
damage reductions chances u can get on the gear : 6%-10% health base buff: 150-250 chakra :150-250 crit:5-10 dodge: 5-10<br />
<br />
k Epic has a chance to get 3 of the stats/buffs so note again dmg reduction can only show up once on a gear the rest can<br />
show up multiple times so you found a epic gear 15% dmg reduction 500 health base buff 300 health base buff (u can even find <br />
a gear with no dmg reduction with pure health buff but only reduction can only show up once)<br />
<br />
ranges: dmg reduction ranges for epic gear 10%-20% health :300-600 base chakra :300-600 base crit 10-20 dodge:10-20<br />
<br />
note: effects only work when gear is equpied if you remove the gear the effects are removed<br />
<br />
Sockets are space in th egear where u can find scrolls to give yourself abilities on your gear you will be able to do so<br />
by right clicking the ability scroll hitting use then clicking a gear with a socket thats in ur inventory must unequip before socketing<br />
if the gear doesnt have a socket it will thus tell u to click another gear that has 1<br />
<br />
<br />
scroll enhancements: 5% chance of 1 dropping when killing a boss mob(once the scroll is place on the gear the only way to remove it is by using another orb on the gear<br />
it will thus ask are you sure this action will delete an destroy the current scroll on the gear hit yes the scroll is remove from the gear then all u have to do is place<br />
it on .<br />
<br />
Doton resistance scroll: reduces a extra 5% dmg from doton moves<br />
Raiton resistance scroll:reduces a extra 5% dmg from Raiton moves<br />
Suiton resistance scroll:reduces a extra 5% dmg from Suiton moves<br />
Poison resistance scroll: reduce a extra 5% dmg from poison moves<br />
slow resistance scroll: reduces slow time by 1 second<br />
Brun resistance scroll: reduces burn dmg by 2%<br />
<br />
drop rate lvl ranges : you must be in these lvl ranges when killing these mobs in other to have a chance for it to drop other wise<br />
it wont so if ur lvl 51 killing anything below zetsu an hashirama it wont drop lvl 101 killing anything below indi bj an roco nothing will drop<br />
<br />
Rock lee - if your lvl 1-16<br />
<br />
Dosu - if your lvl 16-20<br />
<br />
Sasuke &amp; kabuto - 20-25<br />
<br />
hanzo 26-29<br />
<br />
Orochimaru - 30-35<br />
<br />
mu &amp; Kisame - 36-50<br />
<br />
Zetsu,Hashirama 51 - 100<br />
<br />
Dark Indigo,Copiest Bj ,Sage Roco 101 -150]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New NNA GFX]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=232</link>
			<pubDate>Thu, 22 Jun 2017 16:51:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=337">Breeze</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=232</guid>
			<description><![CDATA[I noticed the BYOND Icon for NNA was looking a bit old and wasn't really appealing (No offense but in my defense it's a google picture of Tobirama.) So I decided to create a new one, this one was for fun if you have any suggestions for an NNA logo please email me at theninjafb@gmail.com and I will gladly create GFX for the game. I am also working with Indigo on some new clothing icons for the game. <br />
<br />
<a href="https://i.imgur.com/2hfNhR1.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2hfNhR1.jpg</a><br />
<br />
(Link)<br />
<br />
<img src="https://i.imgur.com/2hfNhR1.jpg" loading="lazy"  alt="[Image: 2hfNhR1.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I noticed the BYOND Icon for NNA was looking a bit old and wasn't really appealing (No offense but in my defense it's a google picture of Tobirama.) So I decided to create a new one, this one was for fun if you have any suggestions for an NNA logo please email me at theninjafb@gmail.com and I will gladly create GFX for the game. I am also working with Indigo on some new clothing icons for the game. <br />
<br />
<a href="https://i.imgur.com/2hfNhR1.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2hfNhR1.jpg</a><br />
<br />
(Link)<br />
<br />
<img src="https://i.imgur.com/2hfNhR1.jpg" loading="lazy"  alt="[Image: 2hfNhR1.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Half Sharingan Rework]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=206</link>
			<pubDate>Thu, 01 Jun 2017 23:50:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=80">Just Dre</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=206</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Changes:</span></span><br />
-Sharingan starts at whatever stage of development it was in when it was stolen (If stolen during MS or EMS, it will start at 3 tomoes)<br />
-Abilities gained depend upon the kind of sharingan that the victim Uchiha had (ex. Izuna user gives shar genjutsu, Obito user gives kamui, itachi user give tsukiyomi,etc.)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Changes:</span></span><br />
-Sharingan starts at whatever stage of development it was in when it was stolen (If stolen during MS or EMS, it will start at 3 tomoes)<br />
-Abilities gained depend upon the kind of sharingan that the victim Uchiha had (ex. Izuna user gives shar genjutsu, Obito user gives kamui, itachi user give tsukiyomi,etc.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[=Rinnegan completion idea=]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=198</link>
			<pubDate>Fri, 12 May 2017 22:09:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=198</guid>
			<description><![CDATA[- <span style="color: #33ffff;" class="mycode_color">Rinnegan</span> - awakens in a life and death situation<br />
- The player gets all the path related jutsus in a separate Doujutsu tab much like "Shisui Shunshin" dash<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">+ Mastered rinnegan</span></span><br />
- create path<br />
- summon path<br />
- control path<br />
- chakra rod - the users next hit will impale the target with a chakra rod for 1 min, every 5-10 sec their view will be transferred to another screen where giant rinnegan eyes are looking at them for 3 sec. <br />
<br />
+ Kuchiyose: Gedo Mazo (summons the Gedo statue behind the user, walks with user, punching will hit 5x5 aoe around user for 2k chakra, damage based on users nin 1x) (while the Gedo statue is summoned akatsuki members can use the user as a sealing points instead of going to the base, but this will freeze the user for the duration)<br />
               - Genryuu Kyuufuujin - Creates a controllable chakra dragon from the mouth of the statue, but only moves when player moves it with arrows and does damage and drains chakra, stepping on the chakra dragons trail also does damage and drains chakra (require Gedo Mazo summoned,  300/s chakra drain)<br />
<br />
<span style="color: #33cc66;" class="mycode_color">+ The user can get access to all the path jutsus on the main body (hidden req - already figured it out with indigo)</span><br />
<span style="color: #33cc66;" class="mycode_color">- All additional jutsu will appear in the doujutsu tab once the req is met, with a message "a power surge within you"</span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">-/ Deva path (Tendo)</span><br />
+ Shinra Tensei - Pushes everything in 5x5 away from the user, jutsus and projectiles included. Also does collision damage if enemies gets rammed into a dense object (5 sec CD)<br />
+ Banshou Tenin - Pulls playes towards user. 5x5 pull range any players in this range will be pulled. Stuns targets whiles being pulled and ends 1 sec after the target reaches its destination  (10 sec CD)<br />
+ Chibaku Tensei - Pulls everyone close to the orb to the center of the orb forming a huge rock the move will do a strong pull for 5 seconds then ends. Anyone trapped inside when the pull ends will be bound and take 200 dmg every 2 seconds (can break out by punching the rock. Health based on users chakra)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Preta path (Gakido)</span><br />
+ Fuujutsu Kyuuin - The user makes a chakra shield which absorbs all jutsus and gives the chakra to the user (drains 500 chakra per sec during activation)<br />
+ Fuujutsu Fuuin - The user binds their target and starts to absorb their chakra (1.5% per sec, bind hp based on users nin) 1 tile grab that grabs target. Punch to break out, both users and target are stunned during jutsu. User is unable to attack while draining, but can let go when he wants by hitting the jutsu again(20 secs c.d)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Naraka path (Jigokudo)</span><br />
+ Gedo Rinne Tensei - Heals the hp and chakra of every member of your village or party in the users screen to 100% HP and Chakra at the cost of 50% of user hp (2 min CD)<br />
+ Meifuu no Ou - Summons the head of Hades  (stays for 30 sec), walking into the mouth will heal players for 1% of their max hp and chakra(at the cost of 1 % of the users max hp and chakra as long the players stays inside of the mouth) . This jutsu also has a <br />
"Life/Death" verb to switch the state of the Head of Hades into an offensive by clicking the head, if players walk into the mouth when in offensive state they lose 1% of their current max hp and chakra for each second inside of the mouth as the user will gain from the targets lost max hp and chakra<br />
<span style="color: #ff3333;" class="mycode_color">-/ Asura path (Shurado)</span><br />
+ Homing missiles - After using the jutsus, the player shoots 5 missiles to where the target was at the moment the missile leaves (explodes 3x3 on impact or when it reaches the point)<br />
+ Shura no Te - A chakra blast from a mechanical hand (1 tile stream blast, shield breaker, 10 sec CD)<br />
+ Shura no kou - A blast from a mechanical head (7x7 AOE blast, 2 sec charge)<br />
+ Chakra jets - Dashes forward 7 tiles and rams whoever is in your path doing damage (Tai based)<br />
+ Mechanical body - A Portion of physical damage is reflected back to attacker ( 50% of all physical damage is reflected back at attacker, running into the user while this is active does 1/4 users tai as damage, 300/s chakra drain)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Human path (Ningendo)</span><br />
+ Kyuukon no jutsu - The user rips the targets soul from their body (a bind which slowly suck the life out of their target(1.5% per sec), both the user and target is frozen during this process, the target can punch to try and break free; Bind hp is based on the user nin)<br />
+ Saiko Denshin no Jutsu - lets the user get information of their target (works like getting info from spy, but with extra info, like specials and fusions etc, needs to be in contact with the target)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Animal path (Chikushodo)(all summons has a shared CD of 10 sec)</span><br />
+ Drill-Beaked Bird - Summons a giant bird (3x3) who dashes forward with such force that it rips people apart (multi hitter - every tile hit)<br />
+ Giant Panda - Summons a 3x3 shielding giant panda in-front of the user (shield 3x3 tiles wide)<br />
+ Snake-tailed Chameleon - Summons a giant chameleon which makes whoever rides it invisible until un-summoned (max 6 ppl)<br />
<span style="color: #33cc33;" class="mycode_color">            - moves it with up, right, left, down verbs or clicking. swallow/spit verb to put players in itself</span><br />
+ Giant Rhino - Summons a 3x3 projectile which dashes forwards and rams itself against whatever it hits, doing heavy damage (moves slow, shield breaker, does 2x damage in middle)<br />
+ Giant Crustacean - Summons a giant crustacean which shoots 3 tiles wide bubbles (like doryuudan)<br />
+ Giant Centipedes - Summons 3 giant Centipedes which dashes forward and rips through anyone hit (poison on hit and can pass through multiple targets, 5 tiles wide, empty space between the 3)<br />
+ Summon a Path/Player from your village/org<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PS.</span> all the summoned paths can enter and leave different maps, the user can also speak through each path.<br />
- Allows player to speak and listen through their paths, meaning when player speaks in say, all the summoned paths will say the same]]></description>
			<content:encoded><![CDATA[- <span style="color: #33ffff;" class="mycode_color">Rinnegan</span> - awakens in a life and death situation<br />
- The player gets all the path related jutsus in a separate Doujutsu tab much like "Shisui Shunshin" dash<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">+ Mastered rinnegan</span></span><br />
- create path<br />
- summon path<br />
- control path<br />
- chakra rod - the users next hit will impale the target with a chakra rod for 1 min, every 5-10 sec their view will be transferred to another screen where giant rinnegan eyes are looking at them for 3 sec. <br />
<br />
+ Kuchiyose: Gedo Mazo (summons the Gedo statue behind the user, walks with user, punching will hit 5x5 aoe around user for 2k chakra, damage based on users nin 1x) (while the Gedo statue is summoned akatsuki members can use the user as a sealing points instead of going to the base, but this will freeze the user for the duration)<br />
               - Genryuu Kyuufuujin - Creates a controllable chakra dragon from the mouth of the statue, but only moves when player moves it with arrows and does damage and drains chakra, stepping on the chakra dragons trail also does damage and drains chakra (require Gedo Mazo summoned,  300/s chakra drain)<br />
<br />
<span style="color: #33cc66;" class="mycode_color">+ The user can get access to all the path jutsus on the main body (hidden req - already figured it out with indigo)</span><br />
<span style="color: #33cc66;" class="mycode_color">- All additional jutsu will appear in the doujutsu tab once the req is met, with a message "a power surge within you"</span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">-/ Deva path (Tendo)</span><br />
+ Shinra Tensei - Pushes everything in 5x5 away from the user, jutsus and projectiles included. Also does collision damage if enemies gets rammed into a dense object (5 sec CD)<br />
+ Banshou Tenin - Pulls playes towards user. 5x5 pull range any players in this range will be pulled. Stuns targets whiles being pulled and ends 1 sec after the target reaches its destination  (10 sec CD)<br />
+ Chibaku Tensei - Pulls everyone close to the orb to the center of the orb forming a huge rock the move will do a strong pull for 5 seconds then ends. Anyone trapped inside when the pull ends will be bound and take 200 dmg every 2 seconds (can break out by punching the rock. Health based on users chakra)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Preta path (Gakido)</span><br />
+ Fuujutsu Kyuuin - The user makes a chakra shield which absorbs all jutsus and gives the chakra to the user (drains 500 chakra per sec during activation)<br />
+ Fuujutsu Fuuin - The user binds their target and starts to absorb their chakra (1.5% per sec, bind hp based on users nin) 1 tile grab that grabs target. Punch to break out, both users and target are stunned during jutsu. User is unable to attack while draining, but can let go when he wants by hitting the jutsu again(20 secs c.d)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Naraka path (Jigokudo)</span><br />
+ Gedo Rinne Tensei - Heals the hp and chakra of every member of your village or party in the users screen to 100% HP and Chakra at the cost of 50% of user hp (2 min CD)<br />
+ Meifuu no Ou - Summons the head of Hades  (stays for 30 sec), walking into the mouth will heal players for 1% of their max hp and chakra(at the cost of 1 % of the users max hp and chakra as long the players stays inside of the mouth) . This jutsu also has a <br />
"Life/Death" verb to switch the state of the Head of Hades into an offensive by clicking the head, if players walk into the mouth when in offensive state they lose 1% of their current max hp and chakra for each second inside of the mouth as the user will gain from the targets lost max hp and chakra<br />
<span style="color: #ff3333;" class="mycode_color">-/ Asura path (Shurado)</span><br />
+ Homing missiles - After using the jutsus, the player shoots 5 missiles to where the target was at the moment the missile leaves (explodes 3x3 on impact or when it reaches the point)<br />
+ Shura no Te - A chakra blast from a mechanical hand (1 tile stream blast, shield breaker, 10 sec CD)<br />
+ Shura no kou - A blast from a mechanical head (7x7 AOE blast, 2 sec charge)<br />
+ Chakra jets - Dashes forward 7 tiles and rams whoever is in your path doing damage (Tai based)<br />
+ Mechanical body - A Portion of physical damage is reflected back to attacker ( 50% of all physical damage is reflected back at attacker, running into the user while this is active does 1/4 users tai as damage, 300/s chakra drain)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Human path (Ningendo)</span><br />
+ Kyuukon no jutsu - The user rips the targets soul from their body (a bind which slowly suck the life out of their target(1.5% per sec), both the user and target is frozen during this process, the target can punch to try and break free; Bind hp is based on the user nin)<br />
+ Saiko Denshin no Jutsu - lets the user get information of their target (works like getting info from spy, but with extra info, like specials and fusions etc, needs to be in contact with the target)<br />
<span style="color: #ff3333;" class="mycode_color">-/ Animal path (Chikushodo)(all summons has a shared CD of 10 sec)</span><br />
+ Drill-Beaked Bird - Summons a giant bird (3x3) who dashes forward with such force that it rips people apart (multi hitter - every tile hit)<br />
+ Giant Panda - Summons a 3x3 shielding giant panda in-front of the user (shield 3x3 tiles wide)<br />
+ Snake-tailed Chameleon - Summons a giant chameleon which makes whoever rides it invisible until un-summoned (max 6 ppl)<br />
<span style="color: #33cc33;" class="mycode_color">            - moves it with up, right, left, down verbs or clicking. swallow/spit verb to put players in itself</span><br />
+ Giant Rhino - Summons a 3x3 projectile which dashes forwards and rams itself against whatever it hits, doing heavy damage (moves slow, shield breaker, does 2x damage in middle)<br />
+ Giant Crustacean - Summons a giant crustacean which shoots 3 tiles wide bubbles (like doryuudan)<br />
+ Giant Centipedes - Summons 3 giant Centipedes which dashes forward and rips through anyone hit (poison on hit and can pass through multiple targets, 5 tiles wide, empty space between the 3)<br />
+ Summon a Path/Player from your village/org<br />
<br />
<span style="font-weight: bold;" class="mycode_b">PS.</span> all the summoned paths can enter and leave different maps, the user can also speak through each path.<br />
- Allows player to speak and listen through their paths, meaning when player speaks in say, all the summoned paths will say the same]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Assasin (profession): tai based]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=189</link>
			<pubDate>Fri, 14 Apr 2017 23:59:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=189</guid>
			<description><![CDATA[+ Passive - 100% crit when hitting players from behind<br />
+ Urakiri - double damage if you hit from behind<br />
+ Kagerou - strikes target and goes invis for 7 sec (has to hit a target to go invis)<br />
+ Nijuusatsu - hits twice and causes bleed<br />
+ Rengeki - stabs and poisons<br />
+ Zetsumei - throws a dagger that damages and marks target<br />
+ Kuragari - goes invis for 7 sec and teleports behind marked target (if no target has been marked, you just go invis, needs to be within same screen to teleport behind marked target)<br />
+ Shikeishuu - hits and teleports to the opposite side of target, then blinds everyone in a 3x3 aoe (5 sec blind)]]></description>
			<content:encoded><![CDATA[+ Passive - 100% crit when hitting players from behind<br />
+ Urakiri - double damage if you hit from behind<br />
+ Kagerou - strikes target and goes invis for 7 sec (has to hit a target to go invis)<br />
+ Nijuusatsu - hits twice and causes bleed<br />
+ Rengeki - stabs and poisons<br />
+ Zetsumei - throws a dagger that damages and marks target<br />
+ Kuragari - goes invis for 7 sec and teleports behind marked target (if no target has been marked, you just go invis, needs to be within same screen to teleport behind marked target)<br />
+ Shikeishuu - hits and teleports to the opposite side of target, then blinds everyone in a 3x3 aoe (5 sec blind)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yamanaka Rework:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=184</link>
			<pubDate>Wed, 05 Apr 2017 00:09:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=184</guid>
			<description><![CDATA[<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">PASSIVE:</span> sensory = will be born with sense skill + will show stats as well</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">1.</span> Shintenshin no Jutsu - 1 tile invis projectile allows you control enemy (works on npcs as well, can use the controlled body to attack, got "use jutsu" verb which makes the controlled taget use a random elemental jutsu at lvl 5) control duration: 100 gen = 1 sec</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">2.</span> Shinranshin no Jutsu - 3 tiles wide invis projectile which forces enemies to hurt themself (damage = targets tai x1)(passes through people, so it can hit multiple people)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">3.</span> Shinten Bunshin no Jutsu - 3 tiles wide invis projectile that allows you to control up to 2 targets hit (1st target controlled with arrows, 2nd controlled with up, right, left, down)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">4.</span> Shinten Kugutsu no Jutsu - uses kawarimi, if enemy hits it you gain control of them</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">5.</span> Shinten Kugutsu Juuin no Jutsu - places down a static puppet that looks like the user, can spectate through, if a player hits the puppet you will gain control of them. (max 3, change view on puppets with view puppet 1,2,3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">6.</span> Shinten Mekkyaku no Jutsu  - 1 tile invis projectile that damages and disorient movement (nin+gen= damage)(duration = 500gen=1s)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">7.</span> Shinten Boukyaku no Jutsu - 3 tiles wide invis projectile that makes targets unable to use jutsus for a duration (duration = 500gen=1s)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">8.</span> Shinten Ranbu no Jutsu (<span style="font-style: italic;" class="mycode_i">Hidden Req</span>) - hits everyone in 7x7 aoe with Shinranshin no jutsu</span>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">PASSIVE:</span> sensory = will be born with sense skill + will show stats as well</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">1.</span> Shintenshin no Jutsu - 1 tile invis projectile allows you control enemy (works on npcs as well, can use the controlled body to attack, got "use jutsu" verb which makes the controlled taget use a random elemental jutsu at lvl 5) control duration: 100 gen = 1 sec</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">2.</span> Shinranshin no Jutsu - 3 tiles wide invis projectile which forces enemies to hurt themself (damage = targets tai x1)(passes through people, so it can hit multiple people)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">3.</span> Shinten Bunshin no Jutsu - 3 tiles wide invis projectile that allows you to control up to 2 targets hit (1st target controlled with arrows, 2nd controlled with up, right, left, down)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">4.</span> Shinten Kugutsu no Jutsu - uses kawarimi, if enemy hits it you gain control of them</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">5.</span> Shinten Kugutsu Juuin no Jutsu - places down a static puppet that looks like the user, can spectate through, if a player hits the puppet you will gain control of them. (max 3, change view on puppets with view puppet 1,2,3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">6.</span> Shinten Mekkyaku no Jutsu  - 1 tile invis projectile that damages and disorient movement (nin+gen= damage)(duration = 500gen=1s)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">7.</span> Shinten Boukyaku no Jutsu - 3 tiles wide invis projectile that makes targets unable to use jutsus for a duration (duration = 500gen=1s)</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">8.</span> Shinten Ranbu no Jutsu (<span style="font-style: italic;" class="mycode_i">Hidden Req</span>) - hits everyone in 7x7 aoe with Shinranshin no jutsu</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tenseigan (doujutsu/special);]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=171</link>
			<pubDate>Sun, 05 Mar 2017 21:52:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=171</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tenseigan Special:</span> <span style="color: #33ffff;" class="mycode_color">5%  </span></span>(Doujutsu Clans cant be born with Specials, i.e  Hyuuga, Uchiha, Chinoike)<br />
+ Got 15x15 vision (byakugan vision will be reduced, unmastered byakugan = 12x12.   Mastered byakugan = 13x13)<br />
+ Gets Shinra Tensei and Banshou Tenin like Rinnegan<br />
<span style="font-weight: bold;" class="mycode_b">+</span> Mastered with same reqs as Rinnegan<br />
<span style="font-weight: bold;" class="mycode_b">+</span> Gets no paths, but...<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Mastered tenseigan gets a few jutsus:</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kuchiyose: Tenseigan Youki -  summons 2 giant eyeballs made from many byakugans by the sides of the user that also moves and turns with the user, each eye has 50k hp (stays till unsummoned or destroyd or user is out of chakra, 200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b">               -</span> Kousenha - shoots 3 tiles wide beam with the giant eyeballs in the direction user is facing, can shoot as long as eyeballs are out (30/s CD and damage = 1/2 users nin, 1x users nin in middle tile, Require Tenseigan Youki summoned, Costs 500 chakra to use)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eyeball location and shooting formation:</span><br />
ebbbbbbbbbbbb<br />
uxxxxxxxxxxxxx<br />
ebbbbbbbbbbbb<br />
<br />
u = user<br />
e = eyeball<br />
x = 1x hit area<br />
b = 1/2 hit area<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Tenseigan Chakra Mode - gives user 1.5x chakra boost and a teal chakra cloak that reduce all damage taken by 20% (lasts 1min or till user cancels it, 1min CD once deactivated)<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Kinrin Tensei Baku - the user focuses chakra into their hand shaping a golden chakra sword which slices 10 tiles infront of the user instantly (dmg = 0.75x (AKA 3/4) of users tai and nin, 20/s CD, req Tenseigan CM activated, costs 600 chakra to use)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Kinbou Tensei Baku - the user focuses chakra in their palm creating a green chakra orb, then shoots it forward. Damages and drains chakra on impact; hits the tiles around the orb as well  (damage = 1.3x and  0.2x on the sides, drains chakra = 10% of dmg done, 15/s CD, req Tenseigan CM activated, Costs 750 chakra to use)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Ginrin Tensei Baku - the user focuses chakra in their hand making a greenish silver chakra typhoon. 5 tiles wide(multi hit, dmg = 1/3 users nin, 45/s CD, req Tensegan CM activated, Costs 1500 chakra to use)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Hyuugas can unlock Tenseigan naturally like uchiha can Rinnegan (hidden req) - already figured out the hidden req with Indigo</span></span><br />
- Hyuugas who awaken Tenseigan with the top secret hidden req will not get any of the jutsus above<br />
- They get 2x stat boost to Tai, Nin and Gen and 15x15 vision<br />
- And can use all their Hyuuga jutsus with the Tenseigan]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tenseigan Special:</span> <span style="color: #33ffff;" class="mycode_color">5%  </span></span>(Doujutsu Clans cant be born with Specials, i.e  Hyuuga, Uchiha, Chinoike)<br />
+ Got 15x15 vision (byakugan vision will be reduced, unmastered byakugan = 12x12.   Mastered byakugan = 13x13)<br />
+ Gets Shinra Tensei and Banshou Tenin like Rinnegan<br />
<span style="font-weight: bold;" class="mycode_b">+</span> Mastered with same reqs as Rinnegan<br />
<span style="font-weight: bold;" class="mycode_b">+</span> Gets no paths, but...<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Mastered tenseigan gets a few jutsus:</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kuchiyose: Tenseigan Youki -  summons 2 giant eyeballs made from many byakugans by the sides of the user that also moves and turns with the user, each eye has 50k hp (stays till unsummoned or destroyd or user is out of chakra, 200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b">               -</span> Kousenha - shoots 3 tiles wide beam with the giant eyeballs in the direction user is facing, can shoot as long as eyeballs are out (30/s CD and damage = 1/2 users nin, 1x users nin in middle tile, Require Tenseigan Youki summoned, Costs 500 chakra to use)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eyeball location and shooting formation:</span><br />
ebbbbbbbbbbbb<br />
uxxxxxxxxxxxxx<br />
ebbbbbbbbbbbb<br />
<br />
u = user<br />
e = eyeball<br />
x = 1x hit area<br />
b = 1/2 hit area<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Tenseigan Chakra Mode - gives user 1.5x chakra boost and a teal chakra cloak that reduce all damage taken by 20% (lasts 1min or till user cancels it, 1min CD once deactivated)<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Kinrin Tensei Baku - the user focuses chakra into their hand shaping a golden chakra sword which slices 10 tiles infront of the user instantly (dmg = 0.75x (AKA 3/4) of users tai and nin, 20/s CD, req Tenseigan CM activated, costs 600 chakra to use)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Kinbou Tensei Baku - the user focuses chakra in their palm creating a green chakra orb, then shoots it forward. Damages and drains chakra on impact; hits the tiles around the orb as well  (damage = 1.3x and  0.2x on the sides, drains chakra = 10% of dmg done, 15/s CD, req Tenseigan CM activated, Costs 750 chakra to use)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Ginrin Tensei Baku - the user focuses chakra in their hand making a greenish silver chakra typhoon. 5 tiles wide(multi hit, dmg = 1/3 users nin, 45/s CD, req Tensegan CM activated, Costs 1500 chakra to use)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Hyuugas can unlock Tenseigan naturally like uchiha can Rinnegan (hidden req) - already figured out the hidden req with Indigo</span></span><br />
- Hyuugas who awaken Tenseigan with the top secret hidden req will not get any of the jutsus above<br />
- They get 2x stat boost to Tai, Nin and Gen and 15x15 vision<br />
- And can use all their Hyuuga jutsus with the Tenseigan]]></content:encoded>
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		<item>
			<title><![CDATA[Uzumaki Clan]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=168</link>
			<pubDate>Thu, 23 Feb 2017 02:29:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=168</guid>
			<description><![CDATA[<span style="text-decoration: line-through;" class="mycode_s">=<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Uzumaki</span></span>=</span><br />
<span style="text-decoration: line-through;" class="mycode_s">clan passive - will restore some of their own chakra when hit by a jutsu (5% of their own max chakra)</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kibakuin</span></span> - user marks the location with an exploding seal.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- clicking the jutsu again after the indicator is placed will make it explode in a 4x4 aoe</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- damage =  users nin </span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kongou Fuusa</span></span> - user shoots controllable chakra chain that has dense trail</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- if a target gets hit by the jutsu or touches the trail, he wont be able to use any jutsus until he breaks out of the jutsu sealing.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- to break out of the jutsu sealing which makes the target unable to cast jutsus, but can still walk and throw weapons, they have to punch their way out like any other bind</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- bind hp = nin based</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kongou Gekiryuu</span></span> - shoots 3 tile wave of chains with trail (getting hit or stepping on the trail will freeze target for 3 sec)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- damage = nin based</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+<span style="color: #ffcc33;" class="mycode_color"> Kongou Kekkai</span></span> - the user creates a 10x10 size area like ice mirrors, but around themself, which traps user and target within</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- inside this area, the user takes 25% less damage from all sources</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- targets running into the chains will take damage, this doesnt affect the user</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- chain damage = nin based</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Fuuinryoku</span></span> - slows handseals and doubles chakra costs of target </span><br />
<span style="text-decoration: line-through;" class="mycode_s">- this jutsu lasts till target dies (duration of jutsu is debateable) </span><br />
<span style="text-decoration: line-through;" class="mycode_s">- this jutsu is applied to target like gogyou fuuin</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kyuuinfu</span></span> - for the next 15 sec target will lose 1% of their max chakra every sec if hit bu the jutsu (applied to targets like lvl 5 tenrou)</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Rikujouin</span></span> - the user leaves an indicator on the ground</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- activateing the jutsu again, a summoning jutsu symbol appears where the indicator was and sends out sealing jutsu text in all directions</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- stepping on the sealing jutsu text will pull whoever touches them to the center</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- this jutsu lasts lasts 15 sec after the jutsu text has spawned in a 10x10</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- the pull doesnt affect the user doesnt affect the user</span>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: line-through;" class="mycode_s">=<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Uzumaki</span></span>=</span><br />
<span style="text-decoration: line-through;" class="mycode_s">clan passive - will restore some of their own chakra when hit by a jutsu (5% of their own max chakra)</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kibakuin</span></span> - user marks the location with an exploding seal.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- clicking the jutsu again after the indicator is placed will make it explode in a 4x4 aoe</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- damage =  users nin </span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kongou Fuusa</span></span> - user shoots controllable chakra chain that has dense trail</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- if a target gets hit by the jutsu or touches the trail, he wont be able to use any jutsus until he breaks out of the jutsu sealing.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- to break out of the jutsu sealing which makes the target unable to cast jutsus, but can still walk and throw weapons, they have to punch their way out like any other bind</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- bind hp = nin based</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kongou Gekiryuu</span></span> - shoots 3 tile wave of chains with trail (getting hit or stepping on the trail will freeze target for 3 sec)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- damage = nin based</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+<span style="color: #ffcc33;" class="mycode_color"> Kongou Kekkai</span></span> - the user creates a 10x10 size area like ice mirrors, but around themself, which traps user and target within</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- inside this area, the user takes 25% less damage from all sources</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- targets running into the chains will take damage, this doesnt affect the user</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- chain damage = nin based</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Fuuinryoku</span></span> - slows handseals and doubles chakra costs of target </span><br />
<span style="text-decoration: line-through;" class="mycode_s">- this jutsu lasts till target dies (duration of jutsu is debateable) </span><br />
<span style="text-decoration: line-through;" class="mycode_s">- this jutsu is applied to target like gogyou fuuin</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Kyuuinfu</span></span> - for the next 15 sec target will lose 1% of their max chakra every sec if hit bu the jutsu (applied to targets like lvl 5 tenrou)</span><br />
<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ffcc33;" class="mycode_color">Rikujouin</span></span> - the user leaves an indicator on the ground</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- activateing the jutsu again, a summoning jutsu symbol appears where the indicator was and sends out sealing jutsu text in all directions</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- stepping on the sealing jutsu text will pull whoever touches them to the center</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- this jutsu lasts lasts 15 sec after the jutsu text has spawned in a 10x10</span><br />
<span style="text-decoration: line-through;" class="mycode_s">- the pull doesnt affect the user doesnt affect the user</span>]]></content:encoded>
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			<title><![CDATA[Kamizuru Clan]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=166</link>
			<pubDate>Thu, 16 Feb 2017 04:55:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=166</guid>
			<description><![CDATA[<span style="text-decoration: line-through;" class="mycode_s">=Kamizuru=</span><br />
<span style="text-decoration: line-through;" class="mycode_s">clan passive - halved hand seal time</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Create bees - user creats 15 bees (costs 1k chakra)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachi Bakudan no Jutsu - when jutsu is used for a duration, the user can click anywhere to control bees trajectory in air that will explode on impact or when they run out of time (3x3, explode, knock back, lasts 10 sec)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachimitsu no Jutsu - summons 1 AI bee cluster, attacks on collision, same targetting system as demon hearts (at S rank the player can have up to 9 bee clusters in the world at a time,the bee cluster becomes a blob of honey when killed, and the honey slows like caltrops. Costs 2k chakra and 3 bees to summon a cluster)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachi Senbon no jutsu - makes all your summoned bees fire senbon in the direction they are facing(spamable, senbon effect, nin based damage, 250 chakra per use)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachi Kakyoku - disorients ppl in the users view, makeing taijutsu miss and ninjutsu fail by a 50% chance - aura effect, drain to keep up 300 sec</span>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: line-through;" class="mycode_s">=Kamizuru=</span><br />
<span style="text-decoration: line-through;" class="mycode_s">clan passive - halved hand seal time</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Create bees - user creats 15 bees (costs 1k chakra)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachi Bakudan no Jutsu - when jutsu is used for a duration, the user can click anywhere to control bees trajectory in air that will explode on impact or when they run out of time (3x3, explode, knock back, lasts 10 sec)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachimitsu no Jutsu - summons 1 AI bee cluster, attacks on collision, same targetting system as demon hearts (at S rank the player can have up to 9 bee clusters in the world at a time,the bee cluster becomes a blob of honey when killed, and the honey slows like caltrops. Costs 2k chakra and 3 bees to summon a cluster)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachi Senbon no jutsu - makes all your summoned bees fire senbon in the direction they are facing(spamable, senbon effect, nin based damage, 250 chakra per use)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">+ Hachi Kakyoku - disorients ppl in the users view, makeing taijutsu miss and ninjutsu fail by a 50% chance - aura effect, drain to keep up 300 sec</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Chinoike Clan]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=165</link>
			<pubDate>Thu, 16 Feb 2017 04:52:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=165</guid>
			<description><![CDATA[=Chinoike clan=<br />
Clan passive - Heals 2% of their max hp when they walk on a blood stain, the blood stain disappears in the process<br />
+ Ketsuryuugan [Blood Dragon Eye] - Awakens like sharingan, life and death<br />
+ Genjutsus like sharingan<br />
+ Got 2 stages like rinnegan. same reqs as rinnegan<br />
<br />
When mastered:<br />
+ Mind manipulation (hidden req)<br />
+ Blood bomb - like PNB to mark a target (aoe explosion 3x3, stacks 3 times per target)<br />
  - Detonate blood bomb - explodes your marked targets, if they survive they bleed<br />
  - Defuse blood bomb - removes the blood bomb stacks from all your targets<br />
+ Blood stream - the user fires a stream of blood (5 tiles wide) which leaves a trail, stepping on the trail damages and bleeds (lasts 30 sec, 1min cd, works like sand tsunami)<br />
+ Blood dragons - summons controlable blood dragon heads like kikaichu which damages and bleeds whoever hit (higher rank gives more controlables, max 9 at S rank, starts at 3)<br />
<br />
PS. All the clan jutsus causes bleed, but do low initial damage to balance out the bleeding<br />
  - All the clan jutsus also takes 1% of the users current hp to use]]></description>
			<content:encoded><![CDATA[=Chinoike clan=<br />
Clan passive - Heals 2% of their max hp when they walk on a blood stain, the blood stain disappears in the process<br />
+ Ketsuryuugan [Blood Dragon Eye] - Awakens like sharingan, life and death<br />
+ Genjutsus like sharingan<br />
+ Got 2 stages like rinnegan. same reqs as rinnegan<br />
<br />
When mastered:<br />
+ Mind manipulation (hidden req)<br />
+ Blood bomb - like PNB to mark a target (aoe explosion 3x3, stacks 3 times per target)<br />
  - Detonate blood bomb - explodes your marked targets, if they survive they bleed<br />
  - Defuse blood bomb - removes the blood bomb stacks from all your targets<br />
+ Blood stream - the user fires a stream of blood (5 tiles wide) which leaves a trail, stepping on the trail damages and bleeds (lasts 30 sec, 1min cd, works like sand tsunami)<br />
+ Blood dragons - summons controlable blood dragon heads like kikaichu which damages and bleeds whoever hit (higher rank gives more controlables, max 9 at S rank, starts at 3)<br />
<br />
PS. All the clan jutsus causes bleed, but do low initial damage to balance out the bleeding<br />
  - All the clan jutsus also takes 1% of the users current hp to use]]></content:encoded>
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