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		<title><![CDATA[Naruto, Ninja Arts! - All Forums]]></title>
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		<pubDate>Fri, 17 Apr 2026 15:52:23 +0000</pubDate>
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			<title><![CDATA[Moves and Traits on Mobs]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=1057</link>
			<pubDate>Sat, 12 Apr 2025 14:30:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=4">Indigo</a>]]></dc:creator>
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			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size">Traits</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 1: Makes Fight Hard</span><br />
Conductor<br />
This trait makes mob completely immune to lightning and if they have lightning move it is boosted from hits<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use lightning style it has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do use...this is worst possible trait for you to face<br />
Counter<br />
This trait makes mob deal huge damage on you every time you punch them<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use taijutsu it has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do use...this is worst possible trait for you to face<br />
Survivalist<br />
Lower mob hp, higher their dodge (90% health gone = 45 dodge)<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use taijutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do use...this makes things very hard for you if not impossible to deal damage at low health<br />
Future Sight<br />
This increases mobs dodge by 15 <br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> for taijutsu users this is very bad and might make mob outright invulnerable for tai damage as he dodges everything<br />
Hell Spawn<br />
When mob dies he revives and creates 5x5 explosion around him<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use long range this has minor effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> firstly mob reviving at 25% health is annoyance<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> explosion damage is based on max health, meaning on strogner mobs this will 100% kill you if it hits<br />
Stun Skin<br />
This trait freezes anyone who punches this mob for 2 seconds<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use taijutsu this has no effect <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do this will stop you from moving after you start fighting. you gotta tank whatever mob throws<br />
Swift <br />
This trait makes mob teleport behind you when it takes any damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> no matter what you do this will screw things up bad<br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 2: Powerful</span><br />
Speed Master<br />
This trait gives mobs halved handsign speed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Mob being able to throw all jutsus faster makes dodging alot harder<br />
Dust Off<br />
20% chance of blinding you when mob hits with any move(last 3sec)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> This is very annoying effect and 3 seconds is pretty long time to not know what happening<br />
Water Body<br />
This trait makes mobs very resistant to Fire damage but susceptible against lightning damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use fire this has no effect<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use lightning this is good for you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use fire however, your damage will be very minimal<br />
Hold Ground <br />
This trait stop knockbacks and multi hit knockbacks will just hit once and break<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use multihitters or knockbacks this has no effect on you<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you have annoying knockback that hinders you this will help you e.q. akimichi fighting style<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use reppuushou or dango to train, this completely nullifies that <br />
Revved Up<br />
This does 2% more dmg for every 10% hp lost<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> more damage you deal more damage mob deals, at low health getting hit is quite lethal<br />
Chameleon <br />
Mob takes 25% less dmg from the last element jutsu it was hit by (changes when hit with a diff element type)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> to deal full damage you need to switch between 2 types of damages, using one type more than once decreases the damage by 25%<br />
Dualist<br />
This trait can add up enemy punch damage by 0.1x to 0.6x<br />
<span style="color: #17B529;" class="mycode_color">+</span> only effects if enemy can hit by punching<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you fight by taijutsu this will deal significantly more damage to you<br />
Poison Skin<br />
This trait poisons anyone who punches this mob<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use melee this has no effect <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you train my taijutsu you will get poisoned every time you punch enemy<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 3: Annoying</span><br />
Rock Brace<br />
Reduces 20% damage from tai moves<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> for taijutsu this decreases your damage quite abit but shouldn't make big difference<br />
Weaponmaster<br />
does 10% extra damage with throwing tools<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> just abit more damage with senbons, shurikens, kunais and windmill shurikens<br />
Taijutsu Master<br />
10% extra damage with taijutsu moves<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> just abit more damage with punches and shishi rendan<br />
Mithridatism<br />
Immune to poison damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use poison has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> even if you use poison it is never your main damage dealer so its not that big deal<br />
Coagulate<br />
Immune to bleed damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't cause bleed has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use weapons like claw this decreases your damage output greatly<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> stops jashin and chinoike techs completely<br />
Will of Fire<br />
5% chance of reviving when about to die (only works once per death)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Sometimes mob will revive and you gotta deal abit more damage to take it down again<br />
Surf<br />
Speed will Increase for few seconds when hit from any type of suiton move<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use suiton this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use suiton mob will start jumping around annoyingly<br />
Doton Absorbtion<br />
10% chance of when being hit with a doton type move to absorb the damage into chakra<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use doton has no effect<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use doton mobs chakra is mostly irrelevant there are few occasions this has any use<br />
Tainted Blood <br />
bleeds purple blood that forms a 3x3 poison gas and is poisonous to those that use blood<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't cause bleed has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> stops jashin and chinoike techs completely<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> stops jashin and chinoike techs completely<br />
Water Tank <br />
25% chance to absorb water jutsu, taking no dmg and restoring chakra (can overload)<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use suiton, has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use suiton stops damage quarter of the time which is alot<br />
Crisis Armor <br />
Gets a HP shield based on 50% of users max chakra when users hp falls bellow 25%<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> 50% of mobs max chakra is alot but normally is just minor delay in killing mob<br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 4: Inconvenient</span><br />
Fired Up<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use wind this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use wind and opponent has fire, they will get more damage<br />
Sizzle<br />
Burns you anytime mob damages you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> just minor extra damage whenever you get hit<br />
Sand Armour<br />
Reduces 10% of all nin damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> any ninjutsu just deals abit less damage, not big problem<br />
Shake Off<br />
Mob cannot be effected by slow or stun<br />
<span style="color: #17B529;" class="mycode_color">+</span> honestly at this moment i cannot name a single move that makes difference in training effected by this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> i guess if you have some way to slow or stun mob this nullifies that<br />
Regeneration<br />
 as long as the user has chakra he gains  200 hp every 2 seconds<br />
<span style="color: #17B529;" class="mycode_color">+</span> honestly with mobs having passive regen when they are "resting" this makes no difference <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> very minor inconvenience as mob gets abit health back<br />
Rock Skin<br />
5% chance of Taking no damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> sometimes your attack deals no damage, no biggie<br />
Grisly Wound<br />
Any damage mob deals to you can causes bleed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> you might take abit extra damage, no biggie<br />
Hydrification<br />
5% chance of any move phasing through you taking no dmg<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use ninjutsu mob sometimes take abit less damage<br />
Electrical Field<br />
10% of reducing projectile damage by 15% before it hits mob<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use ninjutsu mob sometimes take abit less damage<br />
Absorb Touch <br />
every punch steals 5% chakra from you<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu you rarely are punched <br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu you rarely need chakra<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> on rare cases you need chakra and are punched by mob you lose 5% chakra<br />
Trap Master <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> remember those super annoying caltrops, well they deal now 2000 dmg when you step on them<br />
Savage Blow <br />
20% chance to do 20% of dmg dealt in 3x3 aoe when using tai<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu you rarely are punched by<br />
<span style="color: #17B529;" class="mycode_color">+</span> i don't really see situation when the AoE would have effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use taijutsu you take abit extra damage<br />
<br />
<span style="font-size: large;" class="mycode_size">Need testing</span><br />
<br />
Fuuton Reflection<br />
10% chance of reflecting incoming projectiles thats about to hit you<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> need testing if this trait really works, having your nin projectiles reflected is strong ability against nin users if so<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size">Attacks</span></span><br />
Attack<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this will rarely be a issue<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you are fighting mob of your level with taijutsu this is always quite decent damage on you<br />
Shishi Rendan<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this will rarely be a issue<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you are fighting mob with taijutsu this will hurt alot and it will turn you around so you gotta react to keep attacking<br />
Katon: Housenka<br />
at low levels<br />
<span style="color: #17B529;" class="mycode_color">+</span> only one line to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> this is pretty scary having many projectiles in one line, if you don't move out of the way this will hurt alot<br />
at high levels<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> harder to dodge and predict and longer lasting threat<br />
Katon: Endan<br />
<span style="color: #17B529;" class="mycode_color">+</span> only one line to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if this hits directly it will HURT<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if it hits something near you it will still explode and hurt<br />
Katon: Goukakyuu<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this is unlikely to be issue<br />
<span style="color: #17B529;" class="mycode_color">+</span> makes enemy vulnerable for attacks for couple seconds after this is used<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> harder to predict than other similar moves as mob can change direction while using it<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if this hits it deals alot damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use taijutsu this is one of the more dangerous things you face ingame<br />
Katon: Hibashiri<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this is unlikely issue<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you have suiton you can use this area to greatly boost your attacks (ja no kuchi is great for this)<br />
<span style="color: #17B529;" class="mycode_color">+</span> this has very little danger overall even for taijutsu users as it only damages when walked on you can stand in it free<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> this hurts ALOT if you happen to run while mob uses it<br />
Katon: Gouka Mekkyaku<br />
<span style="color: #E82A1F;" class="mycode_color">+</span> 3 parts can be easily broken by anything around you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hard to dodge this is 7 tile wide projectile<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> deals ALOT damage <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> wins a clash with almost all jutsus<br />
Grand Fireball<br />
<span style="color: #17B529;" class="mycode_color">+</span> so big it is easily broken by anything around<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> deals quite abit damage on hit<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> explodes? need to test<br />
Suiton: Mizudeppou<br />
<span style="color: #17B529;" class="mycode_color">+</span> as taijutsu user this whatever they use close by is almost always preferable<br />
<span style="color: #17B529;" class="mycode_color">+</span> only one tile to dodge..<br />
<span style="color: #E82A1F;" class="mycode_color">-</span>..you never want to be on that tile as it is spammed with this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> pierces through mobs, flags and kill pills(?)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you run same direction with the projectile it might keep hitting you multiple times<br />
Suiton: Teppoudama<br />
<span style="color: #17B529;" class="mycode_color">+</span> easy to dodge single tile<br />
Suiton: Mizurappa<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this is unlikely to be issue<br />
<span style="color: #17B529;" class="mycode_color">+</span> makes enemy vulnerable for attacks for couple seconds after this is used<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> harder to predict than other similar moves as mob can change direction while using it<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if this hits it deals alot damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use taijutsu this is one of the more dangerous things you face ingame<br />
Suiton: Suikoudan<br />
<span style="color: #17B529;" class="mycode_color">+</span> as taijutsu user you don,t care about this¨<br />
<span style="color: #17B529;" class="mycode_color">+</span> does not deal any damage at all<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> as nin user losing your chakra is quite devastating, so you don't want to be hit by this <br />
Suiton: Ja No Kuchi<br />
<span style="color: #17B529;" class="mycode_color">+</span> easy to dodge single tile<br />
<span style="color: #17B529;" class="mycode_color">+</span> not that damaging<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> drags you away from fight<br />
Suiton: Daibakufu<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hard to dodge 5 tile projectile<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hits like a truck<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you are hit you are surrounded by trail that will take your chakra if walked on<br />
Water Shark Bomb<br />
<span style="color: #17B529;" class="mycode_color">+</span> big projectile easy broken by anything around<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> explodes on hit so even if not direct hit it can hurt<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> no handsigns make this VERY unpredictable attack<br />
Doton: Daidoryuusou<br />
<span style="color: #17B529;" class="mycode_color">+</span> rarely a issue and you will always know when it is coming<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> whenever mob is stuck or you are on top of mob they will use this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> huge 7x7 tile AoE move, so if you expect it you gotta run fast or just shunshin away<br />
Doton: Doryuo Dango<br />
<span style="color: #17B529;" class="mycode_color">+</span> at lower level this is no issue <br />
<span style="color: #17B529;" class="mycode_color">+</span> big projectile easily broken by anything around<br />
<span style="color: #17B529;" class="mycode_color">+</span> very slow projectile, very easy to dodge if its not used pointblank<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> mizudeppou is move you like to spam, when this comes out you will suddenly boost this to insane damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> multihitter that keeps pushing you and damaging makes this EXTREMELY dangerous move to be hit by<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> this damages alot per hit, and if you are caught in it you are almost surely dead<br />
Doton: Doryuu Taiga<br />
<span style="color: #17B529;" class="mycode_color">+</span> you can see the tile before it is shot, making it quite easy to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> mobs make it very unpredictable when they shoot it out, can be almost instant or 4 seconds after tile is placed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hard to dodge 5 tile move if you are caught in its range when it is shot<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hits like a truck<br />
Doton: Domu<br />
<span style="color: #17B529;" class="mycode_color">+</span> mobs turn this on and off constantly<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use raiton, you LOVE the extra damage you deal when this is on<br />
<span style="color: #17B529;" class="mycode_color">+</span> can easily visually see when it is active<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> decreases all damage taken alot which makes fight longer and more annoying<br />
Raiton: Gian<br />
<span style="color: #17B529;" class="mycode_color">+</span> 5 projectiles in wave formation if you are running sidewards you always dodge it<br />
<span style="color: #17B529;" class="mycode_color">+</span> not overly bad damage when hit<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you run sidewards and it hits, you might get hit by many of them<br />
Raiton: Rairyuu No Tatsumaki<br />
<span style="color: #17B529;" class="mycode_color">+</span> 1 tile easily dodged <br />
<span style="color: #17B529;" class="mycode_color">+</span> spawns at right side of user, if something blocks spot it is instantly destroyed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> it is long projectile where every tile can hit you, if this runs through you it HURTS<br />
Raiton: Chidori Senbon<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> many 3 tile projectiles in row is nightmare to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> can overall deal lots of damage <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use doton domu you hate this move with passion<br />
Raiton: Denpou Sekka<br />
<span style="color: #17B529;" class="mycode_color">+</span> only hurts if you run in it, if you stand still it does nothing<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you run when this is used this HURTS<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> big AoE<br />
Fuuton: Juha Shou<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> at higher levels this is pretty dangerous 3 5 tile waves in row<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> one does not hurt too bad but overall damage output is huge<br />
Fuuton: Daitoppa<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you have katon you LOVE this, shoot hitora or endan through this to boost your damage greatly<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> 5 or 7 tile projectile depending level is nightmare to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> can hit many times if you run same direction with projectile<br />
Fuuton: Juha Reppushou<br />
<span style="color: #17B529;" class="mycode_color">+</span> big projectile easily broken by anything nearby<br />
<span style="color: #17B529;" class="mycode_color">+</span> thank god mobs don't know how to control it<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> multihitter that when caught on probably will kill you with its insane damage output<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> 3 tile projectile which usually easy to dodge pointblank is almost insta killl<br />
Fuuton: Kamikaze<br />
<span style="color: #17B529;" class="mycode_color">+</span> as ninjutsu user you don't really care about this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> as taijutsu user you hate this move with passion<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hits you many times for decent damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> pushes you away from the mob you are attacking<br />
Fuuton: Tatsu No Ooshigoto<br />
<span style="color: #17B529;" class="mycode_color">+</span> Not easily hit by<br />
<span style="color: #17B529;" class="mycode_color">+</span> projectile can be broken easily<br />
<span style="color: #17B529;" class="mycode_color">+</span> Not that great damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Extremely unpredictable movement to dodge<br />
Kunai, Shuriken<br />
<span style="color: #17B529;" class="mycode_color">+</span> 1 tile projectile easily dodged <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> while cannot be spammed you will see these more often than anything else with their lower cooldown<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> blocks projectiles until your projectile overwhelms and destroys it <br />
Senbon<br />
<span style="color: #17B529;" class="mycode_color">+</span> 1 tile projectile easily dodged...<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> ...when you see its very small icon<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Can slow making it hard to dodge anything for few seconds<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Can blind making it hard to see what is happening<br />
PlaceCaltrop<br />
<span style="color: #17B529;" class="mycode_color">+</span> Hard to be hit by it <br />
<span style="color: #17B529;" class="mycode_color">+</span> deals almost no damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> blocks many of the projectiles<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> makes you walk on top of mob making them main reason mobs ever use doton daidoryuusou<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> slows if you walk on them making you suscepticle for taking lots of damage while unable to run away<br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
ThrowWindmill<br />
<span style="color: #17B529;" class="mycode_color">+</span> Honestly not that threatening, meant to be multihitter but isn't even that<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> can knock you away from the flag captures &gt;_&gt;<br />
Needle Rain<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> same as Senbon but one in each direction<br />
Hadan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shunpo<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Attoutekizan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Sokushaken<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futagu Kiru<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Iaido Shissou<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Iaido<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Iaigiri<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Spider Spit<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Jashin Curse<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Jikukan Yokeru<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Hachi Kakyoku<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Choharite<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Crow Genjutsu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Multi Shikomishindan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Dokugiri<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shikomishindan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Dynamic Entry<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Konoha Senpuu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shishienjin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shinkuton: Shinku Renpa<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Bakuton: Jiraiken<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shabondama: Kibakuho<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Komu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Shimeri Jouki<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Jouki Bakushin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Kairiki Muso<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Fumoufu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Mokuton: Kajukai Korin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Mokuton: Daijurin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Mokuton: Jukai Koutan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Hyoton: Sensatsu Suishou<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Hyoton: Hissatsu Hyoso<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Yoton: Yokai No Jutsu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Jinton: Genkai Hakuri<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Menecing Ball<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size">Traits</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 1: Makes Fight Hard</span><br />
Conductor<br />
This trait makes mob completely immune to lightning and if they have lightning move it is boosted from hits<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use lightning style it has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do use...this is worst possible trait for you to face<br />
Counter<br />
This trait makes mob deal huge damage on you every time you punch them<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use taijutsu it has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do use...this is worst possible trait for you to face<br />
Survivalist<br />
Lower mob hp, higher their dodge (90% health gone = 45 dodge)<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use taijutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do use...this makes things very hard for you if not impossible to deal damage at low health<br />
Future Sight<br />
This increases mobs dodge by 15 <br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> for taijutsu users this is very bad and might make mob outright invulnerable for tai damage as he dodges everything<br />
Hell Spawn<br />
When mob dies he revives and creates 5x5 explosion around him<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use long range this has minor effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> firstly mob reviving at 25% health is annoyance<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> explosion damage is based on max health, meaning on strogner mobs this will 100% kill you if it hits<br />
Stun Skin<br />
This trait freezes anyone who punches this mob for 2 seconds<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use taijutsu this has no effect <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you do this will stop you from moving after you start fighting. you gotta tank whatever mob throws<br />
Swift <br />
This trait makes mob teleport behind you when it takes any damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> no matter what you do this will screw things up bad<br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 2: Powerful</span><br />
Speed Master<br />
This trait gives mobs halved handsign speed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Mob being able to throw all jutsus faster makes dodging alot harder<br />
Dust Off<br />
20% chance of blinding you when mob hits with any move(last 3sec)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> This is very annoying effect and 3 seconds is pretty long time to not know what happening<br />
Water Body<br />
This trait makes mobs very resistant to Fire damage but susceptible against lightning damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use fire this has no effect<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use lightning this is good for you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use fire however, your damage will be very minimal<br />
Hold Ground <br />
This trait stop knockbacks and multi hit knockbacks will just hit once and break<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use multihitters or knockbacks this has no effect on you<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you have annoying knockback that hinders you this will help you e.q. akimichi fighting style<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use reppuushou or dango to train, this completely nullifies that <br />
Revved Up<br />
This does 2% more dmg for every 10% hp lost<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> more damage you deal more damage mob deals, at low health getting hit is quite lethal<br />
Chameleon <br />
Mob takes 25% less dmg from the last element jutsu it was hit by (changes when hit with a diff element type)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> to deal full damage you need to switch between 2 types of damages, using one type more than once decreases the damage by 25%<br />
Dualist<br />
This trait can add up enemy punch damage by 0.1x to 0.6x<br />
<span style="color: #17B529;" class="mycode_color">+</span> only effects if enemy can hit by punching<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you fight by taijutsu this will deal significantly more damage to you<br />
Poison Skin<br />
This trait poisons anyone who punches this mob<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use melee this has no effect <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you train my taijutsu you will get poisoned every time you punch enemy<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 3: Annoying</span><br />
Rock Brace<br />
Reduces 20% damage from tai moves<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> for taijutsu this decreases your damage quite abit but shouldn't make big difference<br />
Weaponmaster<br />
does 10% extra damage with throwing tools<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> just abit more damage with senbons, shurikens, kunais and windmill shurikens<br />
Taijutsu Master<br />
10% extra damage with taijutsu moves<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> just abit more damage with punches and shishi rendan<br />
Mithridatism<br />
Immune to poison damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use poison has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> even if you use poison it is never your main damage dealer so its not that big deal<br />
Coagulate<br />
Immune to bleed damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't cause bleed has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use weapons like claw this decreases your damage output greatly<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> stops jashin and chinoike techs completely<br />
Will of Fire<br />
5% chance of reviving when about to die (only works once per death)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Sometimes mob will revive and you gotta deal abit more damage to take it down again<br />
Surf<br />
Speed will Increase for few seconds when hit from any type of suiton move<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use suiton this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use suiton mob will start jumping around annoyingly<br />
Doton Absorbtion<br />
10% chance of when being hit with a doton type move to absorb the damage into chakra<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use doton has no effect<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use doton mobs chakra is mostly irrelevant there are few occasions this has any use<br />
Tainted Blood <br />
bleeds purple blood that forms a 3x3 poison gas and is poisonous to those that use blood<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't cause bleed has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> stops jashin and chinoike techs completely<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> stops jashin and chinoike techs completely<br />
Water Tank <br />
25% chance to absorb water jutsu, taking no dmg and restoring chakra (can overload)<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use suiton, has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use suiton stops damage quarter of the time which is alot<br />
Crisis Armor <br />
Gets a HP shield based on 50% of users max chakra when users hp falls bellow 25%<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> 50% of mobs max chakra is alot but normally is just minor delay in killing mob<br />
<br />
<span style="font-size: large;" class="mycode_size">Tier 4: Inconvenient</span><br />
Fired Up<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you don't use wind this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use wind and opponent has fire, they will get more damage<br />
Sizzle<br />
Burns you anytime mob damages you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> just minor extra damage whenever you get hit<br />
Sand Armour<br />
Reduces 10% of all nin damage<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> any ninjutsu just deals abit less damage, not big problem<br />
Shake Off<br />
Mob cannot be effected by slow or stun<br />
<span style="color: #17B529;" class="mycode_color">+</span> honestly at this moment i cannot name a single move that makes difference in training effected by this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> i guess if you have some way to slow or stun mob this nullifies that<br />
Regeneration<br />
 as long as the user has chakra he gains  200 hp every 2 seconds<br />
<span style="color: #17B529;" class="mycode_color">+</span> honestly with mobs having passive regen when they are "resting" this makes no difference <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> very minor inconvenience as mob gets abit health back<br />
Rock Skin<br />
5% chance of Taking no damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> sometimes your attack deals no damage, no biggie<br />
Grisly Wound<br />
Any damage mob deals to you can causes bleed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> you might take abit extra damage, no biggie<br />
Hydrification<br />
5% chance of any move phasing through you taking no dmg<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use ninjutsu mob sometimes take abit less damage<br />
Electrical Field<br />
10% of reducing projectile damage by 15% before it hits mob<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use ninjutsu mob sometimes take abit less damage<br />
Absorb Touch <br />
every punch steals 5% chakra from you<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu you rarely are punched <br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu you rarely need chakra<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> on rare cases you need chakra and are punched by mob you lose 5% chakra<br />
Trap Master <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> remember those super annoying caltrops, well they deal now 2000 dmg when you step on them<br />
Savage Blow <br />
20% chance to do 20% of dmg dealt in 3x3 aoe when using tai<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu you rarely are punched by<br />
<span style="color: #17B529;" class="mycode_color">+</span> i don't really see situation when the AoE would have effect<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use taijutsu you take abit extra damage<br />
<br />
<span style="font-size: large;" class="mycode_size">Need testing</span><br />
<br />
Fuuton Reflection<br />
10% chance of reflecting incoming projectiles thats about to hit you<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use taijutsu this has no effect on you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> need testing if this trait really works, having your nin projectiles reflected is strong ability against nin users if so<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size">Attacks</span></span><br />
Attack<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this will rarely be a issue<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you are fighting mob of your level with taijutsu this is always quite decent damage on you<br />
Shishi Rendan<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this will rarely be a issue<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you are fighting mob with taijutsu this will hurt alot and it will turn you around so you gotta react to keep attacking<br />
Katon: Housenka<br />
at low levels<br />
<span style="color: #17B529;" class="mycode_color">+</span> only one line to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> this is pretty scary having many projectiles in one line, if you don't move out of the way this will hurt alot<br />
at high levels<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> harder to dodge and predict and longer lasting threat<br />
Katon: Endan<br />
<span style="color: #17B529;" class="mycode_color">+</span> only one line to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if this hits directly it will HURT<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if it hits something near you it will still explode and hurt<br />
Katon: Goukakyuu<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this is unlikely to be issue<br />
<span style="color: #17B529;" class="mycode_color">+</span> makes enemy vulnerable for attacks for couple seconds after this is used<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> harder to predict than other similar moves as mob can change direction while using it<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if this hits it deals alot damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use taijutsu this is one of the more dangerous things you face ingame<br />
Katon: Hibashiri<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this is unlikely issue<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you have suiton you can use this area to greatly boost your attacks (ja no kuchi is great for this)<br />
<span style="color: #17B529;" class="mycode_color">+</span> this has very little danger overall even for taijutsu users as it only damages when walked on you can stand in it free<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> this hurts ALOT if you happen to run while mob uses it<br />
Katon: Gouka Mekkyaku<br />
<span style="color: #E82A1F;" class="mycode_color">+</span> 3 parts can be easily broken by anything around you<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hard to dodge this is 7 tile wide projectile<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> deals ALOT damage <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> wins a clash with almost all jutsus<br />
Grand Fireball<br />
<span style="color: #17B529;" class="mycode_color">+</span> so big it is easily broken by anything around<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> deals quite abit damage on hit<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> explodes? need to test<br />
Suiton: Mizudeppou<br />
<span style="color: #17B529;" class="mycode_color">+</span> as taijutsu user this whatever they use close by is almost always preferable<br />
<span style="color: #17B529;" class="mycode_color">+</span> only one tile to dodge..<br />
<span style="color: #E82A1F;" class="mycode_color">-</span>..you never want to be on that tile as it is spammed with this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> pierces through mobs, flags and kill pills(?)<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you run same direction with the projectile it might keep hitting you multiple times<br />
Suiton: Teppoudama<br />
<span style="color: #17B529;" class="mycode_color">+</span> easy to dodge single tile<br />
Suiton: Mizurappa<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use ninjutsu this is unlikely to be issue<br />
<span style="color: #17B529;" class="mycode_color">+</span> makes enemy vulnerable for attacks for couple seconds after this is used<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> harder to predict than other similar moves as mob can change direction while using it<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if this hits it deals alot damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use taijutsu this is one of the more dangerous things you face ingame<br />
Suiton: Suikoudan<br />
<span style="color: #17B529;" class="mycode_color">+</span> as taijutsu user you don,t care about this¨<br />
<span style="color: #17B529;" class="mycode_color">+</span> does not deal any damage at all<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> as nin user losing your chakra is quite devastating, so you don't want to be hit by this <br />
Suiton: Ja No Kuchi<br />
<span style="color: #17B529;" class="mycode_color">+</span> easy to dodge single tile<br />
<span style="color: #17B529;" class="mycode_color">+</span> not that damaging<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> drags you away from fight<br />
Suiton: Daibakufu<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hard to dodge 5 tile projectile<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hits like a truck<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you are hit you are surrounded by trail that will take your chakra if walked on<br />
Water Shark Bomb<br />
<span style="color: #17B529;" class="mycode_color">+</span> big projectile easy broken by anything around<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> explodes on hit so even if not direct hit it can hurt<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> no handsigns make this VERY unpredictable attack<br />
Doton: Daidoryuusou<br />
<span style="color: #17B529;" class="mycode_color">+</span> rarely a issue and you will always know when it is coming<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> whenever mob is stuck or you are on top of mob they will use this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> huge 7x7 tile AoE move, so if you expect it you gotta run fast or just shunshin away<br />
Doton: Doryuo Dango<br />
<span style="color: #17B529;" class="mycode_color">+</span> at lower level this is no issue <br />
<span style="color: #17B529;" class="mycode_color">+</span> big projectile easily broken by anything around<br />
<span style="color: #17B529;" class="mycode_color">+</span> very slow projectile, very easy to dodge if its not used pointblank<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> mizudeppou is move you like to spam, when this comes out you will suddenly boost this to insane damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> multihitter that keeps pushing you and damaging makes this EXTREMELY dangerous move to be hit by<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> this damages alot per hit, and if you are caught in it you are almost surely dead<br />
Doton: Doryuu Taiga<br />
<span style="color: #17B529;" class="mycode_color">+</span> you can see the tile before it is shot, making it quite easy to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> mobs make it very unpredictable when they shoot it out, can be almost instant or 4 seconds after tile is placed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hard to dodge 5 tile move if you are caught in its range when it is shot<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hits like a truck<br />
Doton: Domu<br />
<span style="color: #17B529;" class="mycode_color">+</span> mobs turn this on and off constantly<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you use raiton, you LOVE the extra damage you deal when this is on<br />
<span style="color: #17B529;" class="mycode_color">+</span> can easily visually see when it is active<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> decreases all damage taken alot which makes fight longer and more annoying<br />
Raiton: Gian<br />
<span style="color: #17B529;" class="mycode_color">+</span> 5 projectiles in wave formation if you are running sidewards you always dodge it<br />
<span style="color: #17B529;" class="mycode_color">+</span> not overly bad damage when hit<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you run sidewards and it hits, you might get hit by many of them<br />
Raiton: Rairyuu No Tatsumaki<br />
<span style="color: #17B529;" class="mycode_color">+</span> 1 tile easily dodged <br />
<span style="color: #17B529;" class="mycode_color">+</span> spawns at right side of user, if something blocks spot it is instantly destroyed<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> it is long projectile where every tile can hit you, if this runs through you it HURTS<br />
Raiton: Chidori Senbon<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> many 3 tile projectiles in row is nightmare to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> can overall deal lots of damage <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you use doton domu you hate this move with passion<br />
Raiton: Denpou Sekka<br />
<span style="color: #17B529;" class="mycode_color">+</span> only hurts if you run in it, if you stand still it does nothing<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> if you run when this is used this HURTS<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> big AoE<br />
Fuuton: Juha Shou<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> at higher levels this is pretty dangerous 3 5 tile waves in row<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> one does not hurt too bad but overall damage output is huge<br />
Fuuton: Daitoppa<br />
<span style="color: #17B529;" class="mycode_color">+</span> if you have katon you LOVE this, shoot hitora or endan through this to boost your damage greatly<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> 5 or 7 tile projectile depending level is nightmare to dodge<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> can hit many times if you run same direction with projectile<br />
Fuuton: Juha Reppushou<br />
<span style="color: #17B529;" class="mycode_color">+</span> big projectile easily broken by anything nearby<br />
<span style="color: #17B529;" class="mycode_color">+</span> thank god mobs don't know how to control it<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> multihitter that when caught on probably will kill you with its insane damage output<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> 3 tile projectile which usually easy to dodge pointblank is almost insta killl<br />
Fuuton: Kamikaze<br />
<span style="color: #17B529;" class="mycode_color">+</span> as ninjutsu user you don't really care about this<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> as taijutsu user you hate this move with passion<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> hits you many times for decent damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> pushes you away from the mob you are attacking<br />
Fuuton: Tatsu No Ooshigoto<br />
<span style="color: #17B529;" class="mycode_color">+</span> Not easily hit by<br />
<span style="color: #17B529;" class="mycode_color">+</span> projectile can be broken easily<br />
<span style="color: #17B529;" class="mycode_color">+</span> Not that great damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Extremely unpredictable movement to dodge<br />
Kunai, Shuriken<br />
<span style="color: #17B529;" class="mycode_color">+</span> 1 tile projectile easily dodged <br />
<span style="color: #E82A1F;" class="mycode_color">-</span> while cannot be spammed you will see these more often than anything else with their lower cooldown<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> blocks projectiles until your projectile overwhelms and destroys it <br />
Senbon<br />
<span style="color: #17B529;" class="mycode_color">+</span> 1 tile projectile easily dodged...<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> ...when you see its very small icon<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Can slow making it hard to dodge anything for few seconds<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> Can blind making it hard to see what is happening<br />
PlaceCaltrop<br />
<span style="color: #17B529;" class="mycode_color">+</span> Hard to be hit by it <br />
<span style="color: #17B529;" class="mycode_color">+</span> deals almost no damage<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> blocks many of the projectiles<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> makes you walk on top of mob making them main reason mobs ever use doton daidoryuusou<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> slows if you walk on them making you suscepticle for taking lots of damage while unable to run away<br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
ThrowWindmill<br />
<span style="color: #17B529;" class="mycode_color">+</span> Honestly not that threatening, meant to be multihitter but isn't even that<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> can knock you away from the flag captures &gt;_&gt;<br />
Needle Rain<br />
<span style="color: #E82A1F;" class="mycode_color">-</span> same as Senbon but one in each direction<br />
Hadan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shunpo<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Attoutekizan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Sokushaken<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futagu Kiru<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Iaido Shissou<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Iaido<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Iaigiri<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Spider Spit<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Jashin Curse<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Jikukan Yokeru<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Hachi Kakyoku<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Choharite<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Crow Genjutsu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Multi Shikomishindan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Dokugiri<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shikomishindan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Dynamic Entry<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Konoha Senpuu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shishienjin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shinkuton: Shinku Renpa<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Bakuton: Jiraiken<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Shabondama: Kibakuho<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Komu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Shimeri Jouki<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Jouki Bakushin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Kairiki Muso<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Futton: Fumoufu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Mokuton: Kajukai Korin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Mokuton: Daijurin<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Mokuton: Jukai Koutan<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Hyoton: Sensatsu Suishou<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Hyoton: Hissatsu Hyoso<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Yoton: Yokai No Jutsu<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Jinton: Genkai Hakuri<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span><br />
Menecing Ball<br />
<span style="color: #17B529;" class="mycode_color">+</span> <br />
<span style="color: #E82A1F;" class="mycode_color">-</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FFXIV: What improvements would you like to see with the bard performance mode?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=1055</link>
			<pubDate>Tue, 29 Nov 2022 06:57:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=1039">SasegeiLL</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=1055</guid>
			<description><![CDATA[The best music system I've seen in <a href="https://www.ssegold.com/ffxiv-gil" target="_blank" rel="noopener" class="mycode_url">FFXIV</a> by far was archage, where you write the notes on a paper, and your character play it, and it was still possible to play 2 notes at the same time (I don't remember if it depending on the instrument).<br />
<br />
The only issues were that I needed to have inventory space to carry the music papers, and there was a very short limit on how many notes could be put on these papers, and even if you wrote the music on two pieces of paper, there was a cooldown of a few seconds for that could start the next.<br />
<br />
Perhaps with the resolution of these problems and the implementation of this system, we have the resolution for the bard music player. Well-known program and already mentioned in topics around here on the forum.<br />
<br />
PS: Has anyone seen me writing that I want old music method deletion? No? So before anyone says they prefer the old one, I never wrote that this one was supposed to be deleted from the game.<br />
<br />
CHORDS, please give us chords, alot of the songs i make have chords, and everytime i have to adjust them to a single melody line to play with.<br />
<br />
More octaves, yep, i know that we can adjust the songs to play only there, but more could be better tbh.<br />
<br />
A decent soundfont, the piano sounds soooo bad, the harp sounds more than a piano that the piano itself, the violin better not talking about it...<br />
<br />
For musical instruments, i would love a pipe organ, idk how it would be implemented, BUT i need that...<br />
<br />
Voices, would be cool to be a singer too<br />
<br />
Maybe a music sheet function? to write manually all the notes, so it could be played itself (WINK WINK if you know of what im talking about here)]]></description>
			<content:encoded><![CDATA[The best music system I've seen in <a href="https://www.ssegold.com/ffxiv-gil" target="_blank" rel="noopener" class="mycode_url">FFXIV</a> by far was archage, where you write the notes on a paper, and your character play it, and it was still possible to play 2 notes at the same time (I don't remember if it depending on the instrument).<br />
<br />
The only issues were that I needed to have inventory space to carry the music papers, and there was a very short limit on how many notes could be put on these papers, and even if you wrote the music on two pieces of paper, there was a cooldown of a few seconds for that could start the next.<br />
<br />
Perhaps with the resolution of these problems and the implementation of this system, we have the resolution for the bard music player. Well-known program and already mentioned in topics around here on the forum.<br />
<br />
PS: Has anyone seen me writing that I want old music method deletion? No? So before anyone says they prefer the old one, I never wrote that this one was supposed to be deleted from the game.<br />
<br />
CHORDS, please give us chords, alot of the songs i make have chords, and everytime i have to adjust them to a single melody line to play with.<br />
<br />
More octaves, yep, i know that we can adjust the songs to play only there, but more could be better tbh.<br />
<br />
A decent soundfont, the piano sounds soooo bad, the harp sounds more than a piano that the piano itself, the violin better not talking about it...<br />
<br />
For musical instruments, i would love a pipe organ, idk how it would be implemented, BUT i need that...<br />
<br />
Voices, would be cool to be a singer too<br />
<br />
Maybe a music sheet function? to write manually all the notes, so it could be played itself (WINK WINK if you know of what im talking about here)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Games that are worth playing?]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=1046</link>
			<pubDate>Thu, 18 Aug 2022 06:42:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=1039">SasegeiLL</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=1046</guid>
			<description><![CDATA[Hi everyone. What are some games worth getting into these days? Feels like every game has a season’s pass or an artificial grind.<br />
<br />
Was playing the Back 4 Blood Beta and I grew nostalgic about games from “back in the day”. I was really looking forward to B4B hoping it would scratch the L4D itch but it feels different. I still go back every now and again to play L4D2 and it’s still as fun as it was back in the day.<br />
<br />
I’ve tried getting back into WoW but with all the gatekeeping and artifice grinds I’m just about done with the game. Been considering picking up another MMO that isn’t FF14.<br />
<br />
What about single-player games or even co-op games? What are some games that still respect a player’s time and are actually fun to play with an immersive gaming experience and a good story? How about Lost Ark? Or Throne and Liberty (coming out soon)?<br />
<br />
Anyone?]]></description>
			<content:encoded><![CDATA[Hi everyone. What are some games worth getting into these days? Feels like every game has a season’s pass or an artificial grind.<br />
<br />
Was playing the Back 4 Blood Beta and I grew nostalgic about games from “back in the day”. I was really looking forward to B4B hoping it would scratch the L4D itch but it feels different. I still go back every now and again to play L4D2 and it’s still as fun as it was back in the day.<br />
<br />
I’ve tried getting back into WoW but with all the gatekeeping and artifice grinds I’m just about done with the game. Been considering picking up another MMO that isn’t FF14.<br />
<br />
What about single-player games or even co-op games? What are some games that still respect a player’s time and are actually fun to play with an immersive gaming experience and a good story? How about Lost Ark? Or Throne and Liberty (coming out soon)?<br />
<br />
Anyone?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NNA shop layout]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=858</link>
			<pubDate>Mon, 18 Oct 2021 00:54:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=858</guid>
			<description><![CDATA[Separate consumable items and wearable Items into different tabs.<br />
<br />
Consumable Items. <br />
Armor Chest<br />
Bijuu Whistle<br />
Instant Taxi<br />
Mega Exp Scroll<br />
Rebirth Pill<br />
Starter Pack<br />
Super Drop Scroll<br />
Trait Reset Scroll<br />
Instant Boss Tele<br />
Mats Box<br />
Points<br />
World Boosts<br />
Fuse Elements.<br />
Rank Up<br />
Switch Village<br />
<br />
Wearable/Gear<br />
Angel Wings<br />
Chakra Blade<br />
Flash Kunai<br />
 Green Beast Weights<br />
Monk Clothing<br />
Mu Bandages<br />
Tanto<br />
Uchiha Cloak<br />
<br />
Other tab to be renamed "jutsus"<br />
Curse seal to be placed in specials]]></description>
			<content:encoded><![CDATA[Separate consumable items and wearable Items into different tabs.<br />
<br />
Consumable Items. <br />
Armor Chest<br />
Bijuu Whistle<br />
Instant Taxi<br />
Mega Exp Scroll<br />
Rebirth Pill<br />
Starter Pack<br />
Super Drop Scroll<br />
Trait Reset Scroll<br />
Instant Boss Tele<br />
Mats Box<br />
Points<br />
World Boosts<br />
Fuse Elements.<br />
Rank Up<br />
Switch Village<br />
<br />
Wearable/Gear<br />
Angel Wings<br />
Chakra Blade<br />
Flash Kunai<br />
 Green Beast Weights<br />
Monk Clothing<br />
Mu Bandages<br />
Tanto<br />
Uchiha Cloak<br />
<br />
Other tab to be renamed "jutsus"<br />
Curse seal to be placed in specials]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kage Relics]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=857</link>
			<pubDate>Thu, 07 Oct 2021 20:44:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=6">Bjisboss</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=857</guid>
			<description><![CDATA[Kage Relics<br />
<br />
Kage Relics items rare to kages these Relics are gotten by a kage that has Contributed<br />
atleast 750 Village reputation.once reputation is gotten a list with<br />
pop up with your village kage relics and you choose one.they cannot be<br />
taken upon rebirth and if you lose kage you lose the relic<br />
<br />
+ Kage Relics, the kage gets 2 options, they pick 1 relic<br />
Leaf:<br />
- 1st hokage's necklace (gives the holder 10k extra hp and 20 hp regn per sec)-when equiped<br />
- Raijin no Ken (the user punch in 3x2, 10 crit, 2% chance to slow on hit)<br />
<br />
Sand:<br />
- Sand Gourd (gives the holder 10k chakra and 20 chakra regn per sec)<br />
- Crecent Moon Fan (when punching the user releases a small gust that hits 3x3 infront of the user(3 sec CD on making of AOE), deflects ninja tools in the aoe, boosts fuuton jutsus by 5%)<br />
<br />
Mist:<br />
- Hero's Water (replenish 10k of the users hp and chakra, 45 CD)<br />
- Yagura's Club (10 crit, knockback, 20% chance to reflect incomming tai/nin damage)<br />
<br />
Rock:<br />
- Gelel Stone (Gives the holder a passive hp regeneration (100 every 3 sec))<br />
- Petrifaction Gauntlets (boosts doton jutsus by 5%, when the user punches, there is a 50% chance to petrify a part of the target)<br />
Petrifaction Effect:<br />
Head = freeze for 1 sec<br />
Body = damage taken increased by 25% for 15 sec<br />
Hand = 50% less jutsu damage for 15 sec<br />
Leg = Slow 5 sec<br />
<br />
Cloud:<br />
- Supervibravo Swords - crit 15, 10% chance to slow on every hit (slow last 3 sec), hits in cross pattern (left,front,right and back)<br />
- Vambraces (increases exp gain by 2x, no delay punch, boost raiton by 5%)<br />
<br />
<br />
Iron:<br />
- Meitou Masamune - gives 20 dodge, heals 10% of users hp based on damage done on target so if you hit mob for 8k you heal 800 health<br />
- Youtou Muramasa - gives 15 crit, causes bleed damage 5 ticks]]></description>
			<content:encoded><![CDATA[Kage Relics<br />
<br />
Kage Relics items rare to kages these Relics are gotten by a kage that has Contributed<br />
atleast 750 Village reputation.once reputation is gotten a list with<br />
pop up with your village kage relics and you choose one.they cannot be<br />
taken upon rebirth and if you lose kage you lose the relic<br />
<br />
+ Kage Relics, the kage gets 2 options, they pick 1 relic<br />
Leaf:<br />
- 1st hokage's necklace (gives the holder 10k extra hp and 20 hp regn per sec)-when equiped<br />
- Raijin no Ken (the user punch in 3x2, 10 crit, 2% chance to slow on hit)<br />
<br />
Sand:<br />
- Sand Gourd (gives the holder 10k chakra and 20 chakra regn per sec)<br />
- Crecent Moon Fan (when punching the user releases a small gust that hits 3x3 infront of the user(3 sec CD on making of AOE), deflects ninja tools in the aoe, boosts fuuton jutsus by 5%)<br />
<br />
Mist:<br />
- Hero's Water (replenish 10k of the users hp and chakra, 45 CD)<br />
- Yagura's Club (10 crit, knockback, 20% chance to reflect incomming tai/nin damage)<br />
<br />
Rock:<br />
- Gelel Stone (Gives the holder a passive hp regeneration (100 every 3 sec))<br />
- Petrifaction Gauntlets (boosts doton jutsus by 5%, when the user punches, there is a 50% chance to petrify a part of the target)<br />
Petrifaction Effect:<br />
Head = freeze for 1 sec<br />
Body = damage taken increased by 25% for 15 sec<br />
Hand = 50% less jutsu damage for 15 sec<br />
Leg = Slow 5 sec<br />
<br />
Cloud:<br />
- Supervibravo Swords - crit 15, 10% chance to slow on every hit (slow last 3 sec), hits in cross pattern (left,front,right and back)<br />
- Vambraces (increases exp gain by 2x, no delay punch, boost raiton by 5%)<br />
<br />
<br />
Iron:<br />
- Meitou Masamune - gives 20 dodge, heals 10% of users hp based on damage done on target so if you hit mob for 8k you heal 800 health<br />
- Youtou Muramasa - gives 15 crit, causes bleed damage 5 ticks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Clan Traits]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=653</link>
			<pubDate>Sun, 19 Jul 2020 03:05:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=610">Protoend</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=653</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Clan Traits </span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ratio of traits</span></div>
<div style="text-align: center;" class="mycode_align">General: 75%</div>
<div style="text-align: center;" class="mycode_align">Village: 20%</div>
<div style="text-align: center;" class="mycode_align">Clan: 5%</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Uchiha</span></span></div>
<div style="text-align: center;" class="mycode_align">Ocular Prowse - Gen lasts 60% Longer</div>
<div style="text-align: center;" class="mycode_align">Uchiha Blood - Ms techs are 30% stronger</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333399;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Hyuuga</span></span></div>
<div style="text-align: center;" class="mycode_align">Nullification - .5x chakra drain on hyuuga's strikes</div>
<div style="text-align: center;" class="mycode_align">Tempo - .5x faster attacking speed</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333366;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Non Clan</span></span></div>
<div style="text-align: center;" class="mycode_align">Fortify - Reduce Damage by 20%</div>
<div style="text-align: center;" class="mycode_align">Anarchy - Fuses your elements</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #993366;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Inuzuka</span></span></div>
<div style="text-align: center;" class="mycode_align">Fangs - Dog techs poison for 3 seconds (based off users nin)</div>
<div style="text-align: center;" class="mycode_align">Last Stand - Dog has a 80% chance to Survive lethal blows</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Yamanaka</span></span></div>
<div style="text-align: center;" class="mycode_align">Illusionist - Trapped enemies are slowed until they escape</div>
<div style="text-align: center;" class="mycode_align">Keen eye - Immune to genjutsu</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Nara</span></div>
<div style="text-align: center;" class="mycode_align">Death's grip - Shadows cause burn for 10 seconds</div>
<div style="text-align: center;" class="mycode_align">Insight - Shadow's bypass all elements</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #993333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Akimichi</span></span></div>
<div style="text-align: center;" class="mycode_align">Shear strength - Taijutsu is raised by 1,000 permanently for every 20 kills ( max of 4,000 )</div>
<div style="text-align: center;" class="mycode_align">Angel - Chakara wings make you move two tiles &amp; a 10% boost to every stat when its active</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #663333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Aburame</span></span></div>
<div style="text-align: center;" class="mycode_align">Proficiency - Halves Chakara cost off all clan moves</div>
<div style="text-align: center;" class="mycode_align">Arachnid - Mushidama becomes a 4 tile AOE instead of 2, and Konchuu Yoroi heals you 15% more</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Kaguya</span></div>
<div style="text-align: center;" class="mycode_align">Wielder - Tsubaki Strikes from 3 tiles away and slows the enemy for two seconds </div>
<div style="text-align: center;" class="mycode_align">Bone deflection - When struck with tai, the user has a 35% chance to reflect it back into the enemy</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #666666;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Samurai</span></span></div>
<div style="text-align: center;" class="mycode_align">Nunoboko - Buke Zukuri increases damage by 1.8x and halves the cooldown of all clan moves while active</div>
<div style="text-align: center;" class="mycode_align">Samurai's Pride - Half attack delay, 5% increase to taijutsu/HP</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Jashin</span></span></div>
<div style="text-align: center;" class="mycode_align">Decapitate - Scythe has a range of 3 tiles and has a 5% chance to freeze on strike</div>
<div style="text-align: center;" class="mycode_align">Precision - Once struck with scythe the enemy does not stop bleeding until 2 minutes pass ( does not stack )</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333399;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Hoshigaki</span></span></div>
<div style="text-align: center;" class="mycode_align">Eradicate - When activating sharkmode the users temporarily increases his damage to 2x lasting for 15 seconds (after 15 seconds pass the boost will fall to .75x)</div>
<div style="text-align: center;" class="mycode_align">larceny - Every taijutsu hit (including weapons) drain 500 chakra from the enemy</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffcc33;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Uzumaki</span></span></div>
<div style="text-align: center;" class="mycode_align">Chakara Pool - Every jutsu used has a 15% chance to not cost chakra ( does not include Kongou Kekkai )</div>
<div style="text-align: center;" class="mycode_align">Full Counter - Cannot be slowed or frozen, and burn/poison do .25x of the original damage</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Chinoike</span></span></div>
<div style="text-align: center;" class="mycode_align">Gash - All blood on screen and bleeding effects last twice as long</div>
<div style="text-align: center;" class="mycode_align">Siphon - Walking on blood gives the user 1% of there max chakra back</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Kamizuru</span></span></div>
<div style="text-align: center;" class="mycode_align">Leech - every clan attack that lands gives the user 5% of the enemies max chakra </div>
<div style="text-align: center;" class="mycode_align">Full Potential - All created Bees do .5x damage on top of their current multiplier</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cccccc;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Clay moulder</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Destructive - All explosives cause burn based off ninjutsu<br />
Art - The lower the user's HP is the stronger clay gets<br />
</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Clan Traits </span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ratio of traits</span></div>
<div style="text-align: center;" class="mycode_align">General: 75%</div>
<div style="text-align: center;" class="mycode_align">Village: 20%</div>
<div style="text-align: center;" class="mycode_align">Clan: 5%</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Uchiha</span></span></div>
<div style="text-align: center;" class="mycode_align">Ocular Prowse - Gen lasts 60% Longer</div>
<div style="text-align: center;" class="mycode_align">Uchiha Blood - Ms techs are 30% stronger</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333399;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Hyuuga</span></span></div>
<div style="text-align: center;" class="mycode_align">Nullification - .5x chakra drain on hyuuga's strikes</div>
<div style="text-align: center;" class="mycode_align">Tempo - .5x faster attacking speed</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333366;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Non Clan</span></span></div>
<div style="text-align: center;" class="mycode_align">Fortify - Reduce Damage by 20%</div>
<div style="text-align: center;" class="mycode_align">Anarchy - Fuses your elements</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #993366;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Inuzuka</span></span></div>
<div style="text-align: center;" class="mycode_align">Fangs - Dog techs poison for 3 seconds (based off users nin)</div>
<div style="text-align: center;" class="mycode_align">Last Stand - Dog has a 80% chance to Survive lethal blows</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Yamanaka</span></span></div>
<div style="text-align: center;" class="mycode_align">Illusionist - Trapped enemies are slowed until they escape</div>
<div style="text-align: center;" class="mycode_align">Keen eye - Immune to genjutsu</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Nara</span></div>
<div style="text-align: center;" class="mycode_align">Death's grip - Shadows cause burn for 10 seconds</div>
<div style="text-align: center;" class="mycode_align">Insight - Shadow's bypass all elements</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #993333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Akimichi</span></span></div>
<div style="text-align: center;" class="mycode_align">Shear strength - Taijutsu is raised by 1,000 permanently for every 20 kills ( max of 4,000 )</div>
<div style="text-align: center;" class="mycode_align">Angel - Chakara wings make you move two tiles &amp; a 10% boost to every stat when its active</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #663333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Aburame</span></span></div>
<div style="text-align: center;" class="mycode_align">Proficiency - Halves Chakara cost off all clan moves</div>
<div style="text-align: center;" class="mycode_align">Arachnid - Mushidama becomes a 4 tile AOE instead of 2, and Konchuu Yoroi heals you 15% more</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Kaguya</span></div>
<div style="text-align: center;" class="mycode_align">Wielder - Tsubaki Strikes from 3 tiles away and slows the enemy for two seconds </div>
<div style="text-align: center;" class="mycode_align">Bone deflection - When struck with tai, the user has a 35% chance to reflect it back into the enemy</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #666666;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Samurai</span></span></div>
<div style="text-align: center;" class="mycode_align">Nunoboko - Buke Zukuri increases damage by 1.8x and halves the cooldown of all clan moves while active</div>
<div style="text-align: center;" class="mycode_align">Samurai's Pride - Half attack delay, 5% increase to taijutsu/HP</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Jashin</span></span></div>
<div style="text-align: center;" class="mycode_align">Decapitate - Scythe has a range of 3 tiles and has a 5% chance to freeze on strike</div>
<div style="text-align: center;" class="mycode_align">Precision - Once struck with scythe the enemy does not stop bleeding until 2 minutes pass ( does not stack )</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #333399;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Hoshigaki</span></span></div>
<div style="text-align: center;" class="mycode_align">Eradicate - When activating sharkmode the users temporarily increases his damage to 2x lasting for 15 seconds (after 15 seconds pass the boost will fall to .75x)</div>
<div style="text-align: center;" class="mycode_align">larceny - Every taijutsu hit (including weapons) drain 500 chakra from the enemy</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffcc33;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Uzumaki</span></span></div>
<div style="text-align: center;" class="mycode_align">Chakara Pool - Every jutsu used has a 15% chance to not cost chakra ( does not include Kongou Kekkai )</div>
<div style="text-align: center;" class="mycode_align">Full Counter - Cannot be slowed or frozen, and burn/poison do .25x of the original damage</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Chinoike</span></span></div>
<div style="text-align: center;" class="mycode_align">Gash - All blood on screen and bleeding effects last twice as long</div>
<div style="text-align: center;" class="mycode_align">Siphon - Walking on blood gives the user 1% of there max chakra back</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Kamizuru</span></span></div>
<div style="text-align: center;" class="mycode_align">Leech - every clan attack that lands gives the user 5% of the enemies max chakra </div>
<div style="text-align: center;" class="mycode_align">Full Potential - All created Bees do .5x damage on top of their current multiplier</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #cccccc;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Clay moulder</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Destructive - All explosives cause burn based off ninjutsu<br />
Art - The lower the user's HP is the stronger clay gets<br />
</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Traits]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=652</link>
			<pubDate>Sun, 19 Jul 2020 00:55:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=140">Shinari</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=652</guid>
			<description><![CDATA[sound traits:<br />
+ mystic bells - genjutsu with senbons/kunais/shurikens thrown (tsumabeni effect - hit target gets disoriented - kai to cancel)<br />
+ tainted blood - bleeds purple blood that forms a 3x3 poison gas (dmg=1/5 users nin, stacks)<br />
+ hollow air tubes - boost all fuuton jutsus dmg by 15% and gives them knock back (includes extensions)<br />
+ sound burst - whenever user uses a jutsu, 25% to release a sound burst in 5x5 aoe doing dmg around user (dmg=10% of users max chakra)<br />
+ chakra absorbing touch - every successful punch steals 5% chakra from target (works with anything that increases hit range ie. jigokuzuki etc)<br />
<br />
star traits:<br />
+ star chakra - when out of chakra, the users hp is used as chakra instead<br />
+ Mithridatism - immune to poison damage (swapped to star trait from general trait)<br />
+ meditation - restores hp and chakra 2x faster when resting<br />
+ Condensed chakra - when taking dmg over 10% of your max hp, 50% chance to only lose 10% hp<br />
+ Trancendent - every 2nd jutsu uses no chakra (drains only drain every 2nd tick instead)<br />
<br />
stream traits:<br />
+ blast control (moved from general) - you will take 50% less dmg from explosive dmg and deal 1.5x dmg with explosive dmg (clay clan, explosive tags, bakuton etc)<br />
+ hell spawn - you do a small aoe when you are supposed to die based on half you health, but survives with 1 hp and becomes invulnerable for 5 sec  (5x5) (moved and changed from general trait)<br />
+ steam explosion - all jutsus knock back<br />
+ revved up - does 2% more dmg for every 10% hp lost<br />
+ steam engine - 25% chance to create a smoke screen around the user when using a jutsu<br />
<br />
rain traits:<br />
+ trap master - tags, caltrops and poison bombs will do dmg based on users highest stat 1/5 + the tools base dmg (moved and changed from general traits)<br />
+ water tank - 25% chance to absorb water jutsu, taking no dmg and restoring chakra (can overload)<br />
+ water pulse - water based jutsus does 15% more dmg and knocks back (includes extension, hoshigaki)<br />
+ chameleon - takes 25% less dmg from the last element jutsu the user was hit by (changes when hit with a diff element type)<br />
+ water imp - becomes invis when hit with a water based jutsu, lasting 5 sec (suiton, hoshigaki clan, extension etc, stepping on daibakufu trail counts)<br />
<br />
Iron traits:<br />
+ Heavy blow - gives 30 extra crit with katana or sword equiped (shop weapons count)<br />
+ Sword breaker - gives 50 extra dodge when equipping a sword or katana<br />
+ Savage blow - 20% chance to do 20% of dmg dealt in 3x3 aoe when attacking/punching or using a tai tech<br />
+ Swift movement - 15% to tp behind target when damaged, striking them for 1/5 the users tai<br />
+ dualist - tai techniques damage twice for a lill less dmg<br />
<br />
new extra traits<br />
+ hold ground - knock backs wont work on the user and multi hit knock backs will just hit once and pass through<br />
+ stun skin - damaging the user has a 15% chance to stun enemies for 2 sec<br />
+ status regeneration - when hit by a status effect heals 5% of max hp (only count once for tick effects like burn/bleed/poison etc)<br />
+ crisis armor - gets a HP shield based on 50% of users max chakra when users hp falls bellow 25% (lasts till death or destroyed)<br />
+ poison skin - direct contract with the user causes poison on enemies based on whichever users highest stat is 0.25x (stacks and picking poison spec makes it 0.5x)<br />
+ toxic - poison does 25% more dmg cased by the user and ignores dmg redu]]></description>
			<content:encoded><![CDATA[sound traits:<br />
+ mystic bells - genjutsu with senbons/kunais/shurikens thrown (tsumabeni effect - hit target gets disoriented - kai to cancel)<br />
+ tainted blood - bleeds purple blood that forms a 3x3 poison gas (dmg=1/5 users nin, stacks)<br />
+ hollow air tubes - boost all fuuton jutsus dmg by 15% and gives them knock back (includes extensions)<br />
+ sound burst - whenever user uses a jutsu, 25% to release a sound burst in 5x5 aoe doing dmg around user (dmg=10% of users max chakra)<br />
+ chakra absorbing touch - every successful punch steals 5% chakra from target (works with anything that increases hit range ie. jigokuzuki etc)<br />
<br />
star traits:<br />
+ star chakra - when out of chakra, the users hp is used as chakra instead<br />
+ Mithridatism - immune to poison damage (swapped to star trait from general trait)<br />
+ meditation - restores hp and chakra 2x faster when resting<br />
+ Condensed chakra - when taking dmg over 10% of your max hp, 50% chance to only lose 10% hp<br />
+ Trancendent - every 2nd jutsu uses no chakra (drains only drain every 2nd tick instead)<br />
<br />
stream traits:<br />
+ blast control (moved from general) - you will take 50% less dmg from explosive dmg and deal 1.5x dmg with explosive dmg (clay clan, explosive tags, bakuton etc)<br />
+ hell spawn - you do a small aoe when you are supposed to die based on half you health, but survives with 1 hp and becomes invulnerable for 5 sec  (5x5) (moved and changed from general trait)<br />
+ steam explosion - all jutsus knock back<br />
+ revved up - does 2% more dmg for every 10% hp lost<br />
+ steam engine - 25% chance to create a smoke screen around the user when using a jutsu<br />
<br />
rain traits:<br />
+ trap master - tags, caltrops and poison bombs will do dmg based on users highest stat 1/5 + the tools base dmg (moved and changed from general traits)<br />
+ water tank - 25% chance to absorb water jutsu, taking no dmg and restoring chakra (can overload)<br />
+ water pulse - water based jutsus does 15% more dmg and knocks back (includes extension, hoshigaki)<br />
+ chameleon - takes 25% less dmg from the last element jutsu the user was hit by (changes when hit with a diff element type)<br />
+ water imp - becomes invis when hit with a water based jutsu, lasting 5 sec (suiton, hoshigaki clan, extension etc, stepping on daibakufu trail counts)<br />
<br />
Iron traits:<br />
+ Heavy blow - gives 30 extra crit with katana or sword equiped (shop weapons count)<br />
+ Sword breaker - gives 50 extra dodge when equipping a sword or katana<br />
+ Savage blow - 20% chance to do 20% of dmg dealt in 3x3 aoe when attacking/punching or using a tai tech<br />
+ Swift movement - 15% to tp behind target when damaged, striking them for 1/5 the users tai<br />
+ dualist - tai techniques damage twice for a lill less dmg<br />
<br />
new extra traits<br />
+ hold ground - knock backs wont work on the user and multi hit knock backs will just hit once and pass through<br />
+ stun skin - damaging the user has a 15% chance to stun enemies for 2 sec<br />
+ status regeneration - when hit by a status effect heals 5% of max hp (only count once for tick effects like burn/bleed/poison etc)<br />
+ crisis armor - gets a HP shield based on 50% of users max chakra when users hp falls bellow 25% (lasts till death or destroyed)<br />
+ poison skin - direct contract with the user causes poison on enemies based on whichever users highest stat is 0.25x (stacks and picking poison spec makes it 0.5x)<br />
+ toxic - poison does 25% more dmg cased by the user and ignores dmg redu]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Armor Drop lvl ranges]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=651</link>
			<pubDate>Sat, 30 May 2020 20:08:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=6">Bjisboss</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=651</guid>
			<description><![CDATA[Drop Level Ranges:<br />
Henchman<br />
            ItemDrop = 0-40 lvl<br />
        Suigetsu<br />
            ItemDrop = 5-45 lvl<br />
        Zetsu<br />
            ItemDrop = 10-50 lvl<br />
20 level to get full exp<br />
        Mifune<br />
            ItemDrop = 15-55 lvl<br />
        Sasuke<br />
            ItemDrop = 20-60 lvl<br />
Sasuke<br />
            ItemDrop = 20-60 lvl<br />
        Kabuto<br />
            ItemDrop = 25-65 lvl<br />
<br />
40 level to get full exp<br />
        Orochimaru<br />
            ItemDrop = 30-70 lvl<br />
        Han<br />
            ItemDrop = 35-75 lvl<br />
        Kisame<br />
            ItemDrop = 40-80 lvl<br />
        Hanzo<br />
            ItemDrop = 45-85 lvl<br />
60 level to get full exp<br />
        Mu<br />
            ItemDrop = 50-90 lvl<br />
        Tobirama<br />
            ItemDrop = 55-95 lvl<br />
        Hashirama<br />
            ItemDrop = 60-100 lvl<br />
80 level to get full exp<br />
        MightyShin<br />
            ItemDrop = 70-110 lvl<br />
        ShadowKhalid<br />
            ItemDrop = 80-120 lvl<br />
        CopyistBiji<br />
            ItemDrop = 90-130 lvl<br />
        DarkIndigo<br />
            ItemDrop = 100-140 lvl<br />
        SageRoco<br />
            ItemDrop = 110-150 lvl<br />
<br />
<br />
Rouges,Village shinobis -once the npc is above or on your lvl you will get armor drops from it]]></description>
			<content:encoded><![CDATA[Drop Level Ranges:<br />
Henchman<br />
            ItemDrop = 0-40 lvl<br />
        Suigetsu<br />
            ItemDrop = 5-45 lvl<br />
        Zetsu<br />
            ItemDrop = 10-50 lvl<br />
20 level to get full exp<br />
        Mifune<br />
            ItemDrop = 15-55 lvl<br />
        Sasuke<br />
            ItemDrop = 20-60 lvl<br />
Sasuke<br />
            ItemDrop = 20-60 lvl<br />
        Kabuto<br />
            ItemDrop = 25-65 lvl<br />
<br />
40 level to get full exp<br />
        Orochimaru<br />
            ItemDrop = 30-70 lvl<br />
        Han<br />
            ItemDrop = 35-75 lvl<br />
        Kisame<br />
            ItemDrop = 40-80 lvl<br />
        Hanzo<br />
            ItemDrop = 45-85 lvl<br />
60 level to get full exp<br />
        Mu<br />
            ItemDrop = 50-90 lvl<br />
        Tobirama<br />
            ItemDrop = 55-95 lvl<br />
        Hashirama<br />
            ItemDrop = 60-100 lvl<br />
80 level to get full exp<br />
        MightyShin<br />
            ItemDrop = 70-110 lvl<br />
        ShadowKhalid<br />
            ItemDrop = 80-120 lvl<br />
        CopyistBiji<br />
            ItemDrop = 90-130 lvl<br />
        DarkIndigo<br />
            ItemDrop = 100-140 lvl<br />
        SageRoco<br />
            ItemDrop = 110-150 lvl<br />
<br />
<br />
Rouges,Village shinobis -once the npc is above or on your lvl you will get armor drops from it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Poison expert damage source change]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=650</link>
			<pubDate>Fri, 29 May 2020 22:20:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=650</guid>
			<description><![CDATA[Poison damage should be changed from nin to gen. poison isn't something (most) people make via chakra. it is crafted and therefor not a ninjutsu. It is a tool and with them being used on senbons for the skill not kunai's or shuriken it would stand to reason it should follow the same damage source as normal senbons. Dokugiri can stay as nin.]]></description>
			<content:encoded><![CDATA[Poison damage should be changed from nin to gen. poison isn't something (most) people make via chakra. it is crafted and therefor not a ninjutsu. It is a tool and with them being used on senbons for the skill not kunai's or shuriken it would stand to reason it should follow the same damage source as normal senbons. Dokugiri can stay as nin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Contract missions:]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=649</link>
			<pubDate>Fri, 29 May 2020 22:14:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=649</guid>
			<description><![CDATA[You can go to other villages kage houses and receive missions for the personal rep +1 personal rep. <br />
Your villages rep goes up by half the missions normal amount, but the contractor villages rep goes down by half the missions normal amount.<br />
<br />
This would add a bit more competition/pvp to golden age.]]></description>
			<content:encoded><![CDATA[You can go to other villages kage houses and receive missions for the personal rep +1 personal rep. <br />
Your villages rep goes up by half the missions normal amount, but the contractor villages rep goes down by half the missions normal amount.<br />
<br />
This would add a bit more competition/pvp to golden age.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trait changes for elementalist/genius]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=648</link>
			<pubDate>Fri, 29 May 2020 22:11:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=16">Kaneme</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=648</guid>
			<description><![CDATA[Elementalist should get an extra 1 jutsu point per level.<br />
Genius should have its 1 jutsu point per level removed.<br />
Genius should be allowed to buy any of their element jutsus at any point.]]></description>
			<content:encoded><![CDATA[Elementalist should get an extra 1 jutsu point per level.<br />
Genius should have its 1 jutsu point per level removed.<br />
Genius should be allowed to buy any of their element jutsus at any point.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Clan Passives]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=647</link>
			<pubDate>Thu, 28 May 2020 19:39:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=6">Bjisboss</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=647</guid>
			<description><![CDATA[Uchiha<br />
PASSIVE: handsign reading (when handsigns are used within users screen, it would tell what jutsu is coming.only whiles sharingan is on)<br />
<br />
Kaguya<br />
PASSIVE: hardened bones = kaguya takes 10% less damage<br />
<br />
Hyuuga<br />
PASSIVE: chakra point sealing = critical hit takes 10% of enemy chakra<br />
<br />
Akimichi<br />
PASSIVE: will deal 10% more damage with taijutsu<br />
<br />
Yamanaka<br />
PASSIVE: sensory = will be born with sense skill(same as sage mode skill )<br />
<br />
Nara<br />
PASSIVE calculative = levels faster<br />
<br />
Aburame<br />
PASSIVE: bugs = bugs help cure static effects faster, e.q 5 second slow becomes 2 second slow<br />
<br />
Inuzukal<br />
PASSIVE: = cannot be slowed is born with max speed<br />
<br />
Chinoike:<br />
 Heals 1% of their max hp when they walk on a blood puddle<br />
<br />
Clay:<br />
 takes 25% less damage from explosions<br />
<br />
Hoshigaki: <br />
gain 100 extra chakra for every point spend on stamina (think this doesnt work tho)<br />
<br />
Jashin:<br />
small chance to survive killing blow<br />
<br />
Kamizuru: <br />
Halved handseal time<br />
<br />
Uzumaki: <br />
you take halved damage from poison/burn/bleed and katon: tenrou]]></description>
			<content:encoded><![CDATA[Uchiha<br />
PASSIVE: handsign reading (when handsigns are used within users screen, it would tell what jutsu is coming.only whiles sharingan is on)<br />
<br />
Kaguya<br />
PASSIVE: hardened bones = kaguya takes 10% less damage<br />
<br />
Hyuuga<br />
PASSIVE: chakra point sealing = critical hit takes 10% of enemy chakra<br />
<br />
Akimichi<br />
PASSIVE: will deal 10% more damage with taijutsu<br />
<br />
Yamanaka<br />
PASSIVE: sensory = will be born with sense skill(same as sage mode skill )<br />
<br />
Nara<br />
PASSIVE calculative = levels faster<br />
<br />
Aburame<br />
PASSIVE: bugs = bugs help cure static effects faster, e.q 5 second slow becomes 2 second slow<br />
<br />
Inuzukal<br />
PASSIVE: = cannot be slowed is born with max speed<br />
<br />
Chinoike:<br />
 Heals 1% of their max hp when they walk on a blood puddle<br />
<br />
Clay:<br />
 takes 25% less damage from explosions<br />
<br />
Hoshigaki: <br />
gain 100 extra chakra for every point spend on stamina (think this doesnt work tho)<br />
<br />
Jashin:<br />
small chance to survive killing blow<br />
<br />
Kamizuru: <br />
Halved handseal time<br />
<br />
Uzumaki: <br />
you take halved damage from poison/burn/bleed and katon: tenrou]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mats]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=646</link>
			<pubDate>Thu, 28 May 2020 03:10:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=6">Bjisboss</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=646</guid>
			<description><![CDATA[blacksmithing <br />
will be a npc found in tvery village asking for materials an ryo to make the weapon<br />
<br />
Windmill Shuriken(ryo amount will always be 25k)<br />
<br />
Bow - mats spikes x10 lumber x1 ripped akatsuki clothing<br />
<br />
Blowgun - x10 lumber x2 kisame tooth x<br />
<br />
Spear - x5 shark tooth x20 lumber x1 old bandages<br />
<br />
Katana- x5 broken shurikens 10 lumber x 3 shark skin<br />
<br />
Axe - x5 copyist bj ems eys  x1 rip akat clothin x3 anbu vest x1 shark skin x4 scrap iron<br />
<br />
Claws - x10 scrap iron ,x10 broken shurikens x2 shark skin<br />
<br />
Chain Sickle- x10 shark skin x10 shark tooth x1 broken shuriken<br />
<br />
Naginata- x1 for of demon x10 scrap iron x5 broken shurikens x 3 lumber<br />
<br />
Scythe- x15 scrap iron x3 shark skin x2 broken shurikens<br />
<br />
Staff- x50 lumber x 3 wooden spike<br />
<br />
tonfas- x5 wooden spikes x 10 lumber x 1 copyist ems eye x1 old bandages<br />
<br />
Nunchucks- x 5 lumber x8 scrap iron x 2 sage eyes<br />
<br />
-common req - x5 lumber,x5 shark skin , x5 scrap iron<br />
<br />
-Rare req - x20 scrap iron ,x5 shark skin, x2 sage eyes<br />
<br />
-Epic req - x1 bijuu furs , x 10 scrap iron ,x5 ripped akatsuki clothing,x3 broken shurikens(reqs may change)]]></description>
			<content:encoded><![CDATA[blacksmithing <br />
will be a npc found in tvery village asking for materials an ryo to make the weapon<br />
<br />
Windmill Shuriken(ryo amount will always be 25k)<br />
<br />
Bow - mats spikes x10 lumber x1 ripped akatsuki clothing<br />
<br />
Blowgun - x10 lumber x2 kisame tooth x<br />
<br />
Spear - x5 shark tooth x20 lumber x1 old bandages<br />
<br />
Katana- x5 broken shurikens 10 lumber x 3 shark skin<br />
<br />
Axe - x5 copyist bj ems eys  x1 rip akat clothin x3 anbu vest x1 shark skin x4 scrap iron<br />
<br />
Claws - x10 scrap iron ,x10 broken shurikens x2 shark skin<br />
<br />
Chain Sickle- x10 shark skin x10 shark tooth x1 broken shuriken<br />
<br />
Naginata- x1 for of demon x10 scrap iron x5 broken shurikens x 3 lumber<br />
<br />
Scythe- x15 scrap iron x3 shark skin x2 broken shurikens<br />
<br />
Staff- x50 lumber x 3 wooden spike<br />
<br />
tonfas- x5 wooden spikes x 10 lumber x 1 copyist ems eye x1 old bandages<br />
<br />
Nunchucks- x 5 lumber x8 scrap iron x 2 sage eyes<br />
<br />
-common req - x5 lumber,x5 shark skin , x5 scrap iron<br />
<br />
-Rare req - x20 scrap iron ,x5 shark skin, x2 sage eyes<br />
<br />
-Epic req - x1 bijuu furs , x 10 scrap iron ,x5 ripped akatsuki clothing,x3 broken shurikens(reqs may change)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blacksmith NPC]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=606</link>
			<pubDate>Mon, 06 Jan 2020 17:47:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=92">Roku~</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=606</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Blacksmithing </span></span><br />
<br />
will be a npc found in every village asking for materials an ryo to make the weapon<br />
<br />
Windmill Shuriken(ryo amount will always be 25k)<br />
<br />
Bow -  x1 wooden spike - x10 lumber x1 ripped akatsuki clothing<br />
<br />
Blowgun - x10 lumber x2 kisame tooth<br />
<br />
Spear - x5 shark tooth x20 lumber x1 old bandages<br />
<br />
Katana- x5 broken shurikens 10 lumber x 3 shark skin<br />
<br />
Axe - x5 copyist bj ems eys  x1 rip akat clothin x3 anbu vest x1 shark skin x4 scrap iron<br />
<br />
Claws - x10 scrap iron ,x10 broken shurikens x2 shark skin<br />
<br />
Chain Sickle- x10 shark skin x10 shark tooth x1 broken shuriken<br />
<br />
Naginata- x1 for of demon x10 scrap iron x5 broken shurikens x 3 lumber<br />
<br />
Scythe- x15 scrap iron x3 shark skin x2 broken shurikens<br />
<br />
Staff- x50 lumber x 3 wooden spike<br />
<br />
tonfas- x5 wooden spikes x 10 lumber x 1 copyist ems eye x1 old bandages<br />
<br />
Nunchucks- x 5 lumber x8 scrap iron x 2 sage eyes<br />
<br />
Materials: will have a 5% chance of dropping an some materials will be link to certain mobs only<br />
Scrap iron - any boss mob<br />
lumber - any mob  except critters<br />
wooden spike - hashirama or zetsu only<br />
sage eyes - sage roco only<br />
shark skin - kisame only<br />
shark tooth- kisame only<br />
broken shuriken - any boss mob<br />
old bandages - mu only<br />
anbu vest - Anbu mob,Hanzo only<br />
ripped akatsuki clothing - Dark Indigo only<br />
Ems eys - copyist bjisboss only<br />
Fur of the Demons - Any bijuu<br />
<br />
but these weapons will not be normal they will come with a socket (except the windmil)<br />
on top with a socket it will come with a random ability<br />
-10% melee critchance(increases ur crit chance by 10%)<br />
-5% more chance to get a perfect hit (means hitting ur max dmg with it)<br />
-5% more exp when wearing this weapon<br />
-2% drop rat increase<br />
-5% chance to slow on hit<br />
-10% chance to knock back on hit<br />
wire windmil only - will get a boomerang effect shoots out 10 tiles then returns to the<br />
owner 10 sec delay between throws<br />
Weapons will now be in ranges (where the perfect hit ability comes in) ranges will not<br />
effect range weapons bow and blowgun.<br />
the weapon will now have a chance to hit form the weapons base damage to the user Taijutsu<br />
so example <br />
Chain Sickle-Damage: 5000 user Tai = 8000 user will now be able to hit from 5000-8000<br />
when landing a attack if user Tsi is below base user will hit the base only.<br />
Tonfas<br />
        damage = 5000<br />
        DodgeRate += 10<br />
<br />
    Chain_Sickle<br />
        damage = 5000<br />
<br />
    Nunchucks<br />
        damage = 5000<br />
<br />
    Naginata<br />
        damage = 7000<br />
<br />
    Staff<br />
        damage = 5000<br />
<br />
    Claws<br />
        damage = 2550<br />
<br />
    Axe<br />
        damage = 5000<br />
<br />
    Katana<br />
        damage = 5000<br />
<br />
    Spear<br />
        damage = 5000<br />
<br />
    Bow<br />
        damage = 5000<br />
<br />
    Blowgun<br />
        damage = 5000<br />
<br />
    Scythe<br />
        damage = 5000]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Blacksmithing </span></span><br />
<br />
will be a npc found in every village asking for materials an ryo to make the weapon<br />
<br />
Windmill Shuriken(ryo amount will always be 25k)<br />
<br />
Bow -  x1 wooden spike - x10 lumber x1 ripped akatsuki clothing<br />
<br />
Blowgun - x10 lumber x2 kisame tooth<br />
<br />
Spear - x5 shark tooth x20 lumber x1 old bandages<br />
<br />
Katana- x5 broken shurikens 10 lumber x 3 shark skin<br />
<br />
Axe - x5 copyist bj ems eys  x1 rip akat clothin x3 anbu vest x1 shark skin x4 scrap iron<br />
<br />
Claws - x10 scrap iron ,x10 broken shurikens x2 shark skin<br />
<br />
Chain Sickle- x10 shark skin x10 shark tooth x1 broken shuriken<br />
<br />
Naginata- x1 for of demon x10 scrap iron x5 broken shurikens x 3 lumber<br />
<br />
Scythe- x15 scrap iron x3 shark skin x2 broken shurikens<br />
<br />
Staff- x50 lumber x 3 wooden spike<br />
<br />
tonfas- x5 wooden spikes x 10 lumber x 1 copyist ems eye x1 old bandages<br />
<br />
Nunchucks- x 5 lumber x8 scrap iron x 2 sage eyes<br />
<br />
Materials: will have a 5% chance of dropping an some materials will be link to certain mobs only<br />
Scrap iron - any boss mob<br />
lumber - any mob  except critters<br />
wooden spike - hashirama or zetsu only<br />
sage eyes - sage roco only<br />
shark skin - kisame only<br />
shark tooth- kisame only<br />
broken shuriken - any boss mob<br />
old bandages - mu only<br />
anbu vest - Anbu mob,Hanzo only<br />
ripped akatsuki clothing - Dark Indigo only<br />
Ems eys - copyist bjisboss only<br />
Fur of the Demons - Any bijuu<br />
<br />
but these weapons will not be normal they will come with a socket (except the windmil)<br />
on top with a socket it will come with a random ability<br />
-10% melee critchance(increases ur crit chance by 10%)<br />
-5% more chance to get a perfect hit (means hitting ur max dmg with it)<br />
-5% more exp when wearing this weapon<br />
-2% drop rat increase<br />
-5% chance to slow on hit<br />
-10% chance to knock back on hit<br />
wire windmil only - will get a boomerang effect shoots out 10 tiles then returns to the<br />
owner 10 sec delay between throws<br />
Weapons will now be in ranges (where the perfect hit ability comes in) ranges will not<br />
effect range weapons bow and blowgun.<br />
the weapon will now have a chance to hit form the weapons base damage to the user Taijutsu<br />
so example <br />
Chain Sickle-Damage: 5000 user Tai = 8000 user will now be able to hit from 5000-8000<br />
when landing a attack if user Tsi is below base user will hit the base only.<br />
Tonfas<br />
        damage = 5000<br />
        DodgeRate += 10<br />
<br />
    Chain_Sickle<br />
        damage = 5000<br />
<br />
    Nunchucks<br />
        damage = 5000<br />
<br />
    Naginata<br />
        damage = 7000<br />
<br />
    Staff<br />
        damage = 5000<br />
<br />
    Claws<br />
        damage = 2550<br />
<br />
    Axe<br />
        damage = 5000<br />
<br />
    Katana<br />
        damage = 5000<br />
<br />
    Spear<br />
        damage = 5000<br />
<br />
    Bow<br />
        damage = 5000<br />
<br />
    Blowgun<br />
        damage = 5000<br />
<br />
    Scythe<br />
        damage = 5000]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Taijutsu Specialist/Expert]]></title>
			<link>https://narutoninjaarts.net/showthread.php?tid=571</link>
			<pubDate>Tue, 13 Aug 2019 20:34:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://narutoninjaarts.net/member.php?action=profile&uid=353">LPKGJPGFSC</a>]]></dc:creator>
			<guid isPermaLink="false">https://narutoninjaarts.net/showthread.php?tid=571</guid>
			<description><![CDATA[Salutations keen fellows, I don't seek to take up to much of your  time so I shall be blunt.<br />
<br />
I believe that the techniques for the taijutsu profession should be buffed, not by a large sum but at least to 1x so that they may do damage equivalent to the amount of taijutsu the user possesses.<br />
<br />
Secondly I believe that the techniques should be able to be dragged into the in game hotslots, and not solely have to be macroed by the user.<br />
<br />
Lastly Dynamic Entry does not work as it should... it neither dashes, nor does damage.<br />
<br />
Much Obliged for your time and I hope these changes can be taking into consideration and in due time implemented<br />
 <img src="https://narutoninjaarts.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Salutations keen fellows, I don't seek to take up to much of your  time so I shall be blunt.<br />
<br />
I believe that the techniques for the taijutsu profession should be buffed, not by a large sum but at least to 1x so that they may do damage equivalent to the amount of taijutsu the user possesses.<br />
<br />
Secondly I believe that the techniques should be able to be dragged into the in game hotslots, and not solely have to be macroed by the user.<br />
<br />
Lastly Dynamic Entry does not work as it should... it neither dashes, nor does damage.<br />
<br />
Much Obliged for your time and I hope these changes can be taking into consideration and in due time implemented<br />
 <img src="https://narutoninjaarts.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
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