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		<title><![CDATA[Naruto, Ninja Arts! - Accepted Suggestions]]></title>
		<link>https://narutoninjaarts.net/</link>
		<description><![CDATA[Naruto, Ninja Arts! - https://narutoninjaarts.net]]></description>
		<pubDate>Thu, 14 May 2026 19:46:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Taijutsu Specialist Rework/Upgrade:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=216</link>
			<pubDate>Thu, 08 Jun 2017 17:46:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=216</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">1. </span>Konoha Senpuu - the user spins kicking anything in a 3x3 aoe for 7 sec (can move around for the duration, but not use anything else)<br />
               - Gouken (fighting style) - Increases punch damage, punch speed and crit rate (unlocks when first tai spec move is obtained)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Dynamic Entry - 7 tile dash with damage and knock-back on hit<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Konoha Shoufuu - knocks any weapon out of targets hand (all equipped weapons)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Konoha Otoshi - 3x2 aoe hit infront of the user<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Hitori Omote Renge - damage 3x3, knock-back 5x5<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Hachimon Tonkou - Gates, stay as it is, just need to figure out the bug that causes crash<br />
               - Omote Renge - needs to be in 1st gate+, and behind their target to use this jutsu. binds and slams target into the ground (heavy damage, slow after hit for both target and user)<br />
               - Ura Renge - need to be in 3rd gate+, works from any direction. user shots a bandage projectile, if it hits target is frozen for the 5 hits, 5 hits like swift style<br />
               - Asakjaku - need 6th gate+, click jutsu, punch someone to trigger jutsu, 10 punches, burn, shoots fireballs in cone behind target<br />
               - Hirudora - need 7th gate+, controllable 3x3, multi-hit, burn on hit<br />
               - Sekizou - after opening all 8 gates, users punch becomes a 3x3 projectile<br />
               - Yagai - all 8 gates open, forms a 5x5 red dragon around the user, fast straight line projectile, damage = users max HP 1.5x, reduces user time by 10 sec<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Kage Buyou - TP behind their target (needs to be within 5x5 of user, 45 sec CD)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">1. </span>Konoha Senpuu - the user spins kicking anything in a 3x3 aoe for 7 sec (can move around for the duration, but not use anything else)<br />
               - Gouken (fighting style) - Increases punch damage, punch speed and crit rate (unlocks when first tai spec move is obtained)<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Dynamic Entry - 7 tile dash with damage and knock-back on hit<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Konoha Shoufuu - knocks any weapon out of targets hand (all equipped weapons)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Konoha Otoshi - 3x2 aoe hit infront of the user<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Hitori Omote Renge - damage 3x3, knock-back 5x5<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Hachimon Tonkou - Gates, stay as it is, just need to figure out the bug that causes crash<br />
               - Omote Renge - needs to be in 1st gate+, and behind their target to use this jutsu. binds and slams target into the ground (heavy damage, slow after hit for both target and user)<br />
               - Ura Renge - need to be in 3rd gate+, works from any direction. user shots a bandage projectile, if it hits target is frozen for the 5 hits, 5 hits like swift style<br />
               - Asakjaku - need 6th gate+, click jutsu, punch someone to trigger jutsu, 10 punches, burn, shoots fireballs in cone behind target<br />
               - Hirudora - need 7th gate+, controllable 3x3, multi-hit, burn on hit<br />
               - Sekizou - after opening all 8 gates, users punch becomes a 3x3 projectile<br />
               - Yagai - all 8 gates open, forms a 5x5 red dragon around the user, fast straight line projectile, damage = users max HP 1.5x, reduces user time by 10 sec<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Kage Buyou - TP behind their target (needs to be within 5x5 of user, 45 sec CD)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SSM Swords Mastered Rework/Upgrade]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=215</link>
			<pubDate>Thu, 08 Jun 2017 17:28:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=215</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #33ffff;" class="mycode_color">Kubikiribouchou</span></span> - passive. hits the 3 tiles infront of user.   increase damage by 1k for each player kill, resets on user death<br />
          - Dantou Ninpou: Hisenken (active) - throw the sword 7 tiles, then it boomerangs back to the user (can hit on both ways)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #3399ff;" class="mycode_color">Samehada</span></span> - passive. chakra steal/absorb on slash, hits 3x2 infront of user<br />
         - Daitou Ninpou: Suirou Sameodori (active) - creates a chakra absorb shield around the user, being within 5x5 aoe of user when this jutsu is active absorbs chakra from enemies and gives it to the user (chakra shield absorbs jutsus like path chakra shield 500/s drain)<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ff3333;" class="mycode_color">Nuibari</span></span> - passive. bleed on slash 100%<br />
          - Choutou Ninpou: Jigumo Nui (active) - needles stitching, leaves trail, touching trail will damage and bleed, getting hit by the head works like it does now<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #996633;" class="mycode_color">Kabutowari</span> </span>- passive. double hit, shield breaker (destroys HP shields instantly and ignores damage reduction)<br />
          - Dontou Ninpou: Daichi Hadou (active) - earth wave, leaves trail for 30 sec, stepping on trail damages enemies and slows<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ff9933;" class="mycode_color">Shibuki</span></span> - passive. explode on every slash 100% , even without hitting someone, explodes in cone formation<br />
          - Bakutou Ninpou: Happa Rokujuushi (active) - 3 tiles wide exploding heki wave with high damage, knock back<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #cccc33;" class="mycode_color">Kiba</span></span> - passive. fires lightning bolt every slash<br />
          - Raitou Ninpou: Raiga (active) - fires 3 bolts of lightning that fly towards the spot target was when jutsu was used, need to mark target by hitting with swords passive, mark disappears after this jutsu is used<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #33cc33;" class="mycode_color">Hiramekarei</span> </span>- passive. damage =  1/2 users max chakra<br />
          - Daisouken Ninpou: Keitai Henka (active) - stance switch, 4 stances, different effects, click to rotate between forms<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">.:Hiramekarei Froms:.</span></span><br />
- default - Wide slash; left,front,right<br />
<br />
- twin sword - no slash delay<br />
<br />
- hammer - 3x3 aoe infront of user<br />
<br />
- long sword - increase reach by 4 tiles]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #33ffff;" class="mycode_color">Kubikiribouchou</span></span> - passive. hits the 3 tiles infront of user.   increase damage by 1k for each player kill, resets on user death<br />
          - Dantou Ninpou: Hisenken (active) - throw the sword 7 tiles, then it boomerangs back to the user (can hit on both ways)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #3399ff;" class="mycode_color">Samehada</span></span> - passive. chakra steal/absorb on slash, hits 3x2 infront of user<br />
         - Daitou Ninpou: Suirou Sameodori (active) - creates a chakra absorb shield around the user, being within 5x5 aoe of user when this jutsu is active absorbs chakra from enemies and gives it to the user (chakra shield absorbs jutsus like path chakra shield 500/s drain)<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ff3333;" class="mycode_color">Nuibari</span></span> - passive. bleed on slash 100%<br />
          - Choutou Ninpou: Jigumo Nui (active) - needles stitching, leaves trail, touching trail will damage and bleed, getting hit by the head works like it does now<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #996633;" class="mycode_color">Kabutowari</span> </span>- passive. double hit, shield breaker (destroys HP shields instantly and ignores damage reduction)<br />
          - Dontou Ninpou: Daichi Hadou (active) - earth wave, leaves trail for 30 sec, stepping on trail damages enemies and slows<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #ff9933;" class="mycode_color">Shibuki</span></span> - passive. explode on every slash 100% , even without hitting someone, explodes in cone formation<br />
          - Bakutou Ninpou: Happa Rokujuushi (active) - 3 tiles wide exploding heki wave with high damage, knock back<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #cccc33;" class="mycode_color">Kiba</span></span> - passive. fires lightning bolt every slash<br />
          - Raitou Ninpou: Raiga (active) - fires 3 bolts of lightning that fly towards the spot target was when jutsu was used, need to mark target by hitting with swords passive, mark disappears after this jutsu is used<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ <span style="color: #33cc33;" class="mycode_color">Hiramekarei</span> </span>- passive. damage =  1/2 users max chakra<br />
          - Daisouken Ninpou: Keitai Henka (active) - stance switch, 4 stances, different effects, click to rotate between forms<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">.:Hiramekarei Froms:.</span></span><br />
- default - Wide slash; left,front,right<br />
<br />
- twin sword - no slash delay<br />
<br />
- hammer - 3x3 aoe infront of user<br />
<br />
- long sword - increase reach by 4 tiles]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[=Paper control= special]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=197</link>
			<pubDate>Fri, 12 May 2017 21:47:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=197</guid>
			<description><![CDATA[<span style="color: #ff3333;" class="mycode_color">Passive</span> - Increase explosion tag limit to 200<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">1.</span></span></span> Create explosion tag (creates 10 explosion tags for 1k chakra) (Debateable if they can make their own or need to buy them like everyone else)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">2.</span></span> </span>Kami Tensei no Jutsu - The user grows paper wings that reduces all damage taken by 15% and punching will shoot projectiles that does users nin 1x as damage (200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">3.</span></span></span> Kami Shuriken no Jutsu - The user shoots paper shurikens in housenka formation (bleed on hit, 10 sec CD)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">4.</span></span></span> Kami no Jutsu - The user creates 3 flurries of paper in-front of themselves that blocks all projectiles (works like Create sand, 5 hits to destroy)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">5.</span></span></span> Kami Bunshin no Jutsu - The user turns all paper flurries into paper clones <br />
(works with Shikigami no Mai and Kami no Jutsu as well, but will cancel them when used. These clones are exploding paper clones which explodes when killed or on the users command, each clone explode into 3x3, users 1x nin as damage, does not hurt the user, require 10 explosion tags in inventory)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">6.</span></span></span> Kami chou no jutsu - Turns the user into a clutter of paper butterflies which got perm izanagi effect and increased movement(1 step = 2), but user cant do anything except move and change form (200/s charka drain)  <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="color: #3333ff;" class="mycode_color">7.</span></span></span> Shikigami no Mai - The user scatters into a paper flurry, summoning 9 controllable paper flurries and becoming a paper flurry themselves. (300/s charka drain)<br />
(10 paper flurries in total counting themselves, like IS/Bugs, but the user is also a paper flurry that moves with normal movement, can walk through enemies to damage them, like one of the controllable, damage 1/2 nin)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">8.</span></span></span> Kami Shisha no Jutsu - The user builds up an area of 15x15 where it would rain paper bomb tags, clicking any tile within the 15x15 will make it explode into a 3x3 aoe<br />
(stars from 1 tile and expands to 15x15 like sawarabi, other players walk slow within the 15x15 aoe, visible to the player, almost invisible to other players, costs 5k chakra to use, 1min cd, lasts 30 sec,nin based, require 50 explosion tags in inventory)]]></description>
			<content:encoded><![CDATA[<span style="color: #ff3333;" class="mycode_color">Passive</span> - Increase explosion tag limit to 200<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">1.</span></span></span> Create explosion tag (creates 10 explosion tags for 1k chakra) (Debateable if they can make their own or need to buy them like everyone else)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">2.</span></span> </span>Kami Tensei no Jutsu - The user grows paper wings that reduces all damage taken by 15% and punching will shoot projectiles that does users nin 1x as damage (200/s chakra drain)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">3.</span></span></span> Kami Shuriken no Jutsu - The user shoots paper shurikens in housenka formation (bleed on hit, 10 sec CD)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">4.</span></span></span> Kami no Jutsu - The user creates 3 flurries of paper in-front of themselves that blocks all projectiles (works like Create sand, 5 hits to destroy)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">5.</span></span></span> Kami Bunshin no Jutsu - The user turns all paper flurries into paper clones <br />
(works with Shikigami no Mai and Kami no Jutsu as well, but will cancel them when used. These clones are exploding paper clones which explodes when killed or on the users command, each clone explode into 3x3, users 1x nin as damage, does not hurt the user, require 10 explosion tags in inventory)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">6.</span></span></span> Kami chou no jutsu - Turns the user into a clutter of paper butterflies which got perm izanagi effect and increased movement(1 step = 2), but user cant do anything except move and change form (200/s charka drain)  <br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="color: #3333ff;" class="mycode_color">7.</span></span></span> Shikigami no Mai - The user scatters into a paper flurry, summoning 9 controllable paper flurries and becoming a paper flurry themselves. (300/s charka drain)<br />
(10 paper flurries in total counting themselves, like IS/Bugs, but the user is also a paper flurry that moves with normal movement, can walk through enemies to damage them, like one of the controllable, damage 1/2 nin)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3333ff;" class="mycode_color">8.</span></span></span> Kami Shisha no Jutsu - The user builds up an area of 15x15 where it would rain paper bomb tags, clicking any tile within the 15x15 will make it explode into a 3x3 aoe<br />
(stars from 1 tile and expands to 15x15 like sawarabi, other players walk slow within the 15x15 aoe, visible to the player, almost invisible to other players, costs 5k chakra to use, 1min cd, lasts 30 sec,nin based, require 50 explosion tags in inventory)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Extended Weapon Idea]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=70</link>
			<pubDate>Sun, 03 May 2015 23:24:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=4">Indigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=70</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Wire:</span> 1 wire allows you to place 5 tiles of wire when you click it starts placing wire that follows you for 5 steps, if anyone steps on wire they get bleed damage and set the possible trap<br />
- tag near wire, when used/walked into wire tag blows and chain explosion follows the wire<br />
- something like if you use jutsu 1 tile near wire thats compatible it becomes wires trap<br />
- tells user if someone walks into wire<br />
<br />
--------------------------------------------<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Smoke Bomb:</span> throws bomb, on second click detonates makes 7x7 smoke that is baraly see through, layer is highest so its on top of everything</span><br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Flash Bomb:</span> throws bomb, on second click detonates closer you are to detonation more blind you become, blindness gradually lowers 10/sec<br />
1 tile near - 100 blindness (totally blind)<br />
2 tile near - 80 blindness (totally blind)<br />
3 tile near - 60 blindness (big hinderance)<br />
4 tile near - 40 blindness (hinderance)<br />
5 tile near - 20 blindness (not big hinderance)<br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Attach:</span> when this is used next 10 seconds any compatible move will have exploding tag on it<br />
-Kunai<br />
-Shuriken<br />
-Windmill Shuriken<br />
-Caltrops<br />
-Senbon<br />
-Kawarimi - makes kawarimi with tag on it<br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Element Weapons:</span> if user has element/weapon he automaticly adds the effect when used<br />
Raiton Senbon - like chidori senbon but adds normal senbon effect on it and shoots just once 3 tile shot<br />
Katon Kunai - like tsumabeni but automaticly when kunai is thrown, has level 5 effect)<br />
Fuuton Shuriken - like tsumabeni but fuuton, extended area bleeds<br />
Doton Tag - tag on stone, on explosion it sends shrapnels to every direction<br />
Suiton Caltrops - increases slow duration and takes enemy chakra <br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Wire Compatiple Jutsus:</span><br />
goukakyuu - on top of 1st and 4th wires (or 2nd and 5th)<br />
yanagi - on top of 1st and 4th wires (or 2nd and 5th)<br />
mizurappa - on top of 1st and 4th wires (or 2nd and 5th)<br />
dokugiri - on top of 1st and 4th wires (or 2nd and 5th)<br />
hibashiri - on top of 1st and 4th wires (or 2nd and 5th) at last 2 levels shoots from mid (3rd) wire part<br />
doryuusou - on top of 1st and 4th wires (or 2nd and 5th) at last 3 levels shoots from mid (3rd) wire part<br />
denpou sekka - on top of 1st and 4th wires (or 2nd and 5th) at last 3 levels shoots from mid (3rd) wire part<br />
sawarabi - shoots from mid (3rd) wire part<br />
goemon - shoots from mid (3rd) wire part<br />
shinranshin - every wire<br />
shintenshin - every wire<br />
tenrou - every wire<br />
kamikaze - from every wire<br />
bone graveyard - every wire<br />
mushidama - every wire<br />
gogyo fuuin - every tile<br />
katsu - every wire (explodes it)<br />
shoton suisho Ro - every wire<br />
mokuton jubaku eiso - every wire<br />
doku kikaichu - poisons every wire<br />
hiraishin tag - tags every wire<br />
mini jishaku - when walked on magnetizes enemy, every wire<br />
kage shibari - if head is close to wire, it extends onto it<br />
kage mane - if head is close to wire, it extends onto it]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Wire:</span> 1 wire allows you to place 5 tiles of wire when you click it starts placing wire that follows you for 5 steps, if anyone steps on wire they get bleed damage and set the possible trap<br />
- tag near wire, when used/walked into wire tag blows and chain explosion follows the wire<br />
- something like if you use jutsu 1 tile near wire thats compatible it becomes wires trap<br />
- tells user if someone walks into wire<br />
<br />
--------------------------------------------<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Smoke Bomb:</span> throws bomb, on second click detonates makes 7x7 smoke that is baraly see through, layer is highest so its on top of everything</span><br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Flash Bomb:</span> throws bomb, on second click detonates closer you are to detonation more blind you become, blindness gradually lowers 10/sec<br />
1 tile near - 100 blindness (totally blind)<br />
2 tile near - 80 blindness (totally blind)<br />
3 tile near - 60 blindness (big hinderance)<br />
4 tile near - 40 blindness (hinderance)<br />
5 tile near - 20 blindness (not big hinderance)<br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Attach:</span> when this is used next 10 seconds any compatible move will have exploding tag on it<br />
-Kunai<br />
-Shuriken<br />
-Windmill Shuriken<br />
-Caltrops<br />
-Senbon<br />
-Kawarimi - makes kawarimi with tag on it<br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Element Weapons:</span> if user has element/weapon he automaticly adds the effect when used<br />
Raiton Senbon - like chidori senbon but adds normal senbon effect on it and shoots just once 3 tile shot<br />
Katon Kunai - like tsumabeni but automaticly when kunai is thrown, has level 5 effect)<br />
Fuuton Shuriken - like tsumabeni but fuuton, extended area bleeds<br />
Doton Tag - tag on stone, on explosion it sends shrapnels to every direction<br />
Suiton Caltrops - increases slow duration and takes enemy chakra <br />
<br />
--------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">Wire Compatiple Jutsus:</span><br />
goukakyuu - on top of 1st and 4th wires (or 2nd and 5th)<br />
yanagi - on top of 1st and 4th wires (or 2nd and 5th)<br />
mizurappa - on top of 1st and 4th wires (or 2nd and 5th)<br />
dokugiri - on top of 1st and 4th wires (or 2nd and 5th)<br />
hibashiri - on top of 1st and 4th wires (or 2nd and 5th) at last 2 levels shoots from mid (3rd) wire part<br />
doryuusou - on top of 1st and 4th wires (or 2nd and 5th) at last 3 levels shoots from mid (3rd) wire part<br />
denpou sekka - on top of 1st and 4th wires (or 2nd and 5th) at last 3 levels shoots from mid (3rd) wire part<br />
sawarabi - shoots from mid (3rd) wire part<br />
goemon - shoots from mid (3rd) wire part<br />
shinranshin - every wire<br />
shintenshin - every wire<br />
tenrou - every wire<br />
kamikaze - from every wire<br />
bone graveyard - every wire<br />
mushidama - every wire<br />
gogyo fuuin - every tile<br />
katsu - every wire (explodes it)<br />
shoton suisho Ro - every wire<br />
mokuton jubaku eiso - every wire<br />
doku kikaichu - poisons every wire<br />
hiraishin tag - tags every wire<br />
mini jishaku - when walked on magnetizes enemy, every wire<br />
kage shibari - if head is close to wire, it extends onto it<br />
kage mane - if head is close to wire, it extends onto it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elemental Fusions]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=50</link>
			<pubDate>Tue, 07 Apr 2015 13:50:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=4">Indigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=50</guid>
			<description><![CDATA[<span style="color: #ff3333;" class="mycode_color">Shakuton - Katon and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Kajosatsu</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">2. Shinetsu</span> - as it is but fireballs damage even by being close to them<br />
<span style="font-weight: bold;" class="mycode_b">3. Enkouben</span> - rename from Netsugen<br />
<span style="font-weight: bold;" class="mycode_b">4. Kaendou </span>- creates slow 3x3 projectile, explodes on hit and causes burn to anyone near<br />
<span style="font-weight: bold;" class="mycode_b">5. Shoukyaku </span>- 5x5 AoE that burns anyone within<br />
<span style="font-weight: bold;" class="mycode_b">6. Jigoku </span>- 1 tile AoE, that burns target so each step he takes he gets damaged for next 30 seconds<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="color: #cccc33;" class="mycode_color">Jinton - Raiton and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Mueishou </span>- in this fighting style user teleport to different spot around enemy after each punch (so if you punch from front you can appear at enemy back or side)<br />
<span style="font-weight: bold;" class="mycode_b">2. Shinkirou</span> - invisible till user attacks or is hit, every 3 seconds it shows where user is by showing "afterimage" (complete invis no chakra vision or target shall work)<br />
<span style="font-weight: bold;" class="mycode_b">3. Jinsoku </span>- once used for 15 seconds user can click anywhere he wants and teleports in there<br />
<span style="font-weight: bold;" class="mycode_b">4. Onsoku </span>- next 3 steps user will move 5 tiles at once (like GBW moves 2) and is intagible can move through people and jutsus <br />
<span style="font-weight: bold;" class="mycode_b">5. Sokuryoku </span>- no cooldowns for taijutsu or tools in next 5 seconds, and handsigns totally gone for duration<br />
<span style="font-weight: bold;" class="mycode_b">6. Ukai </span>- user dodges all jutsus and taijutsus for next 5 seconds</span><br />
<br />
<span style="color: #333366;" class="mycode_color">Kouton - Katon and Raiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Kouryuuken </span>- fighting style, where user does alot more damage and has high cripple chance<br />
<span style="font-weight: bold;" class="mycode_b">2. Koutetsu no Tate</span> - in this form all metal does 0 damage<br />
<span style="font-weight: bold;" class="mycode_b">3. Shinkou Yoroi</span> - in this form you take 50% less damage and anyone hitting you hurt themselves<br />
<span style="font-weight: bold;" class="mycode_b">4. Koushouheki</span> - makes 5 tile steel block infront of user shielding him, user can punch this shield and shoot 1 tile projectile metal shards<br />
<span style="font-weight: bold;" class="mycode_b">5. Koujou </span>- makes indicator, on click creates 3x3 steel spikes from ground<br />
<span style="font-weight: bold;" class="mycode_b">6. Koubaku </span>- slows handsigns, attack and tool speed of target and reduces damage with taijutsu and tools<br />
<br />
<span style="color: #ffcc33;" class="mycode_color">Ranton - Raiton and Suiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Reiza Sakasu</span> - 5x10 area infront of user, within this area 2 shots per second from random start tile to end of area continously until user stops jutsu or runs out of chakra<br />
<span style="font-weight: bold;" class="mycode_b">2. Raiunkuuha</span> - makes clouds around user, hurts everyone who steps on it or anyone user walks on with it, hurts enemies but doesnt block them and lets jutsus through<br />
<span style="font-weight: bold;" class="mycode_b">3. Rankiryuu </span>- 1 tile moveable cloud shield, can move it along with yourself, any jutsu hit this cloud is absorbed, every 10000 dmg increases its size 3 tile, 5 tile as movable, max 5 tiles, it is able to shoot lightning into general and diagonal directions that hits 10k but reduces its size (Rakurai Shigure command to shoot)<br />
<span style="font-weight: bold;" class="mycode_b">4. Raiundama</span> - makes 2 balls round around 1 tile from user then dissapear and make 4 balls round around 2 tiles from user then dissapear and make 8 balls round around 3 tiles from user<br />
<span style="font-weight: bold;" class="mycode_b">5. Raikou</span> - indicator that makes 3x3 lightning strike on spot, can be used 3 times before it runs out<br />
<span style="font-weight: bold;" class="mycode_b">6. Kouga</span> - projectile that travels 10 tiles in instant, causes senbon effect on hit (head blind, arm break, leg slow, chest bleed)<br />
<br />
<span style="color: #ff9933;" class="mycode_color">Jinton - Doton and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Genkai Hakuri Hashira no Jutsu</span> - The user creates a pillar that shoots forward in 1 tile, ignoring all forms of defense this is low cost and low c/d move<br />
<span style="font-weight: bold;" class="mycode_b">2. Genkai Hakuri: Cube</span> - 3x3 cube, that is left on place when user uses the jutsu again cube is shot into direction user faces<br />
<span style="font-weight: bold;" class="mycode_b">3. Genkai Hakuri: Cylinder</span> - hits 3x7 area infront of user<br />
<span style="font-weight: bold;" class="mycode_b">4. Genkai Hakuri: Conical </span>- reverse bakuton infront of user first is 5 tile, then 3 tile then 1 tile <br />
<span style="font-weight: bold;" class="mycode_b">5. Genkai Hakuri: Sphere</span> - indicator, controlled and on second click makes 3x3 area appear<br />
<span style="font-weight: bold;" class="mycode_b">6. Genkai Hakuri: Kekkai</span> - makes jinton cube around user, this vaporises any jutsu that hits it and hurts alot anyone who walks on it or punches it (enjin on user)<br />
<br />
<span style="color: #cc3333;" class="mycode_color">Youton - Katon and Doton Fusion</span> <span style="color: #ff3333;" class="mycode_color">(Notice the change of name)</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Yokai no Jutsu </span>- Slow down the speed of the jutsu and add a trail on to the jutsu, trail should be like caltrops burn anyone walk on it.<br />
<span style="font-weight: bold;" class="mycode_b">2. Yougankou</span> - rename from Kazangan Gusoku, trail should be like caltrops burn anyone walk on it and not dense.<br />
<span style="font-weight: bold;" class="mycode_b">3. Kazan Kaisen</span> - 7 tile version of Kamikaze, burns on hit<br />
<span style="font-weight: bold;" class="mycode_b">4. Youseki Bakuko </span>- indicator placed where user stands, second click makes 3x3 lava geyser appear from there hurting anyone on it<br />
<span style="font-weight: bold;" class="mycode_b">5. Hakkazan </span>- moving AoE like sawarabi but without chess pattern, causes burn on anyone who walks on it<br />
<span style="font-weight: bold;" class="mycode_b">6. Shakugaryuugan no Jutsu </span>- makes 7 shots like housenka, each ball is multihitter like windmill shuriken<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="color: #33cc66;" class="mycode_color">Futton - Katon and Suiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Komu no Jutsu </span>- makes 5x5 area around user, this area dps anyone inside it, user can do jutsu many times and increase its damage and size to 7x7 at cost of chakra, this lasts 10 seconds<br />
<span style="font-weight: bold;" class="mycode_b">2. Kairiki Muso </span>- The user releases steam through their fists doing more damage when they punch, leaving whoever punched with a burn.<br />
<span style="font-weight: bold;" class="mycode_b">3. Mizuke </span>- user can click on spot to make 3x3 area that do dps<br />
<span style="font-weight: bold;" class="mycode_b">4. Shimeri Jouki</span> - makes 5 tile wave that leaves trail which dps, it has weak initial damage, but can destroy defense/IS like current komu<br />
<span style="font-weight: bold;" class="mycode_b">5. Jouki Bakushin </span>- The user creates steam around themselves and dashes forward, passing through anyone in their way leaving them with a burn.<br />
<span style="font-weight: bold;" class="mycode_b">6. Fumoufu </span>- burns anyone who hits user physically, and reduces damage taken</span><br />
<br />
<span style="color: #cc3399;" class="mycode_color">Shouton - Doton and Raiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Isshi Komyo</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">2. Suishouken</span> - rename from Suisho To<br />
<span style="font-weight: bold;" class="mycode_b">3. Suisho Ro</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">4. Rokkaku Shuriken</span> - 3x3 The user shoots a giant crystal shuriken at their target (works like windmill shuriken)<br />
<span style="font-weight: bold;" class="mycode_b">5. Omiwatari </span>- Controllable like nara shadow, it can be moved until 10 tiles or user ends jutsu then it becomes like caltrops<br />
<span style="font-weight: bold;" class="mycode_b">6. Kesshou Gokakurou</span>- like fuusoku but everything nonplayer in area turns into crystal: puppet, kikaichu, IS, kunai/shurikens...maybe jutsus?<br />
<br />
<span style="color: #ccffff;" class="mycode_color">Hyoton - Suiton and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Sensatsu Suisho</span> - make it like old, shoots needles into every direction<br />
<span style="font-weight: bold;" class="mycode_b">2. Hissatsu Hyoso</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">3. Makyou Hyoushou Ichi </span>- as it is<br />
<span style="font-weight: bold;" class="mycode_b">4. Hyougan Doumu</span> - rename from  Hyoboheki No Engai<br />
<span style="font-weight: bold;" class="mycode_b">5. Makyou Hyoushou</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">6. Hyourou</span> - indicator, that becomes 3x3 area that freezes everyone within it and creates area that slows anyone walking on it (anyone frozen gotta punch their way out)<br />
<br />
<span style="color: #336633;" class="mycode_color">Mokuton - Doton and Suiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Mokujoheki </span>- as it is<br />
<span style="font-weight: bold;" class="mycode_b">2. Daijurin</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">3. Jukai Koutan</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">4. Kajukai Korin </span>- as it is<br />
<span style="font-weight: bold;" class="mycode_b">5. Mokuryuu </span>- makes 3 tile long dragon, that user rides from the start, it is multihit like reppuushou. its not constantly moving and player can move or stop it as he wishes<br />
<span style="font-weight: bold;" class="mycode_b">6. Hijutsu: Jukai Koutan</span> - makes trees circle around 15 tiles from user like ice mirrors, locking everyone including user into that area. nobody can see though it so no shunshin out]]></description>
			<content:encoded><![CDATA[<span style="color: #ff3333;" class="mycode_color">Shakuton - Katon and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Kajosatsu</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">2. Shinetsu</span> - as it is but fireballs damage even by being close to them<br />
<span style="font-weight: bold;" class="mycode_b">3. Enkouben</span> - rename from Netsugen<br />
<span style="font-weight: bold;" class="mycode_b">4. Kaendou </span>- creates slow 3x3 projectile, explodes on hit and causes burn to anyone near<br />
<span style="font-weight: bold;" class="mycode_b">5. Shoukyaku </span>- 5x5 AoE that burns anyone within<br />
<span style="font-weight: bold;" class="mycode_b">6. Jigoku </span>- 1 tile AoE, that burns target so each step he takes he gets damaged for next 30 seconds<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="color: #cccc33;" class="mycode_color">Jinton - Raiton and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Mueishou </span>- in this fighting style user teleport to different spot around enemy after each punch (so if you punch from front you can appear at enemy back or side)<br />
<span style="font-weight: bold;" class="mycode_b">2. Shinkirou</span> - invisible till user attacks or is hit, every 3 seconds it shows where user is by showing "afterimage" (complete invis no chakra vision or target shall work)<br />
<span style="font-weight: bold;" class="mycode_b">3. Jinsoku </span>- once used for 15 seconds user can click anywhere he wants and teleports in there<br />
<span style="font-weight: bold;" class="mycode_b">4. Onsoku </span>- next 3 steps user will move 5 tiles at once (like GBW moves 2) and is intagible can move through people and jutsus <br />
<span style="font-weight: bold;" class="mycode_b">5. Sokuryoku </span>- no cooldowns for taijutsu or tools in next 5 seconds, and handsigns totally gone for duration<br />
<span style="font-weight: bold;" class="mycode_b">6. Ukai </span>- user dodges all jutsus and taijutsus for next 5 seconds</span><br />
<br />
<span style="color: #333366;" class="mycode_color">Kouton - Katon and Raiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Kouryuuken </span>- fighting style, where user does alot more damage and has high cripple chance<br />
<span style="font-weight: bold;" class="mycode_b">2. Koutetsu no Tate</span> - in this form all metal does 0 damage<br />
<span style="font-weight: bold;" class="mycode_b">3. Shinkou Yoroi</span> - in this form you take 50% less damage and anyone hitting you hurt themselves<br />
<span style="font-weight: bold;" class="mycode_b">4. Koushouheki</span> - makes 5 tile steel block infront of user shielding him, user can punch this shield and shoot 1 tile projectile metal shards<br />
<span style="font-weight: bold;" class="mycode_b">5. Koujou </span>- makes indicator, on click creates 3x3 steel spikes from ground<br />
<span style="font-weight: bold;" class="mycode_b">6. Koubaku </span>- slows handsigns, attack and tool speed of target and reduces damage with taijutsu and tools<br />
<br />
<span style="color: #ffcc33;" class="mycode_color">Ranton - Raiton and Suiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Reiza Sakasu</span> - 5x10 area infront of user, within this area 2 shots per second from random start tile to end of area continously until user stops jutsu or runs out of chakra<br />
<span style="font-weight: bold;" class="mycode_b">2. Raiunkuuha</span> - makes clouds around user, hurts everyone who steps on it or anyone user walks on with it, hurts enemies but doesnt block them and lets jutsus through<br />
<span style="font-weight: bold;" class="mycode_b">3. Rankiryuu </span>- 1 tile moveable cloud shield, can move it along with yourself, any jutsu hit this cloud is absorbed, every 10000 dmg increases its size 3 tile, 5 tile as movable, max 5 tiles, it is able to shoot lightning into general and diagonal directions that hits 10k but reduces its size (Rakurai Shigure command to shoot)<br />
<span style="font-weight: bold;" class="mycode_b">4. Raiundama</span> - makes 2 balls round around 1 tile from user then dissapear and make 4 balls round around 2 tiles from user then dissapear and make 8 balls round around 3 tiles from user<br />
<span style="font-weight: bold;" class="mycode_b">5. Raikou</span> - indicator that makes 3x3 lightning strike on spot, can be used 3 times before it runs out<br />
<span style="font-weight: bold;" class="mycode_b">6. Kouga</span> - projectile that travels 10 tiles in instant, causes senbon effect on hit (head blind, arm break, leg slow, chest bleed)<br />
<br />
<span style="color: #ff9933;" class="mycode_color">Jinton - Doton and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Genkai Hakuri Hashira no Jutsu</span> - The user creates a pillar that shoots forward in 1 tile, ignoring all forms of defense this is low cost and low c/d move<br />
<span style="font-weight: bold;" class="mycode_b">2. Genkai Hakuri: Cube</span> - 3x3 cube, that is left on place when user uses the jutsu again cube is shot into direction user faces<br />
<span style="font-weight: bold;" class="mycode_b">3. Genkai Hakuri: Cylinder</span> - hits 3x7 area infront of user<br />
<span style="font-weight: bold;" class="mycode_b">4. Genkai Hakuri: Conical </span>- reverse bakuton infront of user first is 5 tile, then 3 tile then 1 tile <br />
<span style="font-weight: bold;" class="mycode_b">5. Genkai Hakuri: Sphere</span> - indicator, controlled and on second click makes 3x3 area appear<br />
<span style="font-weight: bold;" class="mycode_b">6. Genkai Hakuri: Kekkai</span> - makes jinton cube around user, this vaporises any jutsu that hits it and hurts alot anyone who walks on it or punches it (enjin on user)<br />
<br />
<span style="color: #cc3333;" class="mycode_color">Youton - Katon and Doton Fusion</span> <span style="color: #ff3333;" class="mycode_color">(Notice the change of name)</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Yokai no Jutsu </span>- Slow down the speed of the jutsu and add a trail on to the jutsu, trail should be like caltrops burn anyone walk on it.<br />
<span style="font-weight: bold;" class="mycode_b">2. Yougankou</span> - rename from Kazangan Gusoku, trail should be like caltrops burn anyone walk on it and not dense.<br />
<span style="font-weight: bold;" class="mycode_b">3. Kazan Kaisen</span> - 7 tile version of Kamikaze, burns on hit<br />
<span style="font-weight: bold;" class="mycode_b">4. Youseki Bakuko </span>- indicator placed where user stands, second click makes 3x3 lava geyser appear from there hurting anyone on it<br />
<span style="font-weight: bold;" class="mycode_b">5. Hakkazan </span>- moving AoE like sawarabi but without chess pattern, causes burn on anyone who walks on it<br />
<span style="font-weight: bold;" class="mycode_b">6. Shakugaryuugan no Jutsu </span>- makes 7 shots like housenka, each ball is multihitter like windmill shuriken<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="color: #33cc66;" class="mycode_color">Futton - Katon and Suiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Komu no Jutsu </span>- makes 5x5 area around user, this area dps anyone inside it, user can do jutsu many times and increase its damage and size to 7x7 at cost of chakra, this lasts 10 seconds<br />
<span style="font-weight: bold;" class="mycode_b">2. Kairiki Muso </span>- The user releases steam through their fists doing more damage when they punch, leaving whoever punched with a burn.<br />
<span style="font-weight: bold;" class="mycode_b">3. Mizuke </span>- user can click on spot to make 3x3 area that do dps<br />
<span style="font-weight: bold;" class="mycode_b">4. Shimeri Jouki</span> - makes 5 tile wave that leaves trail which dps, it has weak initial damage, but can destroy defense/IS like current komu<br />
<span style="font-weight: bold;" class="mycode_b">5. Jouki Bakushin </span>- The user creates steam around themselves and dashes forward, passing through anyone in their way leaving them with a burn.<br />
<span style="font-weight: bold;" class="mycode_b">6. Fumoufu </span>- burns anyone who hits user physically, and reduces damage taken</span><br />
<br />
<span style="color: #cc3399;" class="mycode_color">Shouton - Doton and Raiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Isshi Komyo</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">2. Suishouken</span> - rename from Suisho To<br />
<span style="font-weight: bold;" class="mycode_b">3. Suisho Ro</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">4. Rokkaku Shuriken</span> - 3x3 The user shoots a giant crystal shuriken at their target (works like windmill shuriken)<br />
<span style="font-weight: bold;" class="mycode_b">5. Omiwatari </span>- Controllable like nara shadow, it can be moved until 10 tiles or user ends jutsu then it becomes like caltrops<br />
<span style="font-weight: bold;" class="mycode_b">6. Kesshou Gokakurou</span>- like fuusoku but everything nonplayer in area turns into crystal: puppet, kikaichu, IS, kunai/shurikens...maybe jutsus?<br />
<br />
<span style="color: #ccffff;" class="mycode_color">Hyoton - Suiton and Fuuton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Sensatsu Suisho</span> - make it like old, shoots needles into every direction<br />
<span style="font-weight: bold;" class="mycode_b">2. Hissatsu Hyoso</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">3. Makyou Hyoushou Ichi </span>- as it is<br />
<span style="font-weight: bold;" class="mycode_b">4. Hyougan Doumu</span> - rename from  Hyoboheki No Engai<br />
<span style="font-weight: bold;" class="mycode_b">5. Makyou Hyoushou</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">6. Hyourou</span> - indicator, that becomes 3x3 area that freezes everyone within it and creates area that slows anyone walking on it (anyone frozen gotta punch their way out)<br />
<br />
<span style="color: #336633;" class="mycode_color">Mokuton - Doton and Suiton Fusion</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Mokujoheki </span>- as it is<br />
<span style="font-weight: bold;" class="mycode_b">2. Daijurin</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">3. Jukai Koutan</span> - as it is<br />
<span style="font-weight: bold;" class="mycode_b">4. Kajukai Korin </span>- as it is<br />
<span style="font-weight: bold;" class="mycode_b">5. Mokuryuu </span>- makes 3 tile long dragon, that user rides from the start, it is multihit like reppuushou. its not constantly moving and player can move or stop it as he wishes<br />
<span style="font-weight: bold;" class="mycode_b">6. Hijutsu: Jukai Koutan</span> - makes trees circle around 15 tiles from user like ice mirrors, locking everyone including user into that area. nobody can see though it so no shunshin out]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elemental Extensions]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=11</link>
			<pubDate>Tue, 17 Mar 2015 19:15:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=4">Indigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=11</guid>
			<description><![CDATA[Elemental Extensions<br />
<br />
<span style="color: #ff3333;" class="mycode_color">Enton </span>(for uchihas with mangekyou this would be black flames)<br />
<span style="font-weight: bold;" class="mycode_b">Kagutsuchi - </span>makes shield that works like sand shield used to, allows user attack into general directions with flames<br />
<span style="font-weight: bold;" class="mycode_b">Utsurou - </span>indicator on click becomes 3x3 flaming area, which works like caltrops burning anyone who walks over<br />
<span style="font-weight: bold;" class="mycode_b">Harisenro  -</span> controllable that leaves flaming trail, which works like caltrops burning anyone who walks over<br />
--------------<br />
<br />
<span style="color: #996633;" class="mycode_color">Bakuton</span><br />
<span style="font-weight: bold;" class="mycode_b">Bakurin -</span> The user makes everything around him explode in a 3x3 AOE bleed on hit (like user was surrounded by tags)<br />
<span style="font-weight: bold;" class="mycode_b">Jiraiken -</span> this is fightning style that makes explosion on every punch (doesnt need to hit anything), adds nin into punch dmg and knockbacks enemy 4 tiles away<br />
<span style="font-weight: bold;" class="mycode_b">Bakushoheki  -</span> 5 tile heki with twist, starts make explosions infront of user on every other tile in chess pattern, off tiles burn, main tiles do damage<br />
--------------<br />
<br />
<span style="color: #339933;" class="mycode_color">Shinkuton</span><br />
<span style="font-weight: bold;" class="mycode_b">Shinkurenpa -</span> as it is<br />
<span style="font-weight: bold;" class="mycode_b">Shinkugyoku -</span> as it is<br />
<span style="font-weight: bold;" class="mycode_b">Shinkutaigyoku -</span> as it is<br />
--------------<br />
<br />
<span style="color: #ffcc33;" class="mycode_color">Kuro Raiton</span><br />
<span style="font-weight: bold;" class="mycode_b">Kuro Pansa -</span> make it 3x3 semi controllable, you can control it for 5 commands, after that you lose control<br />
<span style="font-weight: bold;" class="mycode_b">Kuro Dageki -</span> user clicks jutsu it starts making black lightning bolts 3x5 tiles infront of him (DPS if enemy stands on it), second click kills jutsu, user is slowed when using this move<br />
<span style="font-weight: bold;" class="mycode_b">Raiton: Daburu Kuropansa - </span>user fires 2 panthers from the sides that do damage to whoever they pass by or pass through. (works like tsumabeni)<br />
--------------<br />
<br />
<span style="color: #3366ff;" class="mycode_color">Shabondama</span><br />
<span style="font-weight: bold;" class="mycode_b">Santoka - </span>shoots twice 5 bubbles in wave, if hit poisons enemy<br />
<span style="font-weight: bold;" class="mycode_b">Houmatsu - </span>shoots 4 bubbles in general directions then 4 bubbles in diagonals, if hit explodes into 3x3<br />
<span style="font-weight: bold;" class="mycode_b">Utakata - </span>shoots 5 bubbles in housenka formation, 30% chance hit head, arms and legs and 10% chance miss (head = drowning dmg, arm = no handsigns, leg = slower speed)<br />
--------------<br />
<br />
Drown: takes 5 seconds after hit to dmg start, it starts low but increases during time]]></description>
			<content:encoded><![CDATA[Elemental Extensions<br />
<br />
<span style="color: #ff3333;" class="mycode_color">Enton </span>(for uchihas with mangekyou this would be black flames)<br />
<span style="font-weight: bold;" class="mycode_b">Kagutsuchi - </span>makes shield that works like sand shield used to, allows user attack into general directions with flames<br />
<span style="font-weight: bold;" class="mycode_b">Utsurou - </span>indicator on click becomes 3x3 flaming area, which works like caltrops burning anyone who walks over<br />
<span style="font-weight: bold;" class="mycode_b">Harisenro  -</span> controllable that leaves flaming trail, which works like caltrops burning anyone who walks over<br />
--------------<br />
<br />
<span style="color: #996633;" class="mycode_color">Bakuton</span><br />
<span style="font-weight: bold;" class="mycode_b">Bakurin -</span> The user makes everything around him explode in a 3x3 AOE bleed on hit (like user was surrounded by tags)<br />
<span style="font-weight: bold;" class="mycode_b">Jiraiken -</span> this is fightning style that makes explosion on every punch (doesnt need to hit anything), adds nin into punch dmg and knockbacks enemy 4 tiles away<br />
<span style="font-weight: bold;" class="mycode_b">Bakushoheki  -</span> 5 tile heki with twist, starts make explosions infront of user on every other tile in chess pattern, off tiles burn, main tiles do damage<br />
--------------<br />
<br />
<span style="color: #339933;" class="mycode_color">Shinkuton</span><br />
<span style="font-weight: bold;" class="mycode_b">Shinkurenpa -</span> as it is<br />
<span style="font-weight: bold;" class="mycode_b">Shinkugyoku -</span> as it is<br />
<span style="font-weight: bold;" class="mycode_b">Shinkutaigyoku -</span> as it is<br />
--------------<br />
<br />
<span style="color: #ffcc33;" class="mycode_color">Kuro Raiton</span><br />
<span style="font-weight: bold;" class="mycode_b">Kuro Pansa -</span> make it 3x3 semi controllable, you can control it for 5 commands, after that you lose control<br />
<span style="font-weight: bold;" class="mycode_b">Kuro Dageki -</span> user clicks jutsu it starts making black lightning bolts 3x5 tiles infront of him (DPS if enemy stands on it), second click kills jutsu, user is slowed when using this move<br />
<span style="font-weight: bold;" class="mycode_b">Raiton: Daburu Kuropansa - </span>user fires 2 panthers from the sides that do damage to whoever they pass by or pass through. (works like tsumabeni)<br />
--------------<br />
<br />
<span style="color: #3366ff;" class="mycode_color">Shabondama</span><br />
<span style="font-weight: bold;" class="mycode_b">Santoka - </span>shoots twice 5 bubbles in wave, if hit poisons enemy<br />
<span style="font-weight: bold;" class="mycode_b">Houmatsu - </span>shoots 4 bubbles in general directions then 4 bubbles in diagonals, if hit explodes into 3x3<br />
<span style="font-weight: bold;" class="mycode_b">Utakata - </span>shoots 5 bubbles in housenka formation, 30% chance hit head, arms and legs and 10% chance miss (head = drowning dmg, arm = no handsigns, leg = slower speed)<br />
--------------<br />
<br />
Drown: takes 5 seconds after hit to dmg start, it starts low but increases during time]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Genjutsu]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=8</link>
			<pubDate>Tue, 17 Mar 2015 19:02:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=4">Indigo</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=8</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Genjutsus</span></span><br />
While enemy is caught in genjutsu, user would have genjutsu commands in his genjutsu tab to mess with target<br />
genjutsu stacks, so hitting one person multiple time with genjutsu increases his genjutsu number, and he will be always under genjutsu unless that number is 0 if genjutsu number is decreased by one the others remain and keep enemy under genjutsu<br />
the more genjutsu stat user has the more ways of messing he unlocks<br />
only one genjutsu effect can be effective at once, if you choose new effect last effect is lost<br />
if multiple people are caught in your genjutsu, they share the effect you choose<br />
if person is already caught and someone else catches that person, then it will be clash between 2 users genjutsu stat, winner takes control of target<br />
genjutsu drains 10 chakra every second for each "layer" so if targets genjutsu count is 7 then it takes 70 chakra/s for user<br />
if someone <br />
<br />
--------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Way to Catch</span><br />
300 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu Tap:</span> if user punches within next 20 seconds he will increase targets genjutsu by 1<br />
600 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile, if hits enemy it will will increase targets genjutsu count by 1<br />
4500 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu Trap:</span> you leave single area, if enemy steps onto that tile he gets caught<br />
5000 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile is upgraded to 3 tile wide projectile<br />
6000 gen <span style="font-weight: bold;" class="mycode_b">AoE Genjutsu:</span> increase genjutsu count by 1 on anyone 3x3 area near you <br />
7500 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile is upgraded to 2x3 tile wide projectile (both rows hit)<br />
8000 gen <span style="font-weight: bold;" class="mycode_b">Area Genjutsu:</span> would make invisible area of 15x15, anyone under this area gets 1 added to genjutsu count, but when they leave it decreases by 1<br />
10000 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile is upgraded to 2x5 tile wide projectile (both rows hit)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Way to Dispel</span><br />
<span style="font-weight: bold;" class="mycode_b">Hit user:</span> this would decreases genjutsu number by 1<br />
<span style="font-weight: bold;" class="mycode_b">Distance:</span> get 20 tiles away from user and it starts decreasing genjutsu number by 1 every 2 seconds<br />
1000 gen <span style="font-weight: bold;" class="mycode_b">Kai:</span> freezes user and starts decreasing genjutsu number by 1 every 2 seconds, is interrupted if user is hit or he moves/attacks has 20s/cooldown<br />
1500 gen <span style="font-weight: bold;" class="mycode_b">Force Chakra:</span> other people with target (target see nothing but others would see "Indigo Says: Genjutsu")<br />
4200 gen <span style="font-weight: bold;" class="mycode_b">Gen Counter:</span> if you are under genjutsu you can counter it and turn that genjutsu into person who used it on you so instead of you its him who is under genjutsu<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Genjutsu Commands</span><br />
600 gen <span style="font-weight: bold;" class="mycode_b">Invert:</span> invert enemy movement <br />
1200 gen <span style="font-weight: bold;" class="mycode_b">Double Dmg:</span> make hits show double the damage you actually did (even on hp bar)<br />
1800 gen <span style="font-weight: bold;" class="mycode_b">Diag Stop:</span> disable diagonal movement of target<br />
2400 gen <span style="font-weight: bold;" class="mycode_b">Change Jutsu:</span> target uses a random jutsu he has instead of the one he intended to use<br />
3000 gen <span style="font-weight: bold;" class="mycode_b">Change Tool:</span> throw another tool in place of one target tries to throw (needs to have other tools in inventory)<br />
3600 gen <span style="font-weight: bold;" class="mycode_b">Lag Spike:</span> make target freeze for 1 second every 10 seconds (like it lags for him)<br />
4200 gen <span style="font-weight: bold;" class="mycode_b">Katsu:</span> if target has clay/tags within screen it explodes when this is used<br />
4800 gen <span style="font-weight: bold;" class="mycode_b">Jutsu Stop:</span> ignore next jutsu target tries to use and put it on cooldown<br />
5400 gen <span style="font-weight: bold;" class="mycode_b">Fake Body:</span> make targets real body invisible for target and switch his view and control onto bunshin while real body mirrors the persons movements invisible to him<br />
6000 gen <span style="font-weight: bold;" class="mycode_b">Fake Chakra:</span> all jutsus take less than on chakra bar, but in reality its normal chakra cost (they lose chakra before bar is empty)<br />
6600 gen <span style="font-weight: bold;" class="mycode_b">Fake Health:</span> all hits do less than really on hp bar, but in reality its normal dmg (they die before hp bar is empty)<br />
7200 gen <span style="font-weight: bold;" class="mycode_b">Boost Stop:</span> if user uses boost or heal when this genjutsu is active, it does nothing and goes into cooldown<br />
7800 gen <span style="font-weight: bold;" class="mycode_b">Macro Swap:</span> make targets macros randomly swap around<br />
8400 gen <span style="font-weight: bold;" class="mycode_b">Self Punch:</span> when target punches he hurts himself<br />
9000 gen <span style="font-weight: bold;" class="mycode_b">Jutsu Take Over:</span> user takes ownership of jutsu until genjutsu broken or changed <span style="color: #ff3333;" class="mycode_color">(details below)</span><br />
<br />
--------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Seperate Genjutsus</span> these are solo moves that arent connected to genjutsu system (they can be broken only by hitting user)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Henge:</span> make chakra drain instead of time, you can also choose to henge an object instead of person (from few selected objects)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Bunshin:</span> bunshin moves with user (1 tile between user and bunshin) bunshins are just "ghosts" you can switch place with bunshin by using bunshin jutsu again when its active bunshins arent dense and cannot be killed, only way to break the jutsu is to hit user<br />
2000 gen <span style="font-weight: bold;" class="mycode_b">Move Bunshin:</span> the user creates a genjutsu clone that walks straight in a line, as the user becomes invisible<br />
2500 gen <span style="font-weight: bold;" class="mycode_b">Hide Handsigns:</span> dont show handsigns of next jutsu you do<br />
3000 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Projectile:</span> if you use it when projectile is in air there will appear 5 fakes with it, fakes go through everything without damaging<br />
3500 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Item:</span> if you have tag or caltrop on ground it makes 20 fakes around it in random pattern, fakes go through everything without damaging<br />
4000 gen <span style="font-weight: bold;" class="mycode_b">Mirror Bunshin:</span> makes bunshin that mirrors users movement main purpose to confuse opponent which is real one after every time user and copy walk over each other<br />
4500 gen-<span style="font-weight: bold;" class="mycode_b">Fake Position:</span> makes it look like the user is a few tiles away from their actual location<br />
5000 gen <span style="font-weight: bold;" class="mycode_b">Fake Death:</span> when jutsu is used, the user marks the location. the next time they take damage, they are teleport back to the marked point, and a false death message will appear<br />
--------------------------------------------------<br />
NOTES<br />
new passive for yamanaka - they start from -1 genjutsu, so they need to be hit twice before they are under genjutsu<br />
make someone under genjutsu visible for chakra vision (there is genjutsu state within ChakraOverlay.dmi)<br />
when someone is in bijuu form his genjutsu stack returns to 0 and cant increase until bijuu boost ends<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jutsu Take Over</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Control Jutsus - user takes ownership of this jutsu until genjutsu broken or changed</span><br />
-Hitora<br />
-Ja No Kuchi<br />
-Rairyuu<br />
-Juha Reppuushou<br />
-Kage Shibari<br />
-Kage Mane<br />
-Kongou Fuusa<br />
-Kuropansa<br />
-Shinkugyoku<br />
-Daijurin<br />
<span style="font-weight: bold;" class="mycode_b">Indicator Jutsus - allows target move fake indicator while user controls real indicator, when target activates jutsu it will be on real indicator</span><br />
-Doryuusou<br />
-Doryuudan<br />
-Denpou Sekka<br />
-Jikukan Kekkai<br />
<span style="font-weight: bold;" class="mycode_b">Click Jutsus - users clicks control these jutsu until genjutsu broken or changed</span><br />
-Pillars<br />
-Amaterasu<br />
-Kikaichu<br />
-Hachi Bakudan<br />
-Hachimitsu<br />
-Mizuke<br />
-Satetsu<br />
-Muki Tensei<br />
-Sakin<br />
-Kamui<br />
-Bunshins<br />
<span style="font-weight: bold;" class="mycode_b">Controlled - user takes ownership of this jutsu until genjutsu broken or changed</span><br />
-Dog<br />
-Nikudan Sensha<br />
-Shintenshin<br />
-Puppets<br />
-Kotoamatsukami]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Genjutsus</span></span><br />
While enemy is caught in genjutsu, user would have genjutsu commands in his genjutsu tab to mess with target<br />
genjutsu stacks, so hitting one person multiple time with genjutsu increases his genjutsu number, and he will be always under genjutsu unless that number is 0 if genjutsu number is decreased by one the others remain and keep enemy under genjutsu<br />
the more genjutsu stat user has the more ways of messing he unlocks<br />
only one genjutsu effect can be effective at once, if you choose new effect last effect is lost<br />
if multiple people are caught in your genjutsu, they share the effect you choose<br />
if person is already caught and someone else catches that person, then it will be clash between 2 users genjutsu stat, winner takes control of target<br />
genjutsu drains 10 chakra every second for each "layer" so if targets genjutsu count is 7 then it takes 70 chakra/s for user<br />
if someone <br />
<br />
--------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Way to Catch</span><br />
300 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu Tap:</span> if user punches within next 20 seconds he will increase targets genjutsu by 1<br />
600 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile, if hits enemy it will will increase targets genjutsu count by 1<br />
4500 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu Trap:</span> you leave single area, if enemy steps onto that tile he gets caught<br />
5000 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile is upgraded to 3 tile wide projectile<br />
6000 gen <span style="font-weight: bold;" class="mycode_b">AoE Genjutsu:</span> increase genjutsu count by 1 on anyone 3x3 area near you <br />
7500 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile is upgraded to 2x3 tile wide projectile (both rows hit)<br />
8000 gen <span style="font-weight: bold;" class="mycode_b">Area Genjutsu:</span> would make invisible area of 15x15, anyone under this area gets 1 added to genjutsu count, but when they leave it decreases by 1<br />
10000 gen <span style="font-weight: bold;" class="mycode_b">Genjutsu:</span> invisible projectile is upgraded to 2x5 tile wide projectile (both rows hit)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Way to Dispel</span><br />
<span style="font-weight: bold;" class="mycode_b">Hit user:</span> this would decreases genjutsu number by 1<br />
<span style="font-weight: bold;" class="mycode_b">Distance:</span> get 20 tiles away from user and it starts decreasing genjutsu number by 1 every 2 seconds<br />
1000 gen <span style="font-weight: bold;" class="mycode_b">Kai:</span> freezes user and starts decreasing genjutsu number by 1 every 2 seconds, is interrupted if user is hit or he moves/attacks has 20s/cooldown<br />
1500 gen <span style="font-weight: bold;" class="mycode_b">Force Chakra:</span> other people with target (target see nothing but others would see "Indigo Says: Genjutsu")<br />
4200 gen <span style="font-weight: bold;" class="mycode_b">Gen Counter:</span> if you are under genjutsu you can counter it and turn that genjutsu into person who used it on you so instead of you its him who is under genjutsu<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Genjutsu Commands</span><br />
600 gen <span style="font-weight: bold;" class="mycode_b">Invert:</span> invert enemy movement <br />
1200 gen <span style="font-weight: bold;" class="mycode_b">Double Dmg:</span> make hits show double the damage you actually did (even on hp bar)<br />
1800 gen <span style="font-weight: bold;" class="mycode_b">Diag Stop:</span> disable diagonal movement of target<br />
2400 gen <span style="font-weight: bold;" class="mycode_b">Change Jutsu:</span> target uses a random jutsu he has instead of the one he intended to use<br />
3000 gen <span style="font-weight: bold;" class="mycode_b">Change Tool:</span> throw another tool in place of one target tries to throw (needs to have other tools in inventory)<br />
3600 gen <span style="font-weight: bold;" class="mycode_b">Lag Spike:</span> make target freeze for 1 second every 10 seconds (like it lags for him)<br />
4200 gen <span style="font-weight: bold;" class="mycode_b">Katsu:</span> if target has clay/tags within screen it explodes when this is used<br />
4800 gen <span style="font-weight: bold;" class="mycode_b">Jutsu Stop:</span> ignore next jutsu target tries to use and put it on cooldown<br />
5400 gen <span style="font-weight: bold;" class="mycode_b">Fake Body:</span> make targets real body invisible for target and switch his view and control onto bunshin while real body mirrors the persons movements invisible to him<br />
6000 gen <span style="font-weight: bold;" class="mycode_b">Fake Chakra:</span> all jutsus take less than on chakra bar, but in reality its normal chakra cost (they lose chakra before bar is empty)<br />
6600 gen <span style="font-weight: bold;" class="mycode_b">Fake Health:</span> all hits do less than really on hp bar, but in reality its normal dmg (they die before hp bar is empty)<br />
7200 gen <span style="font-weight: bold;" class="mycode_b">Boost Stop:</span> if user uses boost or heal when this genjutsu is active, it does nothing and goes into cooldown<br />
7800 gen <span style="font-weight: bold;" class="mycode_b">Macro Swap:</span> make targets macros randomly swap around<br />
8400 gen <span style="font-weight: bold;" class="mycode_b">Self Punch:</span> when target punches he hurts himself<br />
9000 gen <span style="font-weight: bold;" class="mycode_b">Jutsu Take Over:</span> user takes ownership of jutsu until genjutsu broken or changed <span style="color: #ff3333;" class="mycode_color">(details below)</span><br />
<br />
--------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Seperate Genjutsus</span> these are solo moves that arent connected to genjutsu system (they can be broken only by hitting user)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Henge:</span> make chakra drain instead of time, you can also choose to henge an object instead of person (from few selected objects)<br />
150 gen <span style="font-weight: bold;" class="mycode_b">Bunshin:</span> bunshin moves with user (1 tile between user and bunshin) bunshins are just "ghosts" you can switch place with bunshin by using bunshin jutsu again when its active bunshins arent dense and cannot be killed, only way to break the jutsu is to hit user<br />
2000 gen <span style="font-weight: bold;" class="mycode_b">Move Bunshin:</span> the user creates a genjutsu clone that walks straight in a line, as the user becomes invisible<br />
2500 gen <span style="font-weight: bold;" class="mycode_b">Hide Handsigns:</span> dont show handsigns of next jutsu you do<br />
3000 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Projectile:</span> if you use it when projectile is in air there will appear 5 fakes with it, fakes go through everything without damaging<br />
3500 gen <span style="font-weight: bold;" class="mycode_b">Duplicate Item:</span> if you have tag or caltrop on ground it makes 20 fakes around it in random pattern, fakes go through everything without damaging<br />
4000 gen <span style="font-weight: bold;" class="mycode_b">Mirror Bunshin:</span> makes bunshin that mirrors users movement main purpose to confuse opponent which is real one after every time user and copy walk over each other<br />
4500 gen-<span style="font-weight: bold;" class="mycode_b">Fake Position:</span> makes it look like the user is a few tiles away from their actual location<br />
5000 gen <span style="font-weight: bold;" class="mycode_b">Fake Death:</span> when jutsu is used, the user marks the location. the next time they take damage, they are teleport back to the marked point, and a false death message will appear<br />
--------------------------------------------------<br />
NOTES<br />
new passive for yamanaka - they start from -1 genjutsu, so they need to be hit twice before they are under genjutsu<br />
make someone under genjutsu visible for chakra vision (there is genjutsu state within ChakraOverlay.dmi)<br />
when someone is in bijuu form his genjutsu stack returns to 0 and cant increase until bijuu boost ends<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jutsu Take Over</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Control Jutsus - user takes ownership of this jutsu until genjutsu broken or changed</span><br />
-Hitora<br />
-Ja No Kuchi<br />
-Rairyuu<br />
-Juha Reppuushou<br />
-Kage Shibari<br />
-Kage Mane<br />
-Kongou Fuusa<br />
-Kuropansa<br />
-Shinkugyoku<br />
-Daijurin<br />
<span style="font-weight: bold;" class="mycode_b">Indicator Jutsus - allows target move fake indicator while user controls real indicator, when target activates jutsu it will be on real indicator</span><br />
-Doryuusou<br />
-Doryuudan<br />
-Denpou Sekka<br />
-Jikukan Kekkai<br />
<span style="font-weight: bold;" class="mycode_b">Click Jutsus - users clicks control these jutsu until genjutsu broken or changed</span><br />
-Pillars<br />
-Amaterasu<br />
-Kikaichu<br />
-Hachi Bakudan<br />
-Hachimitsu<br />
-Mizuke<br />
-Satetsu<br />
-Muki Tensei<br />
-Sakin<br />
-Kamui<br />
-Bunshins<br />
<span style="font-weight: bold;" class="mycode_b">Controlled - user takes ownership of this jutsu until genjutsu broken or changed</span><br />
-Dog<br />
-Nikudan Sensha<br />
-Shintenshin<br />
-Puppets<br />
-Kotoamatsukami]]></content:encoded>
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