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[Tutorial] Moves and Traits on Mobs - Printable Version +- Naruto, Ninja Arts! (https://narutoninjaarts.net) +-- Forum: General (https://narutoninjaarts.net/forumdisplay.php?fid=1) +--- Forum: Guides & Tutorials (https://narutoninjaarts.net/forumdisplay.php?fid=5) +--- Thread: [Tutorial] Moves and Traits on Mobs (/showthread.php?tid=1057) |
Moves and Traits on Mobs - Indigo - 04-12-2025 Traits Tier 1: Makes Fight Hard Conductor This trait makes mob completely immune to lightning and if they have lightning move it is boosted from hits + if you don't use lightning style it has no effect - if you do use...this is worst possible trait for you to face Counter This trait makes mob deal huge damage on you every time you punch them + if you don't use taijutsu it has no effect - if you do use...this is worst possible trait for you to face Survivalist Lower mob hp, higher their dodge (90% health gone = 45 dodge) + if you don't use taijutsu this has no effect - if you do use...this makes things very hard for you if not impossible to deal damage at low health Future Sight This increases mobs dodge by 15 + if you use ninjutsu this has no effect - for taijutsu users this is very bad and might make mob outright invulnerable for tai damage as he dodges everything Hell Spawn When mob dies he revives and creates 5x5 explosion around him + if you use long range this has minor effect on you - firstly mob reviving at 25% health is annoyance - explosion damage is based on max health, meaning on strogner mobs this will 100% kill you if it hits Stun Skin This trait freezes anyone who punches this mob for 2 seconds + if you don't use taijutsu this has no effect - if you do this will stop you from moving after you start fighting. you gotta tank whatever mob throws Swift This trait makes mob teleport behind you when it takes any damage - no matter what you do this will screw things up bad Tier 2: Powerful Speed Master This trait gives mobs halved handsign speed - Mob being able to throw all jutsus faster makes dodging alot harder Dust Off 20% chance of blinding you when mob hits with any move(last 3sec) - This is very annoying effect and 3 seconds is pretty long time to not know what happening Water Body This trait makes mobs very resistant to Fire damage but susceptible against lightning damage + if you don't use fire this has no effect + if you use lightning this is good for you - if you use fire however, your damage will be very minimal Hold Ground This trait stop knockbacks and multi hit knockbacks will just hit once and break + if you don't use multihitters or knockbacks this has no effect on you + if you have annoying knockback that hinders you this will help you e.q. akimichi fighting style - if you use reppuushou or dango to train, this completely nullifies that Revved Up This does 2% more dmg for every 10% hp lost - more damage you deal more damage mob deals, at low health getting hit is quite lethal Chameleon Mob takes 25% less dmg from the last element jutsu it was hit by (changes when hit with a diff element type) - to deal full damage you need to switch between 2 types of damages, using one type more than once decreases the damage by 25% Dualist This trait can add up enemy punch damage by 0.1x to 0.6x + only effects if enemy can hit by punching - if you fight by taijutsu this will deal significantly more damage to you Poison Skin This trait poisons anyone who punches this mob + if you don't use melee this has no effect - if you train my taijutsu you will get poisoned every time you punch enemy Tier 3: Annoying Rock Brace Reduces 20% damage from tai moves + if you use ninjutsu this has no effect - for taijutsu this decreases your damage quite abit but shouldn't make big difference Weaponmaster does 10% extra damage with throwing tools - just abit more damage with senbons, shurikens, kunais and windmill shurikens Taijutsu Master 10% extra damage with taijutsu moves - just abit more damage with punches and shishi rendan Mithridatism Immune to poison damage + if you don't use poison has no effect on you - even if you use poison it is never your main damage dealer so its not that big deal Coagulate Immune to bleed damage + if you don't cause bleed has no effect - if you use weapons like claw this decreases your damage output greatly - stops jashin and chinoike techs completely Will of Fire 5% chance of reviving when about to die (only works once per death) - Sometimes mob will revive and you gotta deal abit more damage to take it down again Surf Speed will Increase for few seconds when hit from any type of suiton move + if you don't use suiton this has no effect - if you use suiton mob will start jumping around annoyingly Doton Absorbtion 10% chance of when being hit with a doton type move to absorb the damage into chakra + if you don't use doton has no effect + if you use doton mobs chakra is mostly irrelevant there are few occasions this has any use Tainted Blood bleeds purple blood that forms a 3x3 poison gas and is poisonous to those that use blood + if you don't cause bleed has no effect - stops jashin and chinoike techs completely - stops jashin and chinoike techs completely Water Tank 25% chance to absorb water jutsu, taking no dmg and restoring chakra (can overload) + if you don't use suiton, has no effect - if you use suiton stops damage quarter of the time which is alot Crisis Armor Gets a HP shield based on 50% of users max chakra when users hp falls bellow 25% - 50% of mobs max chakra is alot but normally is just minor delay in killing mob Tier 4: Inconvenient Fired Up + if you don't use wind this has no effect - if you use wind and opponent has fire, they will get more damage Sizzle Burns you anytime mob damages you - just minor extra damage whenever you get hit Sand Armour Reduces 10% of all nin damage + if you use taijutsu this has no effect - any ninjutsu just deals abit less damage, not big problem Shake Off Mob cannot be effected by slow or stun + honestly at this moment i cannot name a single move that makes difference in training effected by this - i guess if you have some way to slow or stun mob this nullifies that Regeneration as long as the user has chakra he gains 200 hp every 2 seconds + honestly with mobs having passive regen when they are "resting" this makes no difference - very minor inconvenience as mob gets abit health back Rock Skin 5% chance of Taking no damage - sometimes your attack deals no damage, no biggie Grisly Wound Any damage mob deals to you can causes bleed - you might take abit extra damage, no biggie Hydrification 5% chance of any move phasing through you taking no dmg + if you use taijutsu this has no effect on you - if you use ninjutsu mob sometimes take abit less damage Electrical Field 10% of reducing projectile damage by 15% before it hits mob + if you use taijutsu this has no effect on you - if you use ninjutsu mob sometimes take abit less damage Absorb Touch every punch steals 5% chakra from you + if you use ninjutsu you rarely are punched + if you use taijutsu you rarely need chakra - on rare cases you need chakra and are punched by mob you lose 5% chakra Trap Master - remember those super annoying caltrops, well they deal now 2000 dmg when you step on them Savage Blow 20% chance to do 20% of dmg dealt in 3x3 aoe when using tai + if you use ninjutsu you rarely are punched by + i don't really see situation when the AoE would have effect - if you use taijutsu you take abit extra damage Need testing Fuuton Reflection 10% chance of reflecting incoming projectiles thats about to hit you + if you use taijutsu this has no effect on you - need testing if this trait really works, having your nin projectiles reflected is strong ability against nin users if so Attacks Attack + if you use ninjutsu this will rarely be a issue - if you are fighting mob of your level with taijutsu this is always quite decent damage on you Shishi Rendan + if you use ninjutsu this will rarely be a issue - if you are fighting mob with taijutsu this will hurt alot and it will turn you around so you gotta react to keep attacking Katon: Housenka at low levels + only one line to dodge - this is pretty scary having many projectiles in one line, if you don't move out of the way this will hurt alot at high levels - harder to dodge and predict and longer lasting threat Katon: Endan + only one line to dodge - if this hits directly it will HURT - if it hits something near you it will still explode and hurt Katon: Goukakyuu + if you use ninjutsu this is unlikely to be issue + makes enemy vulnerable for attacks for couple seconds after this is used - harder to predict than other similar moves as mob can change direction while using it - if this hits it deals alot damage - if you use taijutsu this is one of the more dangerous things you face ingame Katon: Hibashiri + if you use ninjutsu this is unlikely issue + if you have suiton you can use this area to greatly boost your attacks (ja no kuchi is great for this) + this has very little danger overall even for taijutsu users as it only damages when walked on you can stand in it free - this hurts ALOT if you happen to run while mob uses it Katon: Gouka Mekkyaku + 3 parts can be easily broken by anything around you - hard to dodge this is 7 tile wide projectile - deals ALOT damage - wins a clash with almost all jutsus Grand Fireball + so big it is easily broken by anything around - deals quite abit damage on hit - explodes? need to test Suiton: Mizudeppou + as taijutsu user this whatever they use close by is almost always preferable + only one tile to dodge.. -..you never want to be on that tile as it is spammed with this - pierces through mobs, flags and kill pills(?) - if you run same direction with the projectile it might keep hitting you multiple times Suiton: Teppoudama + easy to dodge single tile Suiton: Mizurappa + if you use ninjutsu this is unlikely to be issue + makes enemy vulnerable for attacks for couple seconds after this is used - harder to predict than other similar moves as mob can change direction while using it - if this hits it deals alot damage - if you use taijutsu this is one of the more dangerous things you face ingame Suiton: Suikoudan + as taijutsu user you don,t care about this¨ + does not deal any damage at all - as nin user losing your chakra is quite devastating, so you don't want to be hit by this Suiton: Ja No Kuchi + easy to dodge single tile + not that damaging - drags you away from fight Suiton: Daibakufu - hard to dodge 5 tile projectile - hits like a truck - if you are hit you are surrounded by trail that will take your chakra if walked on Water Shark Bomb + big projectile easy broken by anything around - explodes on hit so even if not direct hit it can hurt - no handsigns make this VERY unpredictable attack Doton: Daidoryuusou + rarely a issue and you will always know when it is coming - whenever mob is stuck or you are on top of mob they will use this - huge 7x7 tile AoE move, so if you expect it you gotta run fast or just shunshin away Doton: Doryuo Dango + at lower level this is no issue + big projectile easily broken by anything around + very slow projectile, very easy to dodge if its not used pointblank - mizudeppou is move you like to spam, when this comes out you will suddenly boost this to insane damage - multihitter that keeps pushing you and damaging makes this EXTREMELY dangerous move to be hit by - this damages alot per hit, and if you are caught in it you are almost surely dead Doton: Doryuu Taiga + you can see the tile before it is shot, making it quite easy to dodge - mobs make it very unpredictable when they shoot it out, can be almost instant or 4 seconds after tile is placed - hard to dodge 5 tile move if you are caught in its range when it is shot - hits like a truck Doton: Domu + mobs turn this on and off constantly + if you use raiton, you LOVE the extra damage you deal when this is on + can easily visually see when it is active - decreases all damage taken alot which makes fight longer and more annoying Raiton: Gian + 5 projectiles in wave formation if you are running sidewards you always dodge it + not overly bad damage when hit - if you run sidewards and it hits, you might get hit by many of them Raiton: Rairyuu No Tatsumaki + 1 tile easily dodged + spawns at right side of user, if something blocks spot it is instantly destroyed - it is long projectile where every tile can hit you, if this runs through you it HURTS Raiton: Chidori Senbon - many 3 tile projectiles in row is nightmare to dodge - can overall deal lots of damage - if you use doton domu you hate this move with passion Raiton: Denpou Sekka + only hurts if you run in it, if you stand still it does nothing - if you run when this is used this HURTS - big AoE Fuuton: Juha Shou - at higher levels this is pretty dangerous 3 5 tile waves in row - one does not hurt too bad but overall damage output is huge Fuuton: Daitoppa + if you have katon you LOVE this, shoot hitora or endan through this to boost your damage greatly - 5 or 7 tile projectile depending level is nightmare to dodge - can hit many times if you run same direction with projectile Fuuton: Juha Reppushou + big projectile easily broken by anything nearby + thank god mobs don't know how to control it - multihitter that when caught on probably will kill you with its insane damage output - 3 tile projectile which usually easy to dodge pointblank is almost insta killl Fuuton: Kamikaze + as ninjutsu user you don't really care about this - as taijutsu user you hate this move with passion - hits you many times for decent damage - pushes you away from the mob you are attacking Fuuton: Tatsu No Ooshigoto + Not easily hit by + projectile can be broken easily + Not that great damage - Extremely unpredictable movement to dodge Kunai, Shuriken + 1 tile projectile easily dodged - while cannot be spammed you will see these more often than anything else with their lower cooldown - blocks projectiles until your projectile overwhelms and destroys it Senbon + 1 tile projectile easily dodged... - ...when you see its very small icon - Can slow making it hard to dodge anything for few seconds - Can blind making it hard to see what is happening PlaceCaltrop + Hard to be hit by it + deals almost no damage - blocks many of the projectiles - makes you walk on top of mob making them main reason mobs ever use doton daidoryuusou - slows if you walk on them making you suscepticle for taking lots of damage while unable to run away - ThrowWindmill + Honestly not that threatening, meant to be multihitter but isn't even that - can knock you away from the flag captures >_> Needle Rain - same as Senbon but one in each direction Hadan + - Shunpo + - Attoutekizan + - Sokushaken + - Futagu Kiru + - Iaido Shissou + - Iaido + - Iaigiri + - Spider Spit + - Jashin Curse + - Jikukan Yokeru + - Hachi Kakyoku + - Choharite + - Crow Genjutsu + - Multi Shikomishindan + - Dokugiri + - Shikomishindan + - Dynamic Entry + - Konoha Senpuu + - Shishienjin + - Shinkuton: Shinku Renpa + - Bakuton: Jiraiken + - Shabondama: Kibakuho + - Futton: Komu + - Futton: Shimeri Jouki + - Futton: Jouki Bakushin + - Futton: Kairiki Muso + - Futton: Fumoufu + - Mokuton: Kajukai Korin + - Mokuton: Daijurin + - Mokuton: Jukai Koutan + - Hyoton: Sensatsu Suishou + - Hyoton: Hissatsu Hyoso + - Yoton: Yokai No Jutsu + - Jinton: Genkai Hakuri + - Menecing Ball + - |