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		<title><![CDATA[Naruto, Ninja Arts! - Game Mechanics]]></title>
		<link>https://narutoninjaarts.net/</link>
		<description><![CDATA[Naruto, Ninja Arts! - https://narutoninjaarts.net]]></description>
		<pubDate>Fri, 01 May 2026 18:58:52 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Contract missions:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=649</link>
			<pubDate>Fri, 29 May 2020 22:14:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=649</guid>
			<description><![CDATA[You can go to other villages kage houses and receive missions for the personal rep +1 personal rep. <br />
Your villages rep goes up by half the missions normal amount, but the contractor villages rep goes down by half the missions normal amount.<br />
<br />
This would add a bit more competition/pvp to golden age.]]></description>
			<content:encoded><![CDATA[You can go to other villages kage houses and receive missions for the personal rep +1 personal rep. <br />
Your villages rep goes up by half the missions normal amount, but the contractor villages rep goes down by half the missions normal amount.<br />
<br />
This would add a bit more competition/pvp to golden age.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sound Kage Relics]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=444</link>
			<pubDate>Tue, 05 Jun 2018 18:44:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=80">Just Dre</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=444</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #663399;" class="mycode_color">Sword of Kusanagi</span></span></span> - +20 critical rate, All damage from Sword ignores damage reduction<br />
<span style="font-weight: bold;" class="mycode_b">Melee:</span> 70% Bleed chance on slash, 1.4x Tai<br />
<span style="font-weight: bold;" class="mycode_b">Control:</span> Sword controlled with Up,Down,Left,Right commands. Pierces targets, 100% bleed chance, 1x tai+0.5x nin damage<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #663399;" class="mycode_color">Resonating Echo Speaker</span></span></span> - Dodge rate applies to chance to deflect incoming kunai/shuriken<br />
Passive: the user punch creates a 3x2 aoe infront of them that deal damage equal to 0.9x genjutsu, 40% chance to slow enemies for 1 sec/300 gen<br />
<span style="font-weight: bold;" class="mycode_b">Resonating Echo Drill:</span> 3 tile wide projectile, dmg=1.9x gen, 33% change to slow, 33% chance to blind for 2 sec, 33% change to screw movements<br />
<br />
possibly edit the numbers if they seem off or unbalanced but sound needs relics too  <img src="https://narutoninjaarts.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #663399;" class="mycode_color">Sword of Kusanagi</span></span></span> - +20 critical rate, All damage from Sword ignores damage reduction<br />
<span style="font-weight: bold;" class="mycode_b">Melee:</span> 70% Bleed chance on slash, 1.4x Tai<br />
<span style="font-weight: bold;" class="mycode_b">Control:</span> Sword controlled with Up,Down,Left,Right commands. Pierces targets, 100% bleed chance, 1x tai+0.5x nin damage<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #663399;" class="mycode_color">Resonating Echo Speaker</span></span></span> - Dodge rate applies to chance to deflect incoming kunai/shuriken<br />
Passive: the user punch creates a 3x2 aoe infront of them that deal damage equal to 0.9x genjutsu, 40% chance to slow enemies for 1 sec/300 gen<br />
<span style="font-weight: bold;" class="mycode_b">Resonating Echo Drill:</span> 3 tile wide projectile, dmg=1.9x gen, 33% change to slow, 33% chance to blind for 2 sec, 33% change to screw movements<br />
<br />
possibly edit the numbers if they seem off or unbalanced but sound needs relics too  <img src="https://narutoninjaarts.net/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></content:encoded>
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		<item>
			<title><![CDATA[Kaneme's suggestions]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=430</link>
			<pubDate>Sun, 20 May 2018 12:54:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=430</guid>
			<description><![CDATA[Core stats would be Health, Stamina, Chakra, Taijutsu, Ninjutsu, Genjutsu<br />
<br />
Supplemental stats would be Power, Cunning, Speed, <br />
<br />
Stamina will act as the resource for taijutsu/ninjutsu skills.<br />
<br />
Chakra will act as the resource for ninjutsu/genjutsu skills.<br />
<br />
Players will be-able to  exchange their resources whenever they want by<br />
Press Q to channel their chakra to stamina <br />
press E to channel their stamina to chakra <br />
press X to transfer stamina and chakra into health<br />
<br />
currently still working on some ideas for this but I'm thinking of having a stat tree similar to these things for this top section.<br />
<img src="https://orig00.deviantart.net/fdad/f/2016/020/d/8/blank_naruto_stats_wheel_by_therebelcreator-d9op7t3.gif" loading="lazy"  alt="[Image: blank_naruto_stats_wheel_by_therebelcreator-d9op7t3.gif]" class="mycode_img" /><br />
<br />
<br />
------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<br />
<br />
Somewhat relevant to the suggestion above I believe all 5 elements should their first skill do roughly the same DPS as each other. (particularly without needing to dump everything into ninjutsu for instance throw a boulder) for the sake of keeping things simple to new players, first skills should have their base damage calculated by player level.<br />
<br />
make projectiles no longer spawn under you when casting, make them always start from 1 tile in front of the user.<br />
Make boulder not spawn its damaging tiles (at higher jutsu levels) 4 tiles away its being picked up and thrown. Not summoned out of thin air. (not to sound biased but nff had boulder down about how it worked.)<br />
<br />
Second element should be chosen (some people just have a favorite ok ._. and remaking cause of elements is just tedious)<br />
Chances of having a fusion depends on if you chose the correct second element (with a chance none of them would have been right mahahaha)<br />
<br />
Still thinking of suggestions let me know if any of these are close to being a good idea but still need work xD]]></description>
			<content:encoded><![CDATA[Core stats would be Health, Stamina, Chakra, Taijutsu, Ninjutsu, Genjutsu<br />
<br />
Supplemental stats would be Power, Cunning, Speed, <br />
<br />
Stamina will act as the resource for taijutsu/ninjutsu skills.<br />
<br />
Chakra will act as the resource for ninjutsu/genjutsu skills.<br />
<br />
Players will be-able to  exchange their resources whenever they want by<br />
Press Q to channel their chakra to stamina <br />
press E to channel their stamina to chakra <br />
press X to transfer stamina and chakra into health<br />
<br />
currently still working on some ideas for this but I'm thinking of having a stat tree similar to these things for this top section.<br />
<img src="https://orig00.deviantart.net/fdad/f/2016/020/d/8/blank_naruto_stats_wheel_by_therebelcreator-d9op7t3.gif" loading="lazy"  alt="[Image: blank_naruto_stats_wheel_by_therebelcreator-d9op7t3.gif]" class="mycode_img" /><br />
<br />
<br />
------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<br />
<br />
Somewhat relevant to the suggestion above I believe all 5 elements should their first skill do roughly the same DPS as each other. (particularly without needing to dump everything into ninjutsu for instance throw a boulder) for the sake of keeping things simple to new players, first skills should have their base damage calculated by player level.<br />
<br />
make projectiles no longer spawn under you when casting, make them always start from 1 tile in front of the user.<br />
Make boulder not spawn its damaging tiles (at higher jutsu levels) 4 tiles away its being picked up and thrown. Not summoned out of thin air. (not to sound biased but nff had boulder down about how it worked.)<br />
<br />
Second element should be chosen (some people just have a favorite ok ._. and remaking cause of elements is just tedious)<br />
Chances of having a fusion depends on if you chose the correct second element (with a chance none of them would have been right mahahaha)<br />
<br />
Still thinking of suggestions let me know if any of these are close to being a good idea but still need work xD]]></content:encoded>
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			<title><![CDATA[Ideas for personal rep gain]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=365</link>
			<pubDate>Wed, 08 Nov 2017 19:22:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=365</guid>
			<description><![CDATA[Well since the introduction of the Kage relic, that requirement, is a challange, that is for sure, especially for the Kages that are the only ones able to gain them, unlike ssm/Akats who gets there stuff via just ask a gm, What I like to suggest are some possible rep including into most but not all events.<br />
<br />
Capture the Flag~<br />
When you score you gain village reputation, but what if the personl who score directly gets both Village reputation and personal, to be fair, personal rep is like a  goal, a potential Title, when you reach a lot of it, you gain a New rank for example, so scoring after going through killing players or avoiding and scoring for the team should in turn give some personal rep, like 5 just like the Village rep, but only for the person whoa actually scored.<br />
<br />
Personal Rep title system~<br />
3Options for each village/org<br />
Leaf~Hero of the Leaf, The last Uchiha(uchiha exclusive), Kage Successor(req would be 750 personal rep,Jounin and above, and partipate in 5wars, and level 65 above)<br />
Mist~BloodThirst,Demon Latern, 2nd Coming of the Demon<br />
Rock~Bomb Expert, Particle Traction, The Earth<br />
Cloud~Right Hand man, Nintai Master, Lightning prodigy<br />
Sand~ Master of the Sand, Elder, Puppet Master<br />
Iron~Blade of Faith,Follower of Honor, Masterswordsman<br />
Akatsuki~Savoir, God, Path of Pain<br />
Seven swordsman~The Seven Master, The Chosen, Battle Hungry<br />
Hawk~Peacemaker, The Avenger, Senor-er <br />
<br />
Killing players and completing bounty Missions could reward players rep reputation<br />
The higher the player rank or statues the more personal rep you can receive<br />
Kage/leader~3<br />
Anbu-2<br />
Hunter nin/Jounin-1<br />
Genin/chunin-0]]></description>
			<content:encoded><![CDATA[Well since the introduction of the Kage relic, that requirement, is a challange, that is for sure, especially for the Kages that are the only ones able to gain them, unlike ssm/Akats who gets there stuff via just ask a gm, What I like to suggest are some possible rep including into most but not all events.<br />
<br />
Capture the Flag~<br />
When you score you gain village reputation, but what if the personl who score directly gets both Village reputation and personal, to be fair, personal rep is like a  goal, a potential Title, when you reach a lot of it, you gain a New rank for example, so scoring after going through killing players or avoiding and scoring for the team should in turn give some personal rep, like 5 just like the Village rep, but only for the person whoa actually scored.<br />
<br />
Personal Rep title system~<br />
3Options for each village/org<br />
Leaf~Hero of the Leaf, The last Uchiha(uchiha exclusive), Kage Successor(req would be 750 personal rep,Jounin and above, and partipate in 5wars, and level 65 above)<br />
Mist~BloodThirst,Demon Latern, 2nd Coming of the Demon<br />
Rock~Bomb Expert, Particle Traction, The Earth<br />
Cloud~Right Hand man, Nintai Master, Lightning prodigy<br />
Sand~ Master of the Sand, Elder, Puppet Master<br />
Iron~Blade of Faith,Follower of Honor, Masterswordsman<br />
Akatsuki~Savoir, God, Path of Pain<br />
Seven swordsman~The Seven Master, The Chosen, Battle Hungry<br />
Hawk~Peacemaker, The Avenger, Senor-er <br />
<br />
Killing players and completing bounty Missions could reward players rep reputation<br />
The higher the player rank or statues the more personal rep you can receive<br />
Kage/leader~3<br />
Anbu-2<br />
Hunter nin/Jounin-1<br />
Genin/chunin-0]]></content:encoded>
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			<title><![CDATA[Hawk ideas]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=360</link>
			<pubDate>Mon, 30 Oct 2017 23:22:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=360</guid>
			<description><![CDATA[<span style="color: #cccccc;" class="mycode_color">Hawk lleader gets custom cs seem like a lovely Idea, the members would get</span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">The Juugo-</span><br />
<span style="color: #cccccc;" class="mycode_color">Ability to boost there taijutsu type related cd ability but its not cs, (because bj xD), Just give a 1.5x strength boost, last 60seconds, has a 20second cooldown.</span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">Suigetsu-</span><br />
<span style="color: #cccccc;" class="mycode_color">Taijutsu and ninjutsu would slip thru him %chance, and gives a small 1.25boost when holder a weapon base weapon.</span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">Karin-</span><br />
<span style="color: #cccccc;" class="mycode_color">Give a free pocket spy, Healing technique that can heal user or other players by giving them a small aura like affect that whenever you hit them, youll get healed, or they can heal themselves.</span><br />
<br />
All comes with A Black Robe- robe Gives a small damage reduction, an experience boost by 10%(can stack with other boost).]]></description>
			<content:encoded><![CDATA[<span style="color: #cccccc;" class="mycode_color">Hawk lleader gets custom cs seem like a lovely Idea, the members would get</span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">The Juugo-</span><br />
<span style="color: #cccccc;" class="mycode_color">Ability to boost there taijutsu type related cd ability but its not cs, (because bj xD), Just give a 1.5x strength boost, last 60seconds, has a 20second cooldown.</span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">Suigetsu-</span><br />
<span style="color: #cccccc;" class="mycode_color">Taijutsu and ninjutsu would slip thru him %chance, and gives a small 1.25boost when holder a weapon base weapon.</span><br />
<br />
<span style="color: #cccccc;" class="mycode_color">Karin-</span><br />
<span style="color: #cccccc;" class="mycode_color">Give a free pocket spy, Healing technique that can heal user or other players by giving them a small aura like affect that whenever you hit them, youll get healed, or they can heal themselves.</span><br />
<br />
All comes with A Black Robe- robe Gives a small damage reduction, an experience boost by 10%(can stack with other boost).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Samurai clan ideas]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=358</link>
			<pubDate>Mon, 30 Oct 2017 03:57:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=358</guid>
			<description><![CDATA[Since samurai cant use ninjutsu but chakra, can they have a chakra infuse into there blades they weild technique addition to their skill tree.<br />
<br />
The jutsu point would be a waste, so how about convert them into a section that allows you to add jutsu points to there armor/sword to give it more damage/reduction abilities? there would be a cap for that ofcourse, since  jutsu points are limited, they could get 1jutsu point per level, to lessen the overpowering to an extand.<br />
<br />
there aquired sword if they dont already should cause bleed.<br />
<br />
reintroduce the skill tree for them instead of anbu, but hunter nin equilvent, the duel sword, burried somewhere I know it exist, could make it a actually thing.<br />
 the anbu rank give them the chance to unlock a certain technique in the duel sword skill tree for hunter nin equilaent.<br />
<br />
for custom blank scroll, they can have a category that allows them to customize there weapons or create one, for versatile, comes with a special ability for the type of sword for example,  power, speed, or defensive stance.<br />
<br />
e.g: Katana causes bleed, and crit rate, nodachi attack speed, crit rate, wazikashi could increase attack range by 2, and comes with a technique.<br />
<br />
anbu ver, and shogun only sword that can infuse chakra to give boost, that can stack with buke zukuri, and the kage relic has  elemental  technique that could come with it( only limited to two, that you can choose upon receiving it)]]></description>
			<content:encoded><![CDATA[Since samurai cant use ninjutsu but chakra, can they have a chakra infuse into there blades they weild technique addition to their skill tree.<br />
<br />
The jutsu point would be a waste, so how about convert them into a section that allows you to add jutsu points to there armor/sword to give it more damage/reduction abilities? there would be a cap for that ofcourse, since  jutsu points are limited, they could get 1jutsu point per level, to lessen the overpowering to an extand.<br />
<br />
there aquired sword if they dont already should cause bleed.<br />
<br />
reintroduce the skill tree for them instead of anbu, but hunter nin equilvent, the duel sword, burried somewhere I know it exist, could make it a actually thing.<br />
 the anbu rank give them the chance to unlock a certain technique in the duel sword skill tree for hunter nin equilaent.<br />
<br />
for custom blank scroll, they can have a category that allows them to customize there weapons or create one, for versatile, comes with a special ability for the type of sword for example,  power, speed, or defensive stance.<br />
<br />
e.g: Katana causes bleed, and crit rate, nodachi attack speed, crit rate, wazikashi could increase attack range by 2, and comes with a technique.<br />
<br />
anbu ver, and shogun only sword that can infuse chakra to give boost, that can stack with buke zukuri, and the kage relic has  elemental  technique that could come with it( only limited to two, that you can choose upon receiving it)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A rep Mission npc?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=357</link>
			<pubDate>Sun, 29 Oct 2017 19:43:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=357</guid>
			<description><![CDATA[The rep mission npc give you a mission that different from the mission holder npc, they allow the player to get random rep for faster reputation gaining, it has a longer cd then the mission holder, and doesn't reward experience only personal rep, not village rep.<br />
<br />
Has a extra option to reward players who gets drank-Srank like items, a pack of expereince scrolls, taxi for free, or just expereince and vp, For Srank it'll give you something special.]]></description>
			<content:encoded><![CDATA[The rep mission npc give you a mission that different from the mission holder npc, they allow the player to get random rep for faster reputation gaining, it has a longer cd then the mission holder, and doesn't reward experience only personal rep, not village rep.<br />
<br />
Has a extra option to reward players who gets drank-Srank like items, a pack of expereince scrolls, taxi for free, or just expereince and vp, For Srank it'll give you something special.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hyuuga branches]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=354</link>
			<pubDate>Thu, 26 Oct 2017 18:04:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=354</guid>
			<description><![CDATA[Hyuuga clan palyer can be born within the Main branch or the sub branch upon birth<br />
<br />
The Main branch-<br />
Allows the user to get byakugan earlier<br />
Eight trigram 64 palms, and 128 palms<br />
Air palms- a gust of wing visable in a 1tile raidus, at masterd byakugan it becomes 2tiles with furthur range<br />
Protecting Eight trigrams sixty four palms(hinata version)<br />
Eight trigrams Grid Palm-Creates a purple seal pattern on the ground in a 5x5 aoe, causes dps to user caught in the grid.<br />
Eight trigram vacuum wall pam- 3tile wave of wing that does knockback upon contact.<br />
Twin Lion steps<br />
Shotei<br />
Gentle fist  art one blow body-user allow to escape binds, and does damage in a 1x1<br />
Rotation spin- using the rotation in a varient that allows the user to move with it, does dps upon contact, last 15seconds, 20second cd.<br />
<br />
Sub branch-<br />
Byakugan obtain the same length that currently is in the game<br />
Rotation last 10seconds<br />
Air palms- a gust of wing visable in a 1tile raidus, at masterd byakugan it becomes 2tiles with furthur range<br />
Eight trigram Mountain crusher- A 1tile in front taijutsu base technique that deliever a devesating blow, and causes knockback damage upon landing.<br />
Eight trigram 64 palms, and 128 palms<br />
Gentle fist  art one blow body-user allow to escape binds, and does damage in a 1x1]]></description>
			<content:encoded><![CDATA[Hyuuga clan palyer can be born within the Main branch or the sub branch upon birth<br />
<br />
The Main branch-<br />
Allows the user to get byakugan earlier<br />
Eight trigram 64 palms, and 128 palms<br />
Air palms- a gust of wing visable in a 1tile raidus, at masterd byakugan it becomes 2tiles with furthur range<br />
Protecting Eight trigrams sixty four palms(hinata version)<br />
Eight trigrams Grid Palm-Creates a purple seal pattern on the ground in a 5x5 aoe, causes dps to user caught in the grid.<br />
Eight trigram vacuum wall pam- 3tile wave of wing that does knockback upon contact.<br />
Twin Lion steps<br />
Shotei<br />
Gentle fist  art one blow body-user allow to escape binds, and does damage in a 1x1<br />
Rotation spin- using the rotation in a varient that allows the user to move with it, does dps upon contact, last 15seconds, 20second cd.<br />
<br />
Sub branch-<br />
Byakugan obtain the same length that currently is in the game<br />
Rotation last 10seconds<br />
Air palms- a gust of wing visable in a 1tile raidus, at masterd byakugan it becomes 2tiles with furthur range<br />
Eight trigram Mountain crusher- A 1tile in front taijutsu base technique that deliever a devesating blow, and causes knockback damage upon landing.<br />
Eight trigram 64 palms, and 128 palms<br />
Gentle fist  art one blow body-user allow to escape binds, and does damage in a 1x1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More RB options?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=350</link>
			<pubDate>Thu, 26 Oct 2017 02:08:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=350</guid>
			<description><![CDATA[- keep clan - keeps the users clan and stuff like shar type<br />
- keep EP<br />
- keep fusion?<br />
- keep extention?]]></description>
			<content:encoded><![CDATA[- keep clan - keeps the users clan and stuff like shar type<br />
- keep EP<br />
- keep fusion?<br />
- keep extention?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More interactive (arena,score board, rep)]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=348</link>
			<pubDate>Thu, 26 Oct 2017 02:03:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=348</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">+ Make things more interactive in the game by adding arenas in the villages, players would have to go to the different arenas to challenge and accept challenges. Each village would have a designated area to fight in.</span> (<span style="font-style: italic;" class="mycode_i">rank challenge can be accepted and challenged from any arena, win or loss, both parties will be sent to default spawn once the fight is over</span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Arenas:</span></span><br />
<span style="color: #ff3333;" class="mycode_color">leaf</span> = forest of death<br />
<span style="color: #33cc33;" class="mycode_color">sand</span> = sand<br />
<span style="color: #ffcc33;" class="mycode_color">cloud </span>= dojo<br />
<span style="color: #33ffff;" class="mycode_color">mist</span> = chuunin<br />
<span style="color: #996633;" class="mycode_color">rock</span> = basic<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ there will be a score board on the wall inside of the arena buildings in each village where players can check the scores of wins and losses (remove arena tab)</span><br />
     - if you want to spectate you would need to be in the right arena<br />
     - once the fight ends both participants will spawn outside of the arena (no death, only defeat)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ Village reputation and personal reputation will be on a bill board in the kages house next to the mission npc (remove vill/rep tab)</span><br />
- there they can check their own villages rep and personal rep. (they would need to go to the other villages rep board to see what their rep is or to check the rep of the players in that village)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ check missions will be fused with "check personal rep"</span><br />
<span style="font-weight: bold;" class="mycode_b">+ point vendor will be moved into the arenas</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">+ Make things more interactive in the game by adding arenas in the villages, players would have to go to the different arenas to challenge and accept challenges. Each village would have a designated area to fight in.</span> (<span style="font-style: italic;" class="mycode_i">rank challenge can be accepted and challenged from any arena, win or loss, both parties will be sent to default spawn once the fight is over</span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Arenas:</span></span><br />
<span style="color: #ff3333;" class="mycode_color">leaf</span> = forest of death<br />
<span style="color: #33cc33;" class="mycode_color">sand</span> = sand<br />
<span style="color: #ffcc33;" class="mycode_color">cloud </span>= dojo<br />
<span style="color: #33ffff;" class="mycode_color">mist</span> = chuunin<br />
<span style="color: #996633;" class="mycode_color">rock</span> = basic<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ there will be a score board on the wall inside of the arena buildings in each village where players can check the scores of wins and losses (remove arena tab)</span><br />
     - if you want to spectate you would need to be in the right arena<br />
     - once the fight ends both participants will spawn outside of the arena (no death, only defeat)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ Village reputation and personal reputation will be on a bill board in the kages house next to the mission npc (remove vill/rep tab)</span><br />
- there they can check their own villages rep and personal rep. (they would need to go to the other villages rep board to see what their rep is or to check the rep of the players in that village)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">+ check missions will be fused with "check personal rep"</span><br />
<span style="font-weight: bold;" class="mycode_b">+ point vendor will be moved into the arenas</span>]]></content:encoded>
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			<title><![CDATA[counter for yamanaka and nara and other controlling jutsus:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=347</link>
			<pubDate>Thu, 26 Oct 2017 01:43:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=347</guid>
			<description><![CDATA[shared 15 sec cd:<br />
force chakra verb = used to break jutsus that affects control (like Shintenshin, kagemane, uchiha mind control, etc)<br />
kai verb = used to break genjutsus that affects visuals (genjutsu slow, genjutsu handseal disruption, etc)<br />
<br />
-how it works-<br />
if target has more nin/gen than user 40% break out chance<br />
if target has less nin/gen than user 20% break out chance]]></description>
			<content:encoded><![CDATA[shared 15 sec cd:<br />
force chakra verb = used to break jutsus that affects control (like Shintenshin, kagemane, uchiha mind control, etc)<br />
kai verb = used to break genjutsus that affects visuals (genjutsu slow, genjutsu handseal disruption, etc)<br />
<br />
-how it works-<br />
if target has more nin/gen than user 40% break out chance<br />
if target has less nin/gen than user 20% break out chance]]></content:encoded>
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			<title><![CDATA[auto reboot or world refresh system?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=346</link>
			<pubDate>Thu, 26 Oct 2017 01:39:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=346</guid>
			<description><![CDATA[Add a auto reboot every 12 hour or so to reduce lag and refresh the map<br />
or<br />
Have a world refresh system that removes all stuck objects and items laying around that has not been removed or despawned]]></description>
			<content:encoded><![CDATA[Add a auto reboot every 12 hour or so to reduce lag and refresh the map<br />
or<br />
Have a world refresh system that removes all stuck objects and items laying around that has not been removed or despawned]]></content:encoded>
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			<title><![CDATA[death and bounties]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=345</link>
			<pubDate>Thu, 26 Oct 2017 01:36:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=345</guid>
			<description><![CDATA[+ when a player dies they leave a corpse of themself<br />
+ players can drag that corps by clicking it (drag the corps to bounty collector npc in missing village to collect money, bottom building)<br />
+ revival jutsus can ressurect players on the spot??<br />
+ death room gets expanded a little (SZ)<br />
+ death penalty - need to stay dead for 15 sec?<br />
+ half/multi shar can right click check corpse to see if they got shar or not (pluck eyes verb from corpse)]]></description>
			<content:encoded><![CDATA[+ when a player dies they leave a corpse of themself<br />
+ players can drag that corps by clicking it (drag the corps to bounty collector npc in missing village to collect money, bottom building)<br />
+ revival jutsus can ressurect players on the spot??<br />
+ death room gets expanded a little (SZ)<br />
+ death penalty - need to stay dead for 15 sec?<br />
+ half/multi shar can right click check corpse to see if they got shar or not (pluck eyes verb from corpse)]]></content:encoded>
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			<title><![CDATA[Mod rework]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=337</link>
			<pubDate>Wed, 18 Oct 2017 18:22:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=337</guid>
			<description><![CDATA[Have a lot of interesting boss npc, but they lack jutsu to up the difficulty of there difficult other then hp and a shuriken throw and some with other extension beside hashirama. Here some ideas<br />
<br />
Kabuto: snake summoning that attack the player or chase, basically white snake critters. Summon after half no come sets with 20k health and causes poison upon hit.<br />
<br />
Sasuke: chidori and nagashi 4x4 aoe trigger when close like hashirama spikes, the chidori increases sasuke speed and makes him homing on you after 5seconds then returns back to normal.<br />
<br />
Orchimaru: summon a sword that extend 4title in front of him, upon hit causes bleed. Remove rogues and replace with mini attacking snakes poison ailment up on hit.<br />
<br />
Mu: summon a particle cube at low hp in front if you an ohko but can shunshin out of it to avoid it takes 3seconds to land. Summon a clone that disappear after 30seconds.<br />
<br />
Kisame: water shark projectile that explode and do a 3x3 basically his clan technique in the game, and water prison for 1tile in front of user.<br />
<br />
Dark indigo: slash 2tile away from user, flame coat, attempt to land tai causes burn ailment, fire dragon jutsu, throw a 1tile Dragon explode upon contact.<br />
<br />
Copyist bj: poison gas 3x3, poison cloat, and poison needle throw increase to a 3 time throw instead of one.<br />
<br />
Sage Rico: Earth cloak, reduces damage, an throw that increases the shuriken throw basically weightless, and a 3x3 aoe that summons a jiriaya like swamp and slows the opponent for a clean jerro sembon and or attack.]]></description>
			<content:encoded><![CDATA[Have a lot of interesting boss npc, but they lack jutsu to up the difficulty of there difficult other then hp and a shuriken throw and some with other extension beside hashirama. Here some ideas<br />
<br />
Kabuto: snake summoning that attack the player or chase, basically white snake critters. Summon after half no come sets with 20k health and causes poison upon hit.<br />
<br />
Sasuke: chidori and nagashi 4x4 aoe trigger when close like hashirama spikes, the chidori increases sasuke speed and makes him homing on you after 5seconds then returns back to normal.<br />
<br />
Orchimaru: summon a sword that extend 4title in front of him, upon hit causes bleed. Remove rogues and replace with mini attacking snakes poison ailment up on hit.<br />
<br />
Mu: summon a particle cube at low hp in front if you an ohko but can shunshin out of it to avoid it takes 3seconds to land. Summon a clone that disappear after 30seconds.<br />
<br />
Kisame: water shark projectile that explode and do a 3x3 basically his clan technique in the game, and water prison for 1tile in front of user.<br />
<br />
Dark indigo: slash 2tile away from user, flame coat, attempt to land tai causes burn ailment, fire dragon jutsu, throw a 1tile Dragon explode upon contact.<br />
<br />
Copyist bj: poison gas 3x3, poison cloat, and poison needle throw increase to a 3 time throw instead of one.<br />
<br />
Sage Rico: Earth cloak, reduces damage, an throw that increases the shuriken throw basically weightless, and a 3x3 aoe that summons a jiriaya like swamp and slows the opponent for a clean jerro sembon and or attack.]]></content:encoded>
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			<title><![CDATA[Jutsu and Village points rework]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=334</link>
			<pubDate>Sun, 15 Oct 2017 03:46:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=344">Strequiem</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=334</guid>
			<description><![CDATA[The village point idea is good, but it feels more achievable to after acquiring the points via levels like we have now, but after learning we must in turn master the jutsu via usages, and other hidden requirements, make us players have something to focus on, we can have the trees still but it would in turn show us the %mastery left to fully mastered said jutsu, or if it has requirements to learn, I t could just be something related to a certain npc teaching you, or learning mastering other jutsu, a certain level.]]></description>
			<content:encoded><![CDATA[The village point idea is good, but it feels more achievable to after acquiring the points via levels like we have now, but after learning we must in turn master the jutsu via usages, and other hidden requirements, make us players have something to focus on, we can have the trees still but it would in turn show us the %mastery left to fully mastered said jutsu, or if it has requirements to learn, I t could just be something related to a certain npc teaching you, or learning mastering other jutsu, a certain level.]]></content:encoded>
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