<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Naruto, Ninja Arts! - Fixes/Changes ]]></title>
		<link>https://narutoninjaarts.net/</link>
		<description><![CDATA[Naruto, Ninja Arts! - https://narutoninjaarts.net]]></description>
		<pubDate>Sat, 25 Apr 2026 14:10:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Poison expert damage source change]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=650</link>
			<pubDate>Fri, 29 May 2020 22:20:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=650</guid>
			<description><![CDATA[Poison damage should be changed from nin to gen. poison isn't something (most) people make via chakra. it is crafted and therefor not a ninjutsu. It is a tool and with them being used on senbons for the skill not kunai's or shuriken it would stand to reason it should follow the same damage source as normal senbons. Dokugiri can stay as nin.]]></description>
			<content:encoded><![CDATA[Poison damage should be changed from nin to gen. poison isn't something (most) people make via chakra. it is crafted and therefor not a ninjutsu. It is a tool and with them being used on senbons for the skill not kunai's or shuriken it would stand to reason it should follow the same damage source as normal senbons. Dokugiri can stay as nin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trait changes for elementalist/genius]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=648</link>
			<pubDate>Fri, 29 May 2020 22:11:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=648</guid>
			<description><![CDATA[Elementalist should get an extra 1 jutsu point per level.<br />
Genius should have its 1 jutsu point per level removed.<br />
Genius should be allowed to buy any of their element jutsus at any point.]]></description>
			<content:encoded><![CDATA[Elementalist should get an extra 1 jutsu point per level.<br />
Genius should have its 1 jutsu point per level removed.<br />
Genius should be allowed to buy any of their element jutsus at any point.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Taijutsu Specialist/Expert]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=571</link>
			<pubDate>Tue, 13 Aug 2019 20:34:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=353">LPKGJPGFSC</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=571</guid>
			<description><![CDATA[Salutations keen fellows, I don't seek to take up to much of your  time so I shall be blunt.<br />
<br />
I believe that the techniques for the taijutsu profession should be buffed, not by a large sum but at least to 1x so that they may do damage equivalent to the amount of taijutsu the user possesses.<br />
<br />
Secondly I believe that the techniques should be able to be dragged into the in game hotslots, and not solely have to be macroed by the user.<br />
<br />
Lastly Dynamic Entry does not work as it should... it neither dashes, nor does damage.<br />
<br />
Much Obliged for your time and I hope these changes can be taking into consideration and in due time implemented<br />
 <img src="https://narutoninjaarts.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Salutations keen fellows, I don't seek to take up to much of your  time so I shall be blunt.<br />
<br />
I believe that the techniques for the taijutsu profession should be buffed, not by a large sum but at least to 1x so that they may do damage equivalent to the amount of taijutsu the user possesses.<br />
<br />
Secondly I believe that the techniques should be able to be dragged into the in game hotslots, and not solely have to be macroed by the user.<br />
<br />
Lastly Dynamic Entry does not work as it should... it neither dashes, nor does damage.<br />
<br />
Much Obliged for your time and I hope these changes can be taking into consideration and in due time implemented<br />
 <img src="https://narutoninjaarts.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crystal Release Changes]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=564</link>
			<pubDate>Sat, 08 Sep 2018 03:00:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=564</guid>
			<description><![CDATA[1.Crystal: Hexagon Shuriken-Wild dance: Shoot 4tile crystal like shuriken in front of user.<br />
<br />
2. Crystal release- God crossing: Sends a 1 tile in front of user that leaves behind a trail, coming into contact causes bleed effect.<br />
<br />
3. Crystal release- Falling Dragon: Summons a dragon around the user, coming upon contact does damage, and absorb damage 1x1 around the user.(Withstands 3attacks before it's destroyed,)<br />
<br />
4. Crystal release- Growing crystal thrown- Upon clicking, creates 2x2 thorn made of crystal appear, for 5seconds. (chance to bleed upon contact)<br />
<br />
5. Crystal release- Limelight Wave- Sends a 4tiles technique in front of user, causes slow done upon contact for 3seconds.]]></description>
			<content:encoded><![CDATA[1.Crystal: Hexagon Shuriken-Wild dance: Shoot 4tile crystal like shuriken in front of user.<br />
<br />
2. Crystal release- God crossing: Sends a 1 tile in front of user that leaves behind a trail, coming into contact causes bleed effect.<br />
<br />
3. Crystal release- Falling Dragon: Summons a dragon around the user, coming upon contact does damage, and absorb damage 1x1 around the user.(Withstands 3attacks before it's destroyed,)<br />
<br />
4. Crystal release- Growing crystal thrown- Upon clicking, creates 2x2 thorn made of crystal appear, for 5seconds. (chance to bleed upon contact)<br />
<br />
5. Crystal release- Limelight Wave- Sends a 4tiles technique in front of user, causes slow done upon contact for 3seconds.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Storm Release changes]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=563</link>
			<pubDate>Sat, 08 Sep 2018 02:47:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=563</guid>
			<description><![CDATA[Sage Art- Storm release Light Fang- A beam that hits 4tiles in front of user.<br />
<br />
Thunder Cloud inner wave- creates a Thick Cloud field surround the user, coming into contact will inflict damage, and can be use to shoot 1x1 lightning in front of user using the attack button, can't use other technique while this is activated.<br />
<br />
Storm release Lighting Circus- Shoots a 4tile beam in front of the user, can become homing if targeted, and the opponent on screen when it releases.]]></description>
			<content:encoded><![CDATA[Sage Art- Storm release Light Fang- A beam that hits 4tiles in front of user.<br />
<br />
Thunder Cloud inner wave- creates a Thick Cloud field surround the user, coming into contact will inflict damage, and can be use to shoot 1x1 lightning in front of user using the attack button, can't use other technique while this is activated.<br />
<br />
Storm release Lighting Circus- Shoots a 4tile beam in front of the user, can become homing if targeted, and the opponent on screen when it releases.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quest booklet addition]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=555</link>
			<pubDate>Mon, 03 Sep 2018 14:20:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=555</guid>
			<description><![CDATA[After completing the "Create Custom Jutsu," there should be more quest to complete, for example, Complete a S and SS rank mission, Kill a Jounin rank ninja, Anbu rank ninja, kill a Kage/Org leader. Reach level 30,50,70,90.<br />
<br />
Non-clan- Since they don't have a clan, they can't pass the click clan tree quest.]]></description>
			<content:encoded><![CDATA[After completing the "Create Custom Jutsu," there should be more quest to complete, for example, Complete a S and SS rank mission, Kill a Jounin rank ninja, Anbu rank ninja, kill a Kage/Org leader. Reach level 30,50,70,90.<br />
<br />
Non-clan- Since they don't have a clan, they can't pass the click clan tree quest.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Village sign]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=554</link>
			<pubDate>Sun, 02 Sep 2018 15:54:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=554</guid>
			<description><![CDATA[A few signs doesn't specify which place is which, for example the leaf sign east of the leaf village, should indicate yellow, to tell the player that this next map is cloud, and south of leaf village sign isn't appearing. The three wolves entrance from tunnel shows a rock village sign and not the three wolves sign.]]></description>
			<content:encoded><![CDATA[A few signs doesn't specify which place is which, for example the leaf sign east of the leaf village, should indicate yellow, to tell the player that this next map is cloud, and south of leaf village sign isn't appearing. The three wolves entrance from tunnel shows a rock village sign and not the three wolves sign.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fighting style category]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=370</link>
			<pubDate>Tue, 05 Dec 2017 06:53:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=370</guid>
			<description><![CDATA[For the fighting styles it best to add in () of what clans and profession can only use this fighting style to give new players the information that no they cant obtain any, unless there this that or that, or have this profession.<br />
<br />
Possible suggestion<br />
Uchiha Taijutsu- increases  chances to nullify player or npc attack base technique, and increases dodge rate(stacks with sharingan.<br />
<br />
Leaf/Rock Taijutsu- only player of this villages:Lead,Rock, can obtain these fighting styles, allows for a boost in crit by 25, increases attack speed, and boost damage done with (taijutsu base techniques by 10%.<br />
<br />
Rock Tai- Allows attacks to do knock back, and low chances bone break upon contact, increases damage reduction by 5%, and allows user to charge there punches for strong attack(charge attack verb, or hold F)<br />
<br />
Taijutsu Master Chen npc- Gives option to learn any fighting style in game for a price or requirement, in turn only can pick one.]]></description>
			<content:encoded><![CDATA[For the fighting styles it best to add in () of what clans and profession can only use this fighting style to give new players the information that no they cant obtain any, unless there this that or that, or have this profession.<br />
<br />
Possible suggestion<br />
Uchiha Taijutsu- increases  chances to nullify player or npc attack base technique, and increases dodge rate(stacks with sharingan.<br />
<br />
Leaf/Rock Taijutsu- only player of this villages:Lead,Rock, can obtain these fighting styles, allows for a boost in crit by 25, increases attack speed, and boost damage done with (taijutsu base techniques by 10%.<br />
<br />
Rock Tai- Allows attacks to do knock back, and low chances bone break upon contact, increases damage reduction by 5%, and allows user to charge there punches for strong attack(charge attack verb, or hold F)<br />
<br />
Taijutsu Master Chen npc- Gives option to learn any fighting style in game for a price or requirement, in turn only can pick one.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skill tree Addin]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=369</link>
			<pubDate>Tue, 05 Dec 2017 06:18:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=369</guid>
			<description><![CDATA[When Clicking the jutsu, there should be a prompt that show what each level does, and how it affects the jutsu as a while on each level, as well a description of the same move to show what those that move do and how it works. Even the jutsu not in possible of you unlocking should still show the description at least.]]></description>
			<content:encoded><![CDATA[When Clicking the jutsu, there should be a prompt that show what each level does, and how it affects the jutsu as a while on each level, as well a description of the same move to show what those that move do and how it works. Even the jutsu not in possible of you unlocking should still show the description at least.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skill point distrubtaion]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=364</link>
			<pubDate>Tue, 07 Nov 2017 03:29:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=364</guid>
			<description><![CDATA[When you distrbute it should keep popping up till you decide to click the save jutsu points for later, defeats the point of that button at times, if I for example reset stats at near level 150, gonna take a long while to invest if im doing it bit by bit to make sure the stats are going properly,so just a minor suggesting to consider plox.]]></description>
			<content:encoded><![CDATA[When you distrbute it should keep popping up till you decide to click the save jutsu points for later, defeats the point of that button at times, if I for example reset stats at near level 150, gonna take a long while to invest if im doing it bit by bit to make sure the stats are going properly,so just a minor suggesting to consider plox.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tutorial Change]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=363</link>
			<pubDate>Fri, 03 Nov 2017 01:42:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=363</guid>
			<description><![CDATA[The current tutorial is not bad, but it could be way better then it is right now, its a bit too simple, does give you the info you need, but I believe it could be longer, and more challenging, to get the newbies, a sneak peak in what they going to experience, because most newbies, speed thru the tutorial, missing stuff, so here my take on its add on.<br />
<br />
The Quest Book~<br />
The small guide book above the hp, should be bigger on the screen to be honest, its almost never used, and how about  adding a little arrow direction to the tutorial so the newbies could see the book, and in turn use it to actually finish it, help get to that level 15 real quick to be honest. the more you know.<br />
<br />
Actually make the npc in tutorial actually dies, and throws shuriken as well as damage you, and potentially summons clones, that has sword, and can also attack, cause bleed, they will die and be sent to the db, and go back to the tutorial spawn till they can beat him, we can add a second room in that area above where the critters to kill rogues, till they reach level 10, then go off and kill hayato, win sent to the thing, of course taken into consideration, thee genin test can be taken in the tutorial, if you skip it just go to the academy.<br />
<br />
Adding an a guide link to the element when they get genin in tutorial, as well as the play tutorial pop up link after finishing tutorial with the training methods, to prevent repliedless sending forum link, when people dont look up for guide link.]]></description>
			<content:encoded><![CDATA[The current tutorial is not bad, but it could be way better then it is right now, its a bit too simple, does give you the info you need, but I believe it could be longer, and more challenging, to get the newbies, a sneak peak in what they going to experience, because most newbies, speed thru the tutorial, missing stuff, so here my take on its add on.<br />
<br />
The Quest Book~<br />
The small guide book above the hp, should be bigger on the screen to be honest, its almost never used, and how about  adding a little arrow direction to the tutorial so the newbies could see the book, and in turn use it to actually finish it, help get to that level 15 real quick to be honest. the more you know.<br />
<br />
Actually make the npc in tutorial actually dies, and throws shuriken as well as damage you, and potentially summons clones, that has sword, and can also attack, cause bleed, they will die and be sent to the db, and go back to the tutorial spawn till they can beat him, we can add a second room in that area above where the critters to kill rogues, till they reach level 10, then go off and kill hayato, win sent to the thing, of course taken into consideration, thee genin test can be taken in the tutorial, if you skip it just go to the academy.<br />
<br />
Adding an a guide link to the element when they get genin in tutorial, as well as the play tutorial pop up link after finishing tutorial with the training methods, to prevent repliedless sending forum link, when people dont look up for guide link.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uchiha rinnegan perks and susanoo upgrade]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=353</link>
			<pubDate>Thu, 26 Oct 2017 02:24:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=353</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Uchiha individual jutsus perks in rinnegan</span></span><br />
+ Madara: multi click tengai shinsei for next 5 sec<br />
+ Sasukes: indra no ya explodes in 7x7 aoe on hit that last 5 sec (does the same as current denpou sekka on impact)<br />
+ Izuna: permanent genjutsu (genjutsu cant be kai'd)<br />
+ Itachi: tsukuyomi does DPS to enemies (gen based DPS) <br />
+ Shisui: shoots green needles in 6 waves in all 8 directions instead<br />
+ Obito: 3x3 DPS kamui that sucks ppl into it enemies within 7x7 aoe will be sucked towrards the kamui<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Susanoo upgrade;</span></span> <span style="font-style: italic;" class="mycode_i">works like gates</span> (<span style="color: #ff3333;" class="mycode_color">rest to cancel</span>)<br />
susanoo power build up 1% every sec<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">power req:</span></span><br />
stage 1 = 0%<br />
stage 2 = 20%<br />
stage 3 = 40%<br />
stage 4 = 60%<br />
stage 5 = 80%<br />
Rinnagan suss = 100% with rinnegan activated<br />
<br />
stage 1: rib cage, 400/HP drain (allows use of susanoo attack) 10% dmg redu (madara suss start at 20%)<br />
stage 2: bones, 350/HP drain (allows use of magatama) 20% dmg redu<br />
stage 3: armor, 300/HP drain  (allows use of susanoo type signature jutsu) 30% dmg redu<br />
stage 4: Samsara, 250/HP drain 40% dmg redu, cant be bound by bind jutsus<br />
stage 5: complete, 200/HP drain 50% dmg redu, susanoo attack will now be a 3 tiles wide chakra slash projectile<br />
Rinnegan susanoo: 150/hp drain 60% dmg redu, boost all dmg 25%]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Uchiha individual jutsus perks in rinnegan</span></span><br />
+ Madara: multi click tengai shinsei for next 5 sec<br />
+ Sasukes: indra no ya explodes in 7x7 aoe on hit that last 5 sec (does the same as current denpou sekka on impact)<br />
+ Izuna: permanent genjutsu (genjutsu cant be kai'd)<br />
+ Itachi: tsukuyomi does DPS to enemies (gen based DPS) <br />
+ Shisui: shoots green needles in 6 waves in all 8 directions instead<br />
+ Obito: 3x3 DPS kamui that sucks ppl into it enemies within 7x7 aoe will be sucked towrards the kamui<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Susanoo upgrade;</span></span> <span style="font-style: italic;" class="mycode_i">works like gates</span> (<span style="color: #ff3333;" class="mycode_color">rest to cancel</span>)<br />
susanoo power build up 1% every sec<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">power req:</span></span><br />
stage 1 = 0%<br />
stage 2 = 20%<br />
stage 3 = 40%<br />
stage 4 = 60%<br />
stage 5 = 80%<br />
Rinnagan suss = 100% with rinnegan activated<br />
<br />
stage 1: rib cage, 400/HP drain (allows use of susanoo attack) 10% dmg redu (madara suss start at 20%)<br />
stage 2: bones, 350/HP drain (allows use of magatama) 20% dmg redu<br />
stage 3: armor, 300/HP drain  (allows use of susanoo type signature jutsu) 30% dmg redu<br />
stage 4: Samsara, 250/HP drain 40% dmg redu, cant be bound by bind jutsus<br />
stage 5: complete, 200/HP drain 50% dmg redu, susanoo attack will now be a 3 tiles wide chakra slash projectile<br />
Rinnegan susanoo: 150/hp drain 60% dmg redu, boost all dmg 25%]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Faction Changes]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=286</link>
			<pubDate>Sun, 03 Sep 2017 17:04:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=80">Just Dre</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=286</guid>
			<description><![CDATA[<span style="color: #3399ff;" class="mycode_color">-Creation-</span><br />
When creating your faction, there should be an input box that comes up immediately afterwards that has a list of colors should come up. Upon selecting a color from the list, that will become the color that represents your faction:<br />
--Color of members' names<br />
--Color of faction name text in ooc<br />
--It would also be nice if all territory flags changed color according to which faction was in control (leaf=green, akat=red, cloud=gold, etc)<br />
--Side note: Colors such as dark purple, red, green, blue, etc should not be available due to the fact that other built-in villages/factions already have those colors. This means that the colors from the list on the input box would have to be someone unique.<br />
<br />
<span style="color: #3399ff;" class="mycode_color">-Authenticity-</span><br />
Custom factions should be added to the list of Village Reputation that appears as a pane/window through clicking the button rather than having to type "Check-Village-Reputation" in the commands. Their faction name would be the color that was chosen upon creation of the faction. However, we don't want the list to be flooded by a bunch of factions that may not even be active so there are a few methods to avoid that.<br />
--Increase the EP cost of creating a faction to 40<br />
--Make it so that faction names don't get added to the Village Rep window until they have atleast one Village Reputation Boost<br />
<br />
<span style="color: #3399ff;" class="mycode_color">-Spawn-</span><br />
There should be small houses on a few of the maps designated for factions. No players can enter the houses unless they are members of the faction that claims that house. Similar to the Authenticity section, this would raise the value of custom factions which would call for a rise in EP cost or a way to earn it (Village Reputation Boost). A few potential locations to contain spawns that I've seen are:<br />
<br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">--Hidden within caves of Stone country</span></span><br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><img src="https://image.prntscr.com/image/oNOWA9gtRi_fBLm3d7D7TA.png" loading="lazy"  alt="[Image: oNOWA9gtRi_fBLm3d7D7TA.png]" class="mycode_img" /></span></span><br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><img src="https://image.prntscr.com/image/_hKJ-FscSei37da9xv_BPw.png" loading="lazy"  alt="[Image: _hKJ-FscSei37da9xv_BPw.png]" class="mycode_img" /></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cccc33;" class="mycode_color">--A have hidden in a mountain of the wind country</span></span><br />
<span style="color: #cccc33;" class="mycode_color"><img src="https://image.prntscr.com/image/xofT-DbZTZC8CDb5Nc9BAQ.png" loading="lazy"  alt="[Image: xofT-DbZTZC8CDb5Nc9BAQ.png]" class="mycode_img" /></span><br />
<span style="color: #cccc33;" class="mycode_color"><img src="https://image.prntscr.com/image/lAe9Y0_RRfuoI_QL7dDcBQ.png" loading="lazy"  alt="[Image: lAe9Y0_RRfuoI_QL7dDcBQ.png]" class="mycode_img" /></span><br />
<br />
<span style="color: #cc66cc;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">--Random rooms in Orochimaru's hideout (Snake Henchmen don't attack you and you lose exp for killing them)</span></span><br />
<span style="color: #ff6633;" class="mycode_color"><img src="https://image.prntscr.com/image/S4J8iw-pQ7ufykJMRQyNSA.png" loading="lazy"  width="500" height="500" alt="[Image: S4J8iw-pQ7ufykJMRQyNSA.png]" class="mycode_img" /></span><br />
(There is no second picture because any of the random rooms would make decent spawn points just like the Hawk base)<br />
<br />
<span style="color: #33cc33;" class="mycode_color">These are still just ideas and perhaps the staff may know better ways to implement similar ideas while changing the above thoughts.</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #3399ff;" class="mycode_color">-Creation-</span><br />
When creating your faction, there should be an input box that comes up immediately afterwards that has a list of colors should come up. Upon selecting a color from the list, that will become the color that represents your faction:<br />
--Color of members' names<br />
--Color of faction name text in ooc<br />
--It would also be nice if all territory flags changed color according to which faction was in control (leaf=green, akat=red, cloud=gold, etc)<br />
--Side note: Colors such as dark purple, red, green, blue, etc should not be available due to the fact that other built-in villages/factions already have those colors. This means that the colors from the list on the input box would have to be someone unique.<br />
<br />
<span style="color: #3399ff;" class="mycode_color">-Authenticity-</span><br />
Custom factions should be added to the list of Village Reputation that appears as a pane/window through clicking the button rather than having to type "Check-Village-Reputation" in the commands. Their faction name would be the color that was chosen upon creation of the faction. However, we don't want the list to be flooded by a bunch of factions that may not even be active so there are a few methods to avoid that.<br />
--Increase the EP cost of creating a faction to 40<br />
--Make it so that faction names don't get added to the Village Rep window until they have atleast one Village Reputation Boost<br />
<br />
<span style="color: #3399ff;" class="mycode_color">-Spawn-</span><br />
There should be small houses on a few of the maps designated for factions. No players can enter the houses unless they are members of the faction that claims that house. Similar to the Authenticity section, this would raise the value of custom factions which would call for a rise in EP cost or a way to earn it (Village Reputation Boost). A few potential locations to contain spawns that I've seen are:<br />
<br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">--Hidden within caves of Stone country</span></span><br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><img src="https://image.prntscr.com/image/oNOWA9gtRi_fBLm3d7D7TA.png" loading="lazy"  alt="[Image: oNOWA9gtRi_fBLm3d7D7TA.png]" class="mycode_img" /></span></span><br />
<span style="color: #996633;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><img src="https://image.prntscr.com/image/_hKJ-FscSei37da9xv_BPw.png" loading="lazy"  alt="[Image: _hKJ-FscSei37da9xv_BPw.png]" class="mycode_img" /></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #cccc33;" class="mycode_color">--A have hidden in a mountain of the wind country</span></span><br />
<span style="color: #cccc33;" class="mycode_color"><img src="https://image.prntscr.com/image/xofT-DbZTZC8CDb5Nc9BAQ.png" loading="lazy"  alt="[Image: xofT-DbZTZC8CDb5Nc9BAQ.png]" class="mycode_img" /></span><br />
<span style="color: #cccc33;" class="mycode_color"><img src="https://image.prntscr.com/image/lAe9Y0_RRfuoI_QL7dDcBQ.png" loading="lazy"  alt="[Image: lAe9Y0_RRfuoI_QL7dDcBQ.png]" class="mycode_img" /></span><br />
<br />
<span style="color: #cc66cc;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">--Random rooms in Orochimaru's hideout (Snake Henchmen don't attack you and you lose exp for killing them)</span></span><br />
<span style="color: #ff6633;" class="mycode_color"><img src="https://image.prntscr.com/image/S4J8iw-pQ7ufykJMRQyNSA.png" loading="lazy"  width="500" height="500" alt="[Image: S4J8iw-pQ7ufykJMRQyNSA.png]" class="mycode_img" /></span><br />
(There is no second picture because any of the random rooms would make decent spawn points just like the Hawk base)<br />
<br />
<span style="color: #33cc33;" class="mycode_color">These are still just ideas and perhaps the staff may know better ways to implement similar ideas while changing the above thoughts.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nara rework/upgrade:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=258</link>
			<pubDate>Fri, 04 Aug 2017 06:21:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=258</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PASSIVE:</span></span> levels faster <br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kage Mane no Jutsu - control shadow like shibari but can catch only one enemy, when caught enemy will move like the user (200/s chakra)<br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Kage Shibari no Jutsu - control shadow (by arrow keys) to catch multiple enemies (stepping on trail will also bind) (200/s chakra)<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Kageyose no Jutsu - the user summons a shadow in a 3x3 circle around them self binding anyone who steps on the shadow. (same bind as kage shibari)<br />
<span style="font-weight: bold;" class="mycode_b">4. </span>Kage Kubi Shibaru no Jutsu - strangle everyone caught in shadow (5/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Kage Mane Shuriken no Jutsu - the user throws a shadow shuriken that damages and binds whoever gets hit by it. (punch to break out, 20/s CD, same icon as chakra knives)<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">(Hidden Req)</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Kage Nui: Shibaku no Jutsu - makes shadow tendrils sprout from the ground attacking everyone bound by users shadow from all 8 direction in a 3x3 aoe, hitting anyone in the way to the targets(damages and bleeds)<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Kage Nui: Kurohiganbana - shoots shadow tendrils in all 8 direction (getting hit or touching the trail will make it fire again from the spot it made contract with an enemy, trail lasts 5 sec. Does not hurt the user, effect does not trigger when user touches the trails)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PASSIVE:</span></span> levels faster <br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Kage Mane no Jutsu - control shadow like shibari but can catch only one enemy, when caught enemy will move like the user (200/s chakra)<br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Kage Shibari no Jutsu - control shadow (by arrow keys) to catch multiple enemies (stepping on trail will also bind) (200/s chakra)<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Kageyose no Jutsu - the user summons a shadow in a 3x3 circle around them self binding anyone who steps on the shadow. (same bind as kage shibari)<br />
<span style="font-weight: bold;" class="mycode_b">4. </span>Kage Kubi Shibaru no Jutsu - strangle everyone caught in shadow (5/s CD)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Kage Mane Shuriken no Jutsu - the user throws a shadow shuriken that damages and binds whoever gets hit by it. (punch to break out, 20/s CD, same icon as chakra knives)<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">(Hidden Req)</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Kage Nui: Shibaku no Jutsu - makes shadow tendrils sprout from the ground attacking everyone bound by users shadow from all 8 direction in a 3x3 aoe, hitting anyone in the way to the targets(damages and bleeds)<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Kage Nui: Kurohiganbana - shoots shadow tendrils in all 8 direction (getting hit or touching the trail will make it fire again from the spot it made contract with an enemy, trail lasts 5 sec. Does not hurt the user, effect does not trigger when user touches the trails)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kamizuru rework/upgrade:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=253</link>
			<pubDate>Sat, 29 Jul 2017 03:00:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=253</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PASSIVE:</span></span> Trained Handseals = halved hand seal time<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Create bees - as is<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Hachi Kakyoku - as is<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Hachi Bakudan no Jutsu - as is (make it so they don't explode when they collide with each other, much like how kage bunshins don't attack each other)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Hachimitsu no Jutsu - as is (make it so they don't attack each other when they collide)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Hachi Senbon no jutsu - as is<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Kuchiyose: Joou Bachi - summons the queen bee to attack (3x4 controlable projectile that pierces, all tiles hit)   <br />
<span style="font-weight: bold;" class="mycode_b">7. </span>Hachi no Su: Youchuu Rou(hidden req) - summons a 10x10 hive infront of the user, enemies inside will be attacked by 3 AI larvae that drains 3k chakra everytime they hit (if there is no chakra left, they will drain hp, is a cage so has to shunshin out to escape, drains 200/s users chakra to keep it up like ice mirrors)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">PASSIVE:</span></span> Trained Handseals = halved hand seal time<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Create bees - as is<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Hachi Kakyoku - as is<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Hachi Bakudan no Jutsu - as is (make it so they don't explode when they collide with each other, much like how kage bunshins don't attack each other)<br />
<span style="font-weight: bold;" class="mycode_b">4.</span> Hachimitsu no Jutsu - as is (make it so they don't attack each other when they collide)<br />
<span style="font-weight: bold;" class="mycode_b">5.</span> Hachi Senbon no jutsu - as is<br />
<span style="font-weight: bold;" class="mycode_b">6.</span> Kuchiyose: Joou Bachi - summons the queen bee to attack (3x4 controlable projectile that pierces, all tiles hit)   <br />
<span style="font-weight: bold;" class="mycode_b">7. </span>Hachi no Su: Youchuu Rou(hidden req) - summons a 10x10 hive infront of the user, enemies inside will be attacked by 3 AI larvae that drains 3k chakra everytime they hit (if there is no chakra left, they will drain hp, is a cage so has to shunshin out to escape, drains 200/s users chakra to keep it up like ice mirrors)]]></content:encoded>
		</item>
	</channel>
</rss>