Elemental Extensions - Printable Version +- Naruto, Ninja Arts! (https://narutoninjaarts.net) +-- Forum: Suggestions (https://narutoninjaarts.net/forumdisplay.php?fid=8) +--- Forum: Accepted Suggestions (https://narutoninjaarts.net/forumdisplay.php?fid=19) +--- Thread: Elemental Extensions (/showthread.php?tid=11) |
Elemental Extensions - Indigo - 03-17-2015 Elemental Extensions Enton (for uchihas with mangekyou this would be black flames) Kagutsuchi - makes shield that works like sand shield used to, allows user attack into general directions with flames Utsurou - indicator on click becomes 3x3 flaming area, which works like caltrops burning anyone who walks over Harisenro - controllable that leaves flaming trail, which works like caltrops burning anyone who walks over -------------- Bakuton Bakurin - The user makes everything around him explode in a 3x3 AOE bleed on hit (like user was surrounded by tags) Jiraiken - this is fightning style that makes explosion on every punch (doesnt need to hit anything), adds nin into punch dmg and knockbacks enemy 4 tiles away Bakushoheki - 5 tile heki with twist, starts make explosions infront of user on every other tile in chess pattern, off tiles burn, main tiles do damage -------------- Shinkuton Shinkurenpa - as it is Shinkugyoku - as it is Shinkutaigyoku - as it is -------------- Kuro Raiton Kuro Pansa - make it 3x3 semi controllable, you can control it for 5 commands, after that you lose control Kuro Dageki - user clicks jutsu it starts making black lightning bolts 3x5 tiles infront of him (DPS if enemy stands on it), second click kills jutsu, user is slowed when using this move Raiton: Daburu Kuropansa - user fires 2 panthers from the sides that do damage to whoever they pass by or pass through. (works like tsumabeni) -------------- Shabondama Santoka - shoots twice 5 bubbles in wave, if hit poisons enemy Houmatsu - shoots 4 bubbles in general directions then 4 bubbles in diagonals, if hit explodes into 3x3 Utakata - shoots 5 bubbles in housenka formation, 30% chance hit head, arms and legs and 10% chance miss (head = drowning dmg, arm = no handsigns, leg = slower speed) -------------- Drown: takes 5 seconds after hit to dmg start, it starts low but increases during time |